Chaos Arrow

Pferryn's page

22 posts. Organized Play character for Valjoen_KC.


Race

Wayang

Classes/Levels

Rogue1/Wizard3/AT1 | Init +12 | Per +12 | HP 32/32 | AC 15, 11flat, 15touch | Fort +4 | Reflex +9 | Will +5

About Pferryn

Pferynn
Male wayang arcane trickster 1/unchained rogue 1/evoker (admixture[APG]) 3 (Pathfinder Player Companion: Animal Archive, Pathfinder RPG Advanced Player's Guide 143, Pathfinder RPG Bestiary 4 274, Pathfinder Unchained 20)
CN Small humanoid (native, wayang)
Init +12; Senses darkvision 60 ft.; Perception +12
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Defense
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AC 15, touch 15, flat-footed 11 (+4 Dex, +1 size)
hp 32 (5 HD; 4d6+1d8+8)
Fort +4, Ref +9, Will +5
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Offense
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Speed 20 ft.
Melee mwk rapier +7 (1d4-2/18-20)
Special Attacks intense spells (+1 damage), sneak attack (unchained) +2d6
Evoker Spells Prepared (CL 5th; concentration +10)
. . 2nd—blindness/deafness (DC 19), fox's cunning, glitterdust (DC 17), scorching ray
. . 1st—ray of sickening[UM] (DC 18), reduce person (DC 16), shadow trap (DC 16), silent image (DC 16), snowball[UW], vanish[APG] (DC 16)
. . 0 (at will)—acid splash, detect magic, message, open/close (DC 15)
. . Opposition Schools Abjuration, Enchantment
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Statistics
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Str 7, Dex 18, Con 13, Int 20, Wis 10, Cha 7
Base Atk +1; CMB -2; CMD 12
Feats Accomplished Sneak Attacker, Alertness, Greater Spell Focus (necromancy), Improved Initiative, Spell Focus (necromancy), Weapon Finesse
Traits life of toil, magical knack
Skills Acrobatics +12 (+8 to jump), Disable Device +15, Escape Artist +11, Intimidate +2, Knowledge (arcana) +12, Knowledge (history) +9, Knowledge (local) +9, Knowledge (nature) +9, Knowledge (religion) +9, Linguistics +9, Perception +12, Sense Motive +6, Sleight of Hand +9, Spellcraft +13, Stealth +23, Survival +1 (+3 to avoid becoming lost); Racial Modifiers +2 Perception, +2 Stealth
Languages Abyssal, Common, Draconic, Infernal, Thassilonian, Tien, Varisian, Wayang
SQ arcane bond (ring), ranged legerdemain, scion of shadows, shadow speaker, trapfinding +1, versatile evocation
Combat Gear hand of the mage, pearl of power (1st level) (4), pearl of power (2nd level), wand of cure light wounds, wand of mage armor (50 charges), wand of shield (50 charges); Other Gear mwk rapier, arcane bond ring, cloak of elvenkind/cloak of resistance +1, wayfinder[ISWG], backpack, belt pouch, flint and steel, ink, inkpen, masterwork thieves' tools, soap, spell component pouch, trail rations (5), waterskin, 454 gp, 12 sp
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Special Abilities
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Abjuration You must spend 2 slots to cast spells from the Abjuration school.
Admixture Associated School: Evocation
Arcane Bond (Ring) (1/day) (Sp) Use object to cast any spell in your spellbook. Without it, Concentration required to cast spells (DC20 + spell level).
Darkvision (60 feet) You can see in the dark (black and white only).
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Enchantment You must spend 2 slots to cast spells from the Enchantment school.
Familiar Bonus: +4 bonus on initiative checks You gain the Alertness feat while your familiar is within arm's reach.
Greater Spell Focus (Necromancy) +1 to the Save DC of spells from one school.
Intense Spells (+1 damage) (Su) Evocation spells deal listed extra damage.
Ranged Legerdemain (Su) Can use Disable Device or Sleight of Hand from 30 ft away, but +5 DC.
Scion of Shadows Increase miss chance from dim light to 50%. Treated as an outsider (native) for pre-reqs.
Shadow Speaker +2 (3/day) (Su) As a free action once per turn, gain listed bonus to a d20 roll.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Sneak Attack (Unchained) +1d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Spell Focus (Necromancy) Spells from one school of magic have +1 to their save DC.
Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.
Versatile Evocation (8/day) (Su) Change the damage type and descriptor of a spell from acid, electricity, fire, or water to any other of those types.
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