Shadowblack

Pervilash's page

6 posts. Alias of lex_dm.




Hey everyone,

I' currently playing in Giantslayer.
My character has been planned so far as:

Goblin
Unchained Rogue (4)
Swashbuckler (Mouser) (3)

Str: 11
Dex: 21 (+1 4th lvl)
Con: 14
Int: 14
Wis: 13
Cha: 14

Class Abilities:

(Rogue) Combat Trick x2 (Combat Feats)
Finesse Training (rapier)
Debilitating Injury
Sneak Attack +2d6
Evasion
Uncanny Dodge

Deeds, Panache
Swashbuckler Finesse
Charmed Life
Deeds, Nimble +1

Feats:

Weapon Finesse
Dodge
Underfoot
Mobility
Roll with it
Tangle Feet
(not sure about 7th level feat)

Basically this character can move across the battlefield, avoid attacks of opportunity by either evading attacks of opportunity with Acrobatics or dodging with high AC (feats)

Once engaged, my goblin mouses his way into melee, aiming for sneak attack his larger opponent.

This makes enemies have a disadvantage to both the goblin mouser and his allies as follows:

-4 on attacks made against the rogue because of the disoriented condition by the unchained rogue debilitating sneak attack strick

And a -6 on attacks against adjacent allies (-2 because of sneak, -4 because of mouser archetype)

Tangle Feet can cut off pursuit or repositioning attempts and Roll With It can be an escape plan if things get heated.

All and all, this seems like a lot of fun although my goblin is dependent on having a tank or barbarian be on the frontlines while he tip toes amongts the giants,

Please let me know if you have any feat suggestions or ways to go forwarding with this 7th level character.


I know this is sort of an old question...

Here's the info:

We have a Magus being grappled by a crustacean, in a silenced lock.

He will not be able to break free but has a Ring of the Ram on his hand. Can he use it against the grappling opponent OR on himself to break free?

How would you interpret this?

Thanks.


There has been a fair share of comparison with Eldritch and Magus, although i'm looking at the prestige class and I think its more feat related.

I'm hoping I can get an expert's opinion on Eldritch might here.

Generally I wouldnt be interested in Arcane Strike...

Our DM integrated the Stamina system, which I'm not sure if you are familiar with but for our purpose it allows me to hold on to Arcane Strike for more than 1 round.

This I should think, makes Arcane Strike viable if not broken..So I need an expert on Arcane strike and also on how to guide my Magus lvl 9 to master it.

Any thoughts?


Hey, I'm wondering if you can acquire abilities or features replaced by Archetypes?

For example:

Menacing Swordplay gets replaced by the Mouser - Swashbuckler archetype.

Any ideas?


Looking for suggestions on how to name our Slayers (Gnome & Goblin).

Any ideas?? or Cool tattoos to get for em'?


I have a build that has sneak attack, and I am aiming at doing more than one attack to maximize this.

The build can't accurately use two-weapon fighting because he needs a free hand to attack and use his abilities.

Its a goblin character with the unchained build and swashbuckler thrown in for other abilities.

Would you recommend a bite attack or something more?

(the new sneak attack effects are great and an additional attack without waiting to be level 8 would be great, regardless of the output)

Thanks!


I always had trouble making this build even when Swashbuckler came out... now, with the Unchained Rogue! Its awesome :smallsmile:

Str:7
Dex:20
Con:14
Int:11
Wis:12
Cha:14

AC and every statistic is not included you can guess.

*Stats were rolled and it applies -2 Str, Cha and +4 Dex.

The unchained rogue gives him Weapon Finesse and at 3rd level, his Dex to damage (which makes him all but useless levels 1-2).
His main weapon would be a small rapier.

Saving feats wasted on slashing grace, dervish dance (sick of everybody dancing) and weapon focus, will allow this build to focus on mobility (and also a couple of cool gob feats).

Below I will describe the feats and abilities for a 5th level build.

Unchained Rogue (4) Swashbuckler (1)

1st - Finesse Training (Rapier), Sneak Attack 1d6, Trapfinding.
2nd - Evasion, Rogue Talent (Combat Feat).
3rd - Danger Sense, Finesse Training (Rapier), Sneak Attack 2d6.
4th - Debilitating Injury, Rogue Talent (Combat Feat), Uncanny Dodge.
5th - Deeds, Panache, Swashbucklers Finesse (Rapier?)

*Swashbuckler at 5th level will take the Mouser archtype.

Feats.

1st - Roll with it (Goblin Feat)
2nd - Dodge *Rogue Talent
3rd - Mobility
4th - Underfoot *Rogue Talent
5th - Spring Attack

This build is designed to fight larger foes (Playing the Giantslayer path), as you can see, my feat-hungry build is all of a sudden pretty good thanks to the talents.

Another fun feat I am for is "Tangle Feet" a gob feat with great flavor and mechanics.

Please feel free to advise me as to which Items would be cool, or feats and levels in classes. I think I will keep Swashbuckler although Rogue does not look to bad any more :o

*A synergy is moving up close to a giant, making him miss his attack (+7AC from feats) and invading his space via Mouser. Making sneak attacks and disabling his 5-foot step while we gang up on him.

Giantslaying will be fun!


I always had trouble making this build even when Swashbuckler came out... now, with the Unchained Rogue! Its awesome :smallsmile:

Str:7
Dex:20
Con:14
Int:11
Wis:12
Cha:14

AC and every statistic is not included you can guess.

*Stats were rolled and it applies -2 Str, Cha and +4 Dex.

The unchained rogue gives him Weapon Finesse and at 3rd level, his Dex to damage (which makes him all but useless levels 1-2).
His main weapon would be a small rapier.

Saving feats wasted on slashing grace, dervish dance (sick of everybody dancing) and weapon focus, will allow this build to focus on mobility (and also a couple of cool gob feats).

Below I will describe the feats and abilities for a 5th level build.

Unchained Rogue (4) Swashbuckler (1)

1st - Finesse Training (Rapier), Sneak Attack 1d6, Trapfinding.
2nd - Evasion, Rogue Talent (Combat Feat).
3rd - Danger Sense, Finesse Training (Rapier), Sneak Attack 2d6.
4th - Debilitating Injury, Rogue Talent (Combat Feat), Uncanny Dodge.
5th - Deeds, Panache, Swashbucklers Finesse (Rapier?)

*Swashbuckler at 5th level will take the Mouser archtype.

Feats.

1st - Roll with it (Goblin Feat)
2nd - Dodge *Rogue Talent
3rd - Mobility
4th - Underfoot *Rogue Talent
5th - Spring Attack

This build is designed to fight larger foes (Playing the Giantslayer path), as you can see, my feat-hungry build is all of a sudden pretty good thanks to the talents.

Another fun feat I am for is "Tangle Feet" a gob feat with great flavor and mechanics.

Please feel free to advise me as to which Items would be cool, or feats and levels in classes. I think I will keep Swashbuckler although Rogue does not look to bad any more :o

*A synergy is moving up close to a giant, making him miss his attack (+7AC from feats) and invading his space via Mouser. Making sneak attacks and disabling his 5-foot step while we gang up on him.

Giantslaying will be fun!


So im considering this feat and think that Dodge is useful to get other cool ones.

Have either one of you seen this in action? I know 1 Panache and 1 I.Action might seem like much but saving against a full attack or worse might be worth it.

Im thinking special Materials and or Magic to reinforce or make the cape thrown like a tanglefoot bag or something?

Although there is a pretty broken use out of Cape of Feinting that might just do that.

Also, I was thinking of having my main cape equiped and carrying ¨extra¨ capes and drapes and such for this.

One last thing, it doesnt specify but could you see a small SB throwing his cape at a Dragon?.. a size restriction would have made sense.}

Thanks!


Hi everyone,

Lets start by saying we had access to Advanced Races and gave it a go.

I came up with Goblinoid Subrace: Mogg.

All you need to know is I pretty much wanted a small ¨human¨ since it comes with a bonus feat but also wanted to roleplay a Gob.

With this in mind this is my current Character.

Squee. Mogg

Swashbuckler lvl 3.

Str:12 (Rolled lucky 4d6) HP: 31
Dex:19 AC: 22
Con:15
Int:12
Wis:15
Cha:15

Weapon Focus (Scimitar)
Slashing Grace (Scimitar) ... (I preffered this feat to Derv. Dace, since alot of character have been dancers as of late. Also, they dont stack)
Dodge

The reason why I went with Dodge is to have access to Mobility-Spring Attk.
There is also a pretty good tree with Underfoot-Tanglefoot
And a nifty feat called Dueling Cape. Which I think is both flavorful and useful (please let me know if there is ways to get stronger capes!)

This should help you get a feel of what the character aims for.

Now, my questions are regarding advancement pass level 5 (I think its worth reaching 5th level for the great weapon training it gets), im not sure if I should go on til 7th level when you get the good Aimed shot or if its best to Multi-Class at some point after level five.

What would you do?

If you have any better feat suggestions, or ways to go on class (I am open to stay mono classed), please let me know.

Thank you.


We had this situation happen recently, please let us know your thoughts.

Our Magus came head to head with a Rust Monster, thanks to a failed knowledge check we failed to realize this was a rust monster at all.

The first strike from the Rust Monster broke the black blade (which in retrospect is impossible considering its unbreakable)now, the second one destroyed it.

Considering it didnt break in the first strike would it:

A) Be destroyed in the second touch (its not Indestructible).

B) Be ignored by the rust monster since it failed to ¨rust¨.

C) Black Blade alerted immediately of its danger.

D) Not be affected at all.

Thanks for the input.


So..suffice to say that my character needs to be kept shackled with a break DC40 or higher (but I dont want to spend a fortune)

Ideas??

Thanks!!