Kenku

Pfvaarsk Gildeplume's page

8 posts. Alias of Aarvidson.


Full Name

Pfvaarsk Gildeplume

About Pfvaarsk Gildeplume

-Pfvaarsk Gildeplume
Male syrinx transmuter 8 (Pathfinder RPG Adventurer's Guide 63)
LN Medium humanoid
Init +0; Senses darkvision 60 ft., low-light vision; Perception +6
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Defense
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AC 12, touch 11, flat-footed 12 (+1 armor, +1 deflection)
hp 67 (9 HD; 8d6+1d8+35)
Fort +6, Ref +3, Will +10
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Offense
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Speed 30 ft. (20 ft. in armor), fly 60 ft. (average)
Melee +1 dagger +6 (1d4+2/19-20) or
. . cold iron boar spear +5 (1d8+1)
Ranged sling +4 (1d4+1)
Arcane School Spell-Like Abilities (CL 8th; concentration +14)
. . At will—change shape (beast shape ii or elemental body i, 8 rounds/day)
. . 7/day—telekinetic fist (1d4+4 bludgeoning)
Transmuter Spells Prepared (CL 8th; concentration +14)
. . 4th—greater aggressive thundercloud[ACG] (DC 18), dimension door, firefall[APG] (2, DC 18), obsidian flow[UC] (DC 18)
. . 3rd—dispel magic, explosive runes (2), flame arrow, slow (2, DC 17)
. . 2nd—acid arrow (3), pyrotechnics (2, DC 16), summon swarm
. . 1st—animate rope (2), enlarge person (DC 15), liberating command[UC], mage armor, mount, protection from law
. . 0 (at will)—detect magic, light, mending, read magic
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Statistics
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Str 13, Dex 10, Con 16, Int 18, Wis 12, Cha 10
Base Atk +4; CMB +5; CMD 16
Feats Alertness, Combat Casting, Craft Wondrous Item, Flyby Attack, Hover, Improved Familiar, Scribe Scroll, Skill Focus (Profession [soldier])
Traits focused mind, scholar of the ancients
Skills Acrobatics -3 (-7 to jump), Appraise +8, Bluff +5, Craft (glass) +9, Fly +5, Handle Animal +8, Knowledge (arcana) +13, Knowledge (engineering) +8, Knowledge (history) +10, Knowledge (planes) +8, Linguistics +11, Perception +6, Profession (soldier) +11, Sense Motive +3, Spellcraft +14, Survival +12 (+13 to navigate in the wilderness in Fangwood and Forts), Use Magic Device +1
Languages Azlanti, Common, Dwarven, Giant, Goblin, Ignan, Sylvan, Syrinx, Terran, Thassilonian
SQ (name), arcane bond (Golden Snitch, resolute arbiter), physical enhancement (+2)
Combat Gear bead of force, dust of appearance, feather token (bird), feather token (bird), lesser extend metamagic rod, pearl of power (1st level), pearl of power (2nd level), potion of bear's endurance (2), potion of cure moderate wounds, scroll of baleful polymorph, scroll of disguise self, honeyed tongue, remove fear, stone shape, scroll of floating disk, wand of acid arrow (16 charges), wand of burning hands (42 charges), wand of fireball (16 charges), wand of floating disk (10 charges), wand of mage armor (28 charges), wand of magic missile, wand of magic weapon (11 charges), alchemist's fire (8), thunderstone (4); Other Gear +1 dagger, cold iron boar spear[APG], sling, sling bullets (10), bracers of armor +1, cloak of resistance +1, ioun torch ioun stone[APG], polymorphic pouch[UE], ring of protection +1, steadfast gut-stone[UE], stone salve, area map[UE], backpack, bandolier[UE], bedroll, belt pouch, bristle billie book, flask, flask, flask, flint and steel, glassblowing tools, ink, inkpen (2), mess kit[UE], sentry seeds[UI] (2), soap, spell component pouch, torch (10), trail rations (5), waffle iron[UE], wizard starting spellbook, wrist sheath[UE] (2), 4 gp, 7 sp, 1 cp
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Special Abilities
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(Name) (Ex) (Description Text)
Change Shape (beast shape ii or elemental body i, 8 rounds/day) (Sp) Use beast shape II or elemental body I as a Spell-Like ability.
Combat Casting +4 to Concentration checks to cast while on the defensive.
Darkvision (60 feet) You can see in the dark (black and white only).
Deliver Touch Spells Through Familiar (Su) Your familiar can deliver touch spells for you.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Familiar Bonus: You gain the Alertness feat while your familiar is within arm's reach.
Fly (60 feet, Average) You can fly!
Flyby Attack You can take a standard action during your move action while flying.
Greed (Transmutation) Transmuters use magic to change the world around them.
Hover Can hover in place without Fly checks, and kick up dust cloud if within 20 ft of ground.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Physical Enhancement +2 (Constitution) (Su) When preparing spells, chosen physical attribute gains enhancement bonus.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Speak with Familiar (Ex) You can communicate verbally with your familiar.
Telekinetic Fist (1d4+4 bludgeoning, 7/day) (Sp) As a standard action, ranged touch deals bludgeon dam vs. foe in 30 ft.
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Pfvaarsk grew up in a Syrinx Monastery-City in Arcadia. He grew up learning about history of ancient civilizations, such as thassilon, sparking his interests. He gazed from the cliffside balconies at the open ocean, where somewhere, innumerable Thassilonian treasures lay undiscovered.

While exploring some Azlanti ruins, he came across a small purse of platinum coins, which was his ticket out of Arcadia.

He ventured to Anchor's End, a Chelish port, and purchased his fare to Kintargo, where he could venture further inland to the Mindspin Mountains, where he could finally find the Thassilonian relics he had researched so much about.

A few hours after the ship set off, a thick fog set in, obscuring the advance of a submerged saltwater merrow. A shudder went down the hull of the ship, and passengers were ordered to the top deck. The merrow began to climb the deck, and it shrugged off arrows like annoying mosquitoes. Pfvaarsk cast a spell, enlarging one of the crew to a size comparable to the aquatic ogre. The crew fired a few more shots, now penetrating deep into its hide, until it retreated.

And like that, the merrow was gone. The rest of the month-long trip was uneventful, and Pfvaarsk even found an osprey to be his familiar. Finally, the ship had arrived in Kintargo.

Pfvaarsk was amazed at the sights of Kintargo, particularly the Operahouse. There, he made a little bit of money to afford to travel inland.

He traveled with a caravan all the way into the Mindspin Mountains, selling his glasswares as he went to earn a little extra money, stopping by some small communities. While staying at one, Pfvaarsk was able to witness the rampage of a desperate adult cloud dragon, named Zanembis. The caravan saw the electrified wreckege and decieded to quickly leave.

Eventually, the caravan stopped at the small town of Phaendar in the Nirmathas as a final stop for Pfvaarsk. There, he picked up a job repairing windows and making glassware.

Pfvaarsk appreciates good art whenever he sees it, and particularly good craftsmanship when it comes to weapons and metal. He also appreciates music strongly from his time in Kintargo, and will often donate silver to a singing street performer. He also gets along well with followers of Sheyln.

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