Seoni

Perchance to Dream's page

Goblin Squad Member. Organized Play Member. 20 posts. No reviews. No lists. No wishlists. 2 Organized Play characters.


Sovereign Court Goblin Squad Member

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I am not so concerned about the game being PVP focused but this type of game can tend to bring out a significant number of people who I would classify as anti-social (anything else would tend to be censored by the mods). I like to go out into the world, by myself, at times, and if I tend to get slaughtered every time that I do or spend time mining or gathering and it all get stolen each time - I will stop playing.

A game is supposed to be fun and being killed for the temerity of going out by myself to pick and smell the flowers time and time again is not fun. For example, in Age of Conan on PVP servers some on these ant-social people used to bring high level characters to the Underhalls and White Sands and slaughter all of the low levels there - the reaction seemed to be you shouldn't go to these places if you could not defend yourself! So, because of some people who wanted to ruin other's fun, I shouldn't experience a significant portion of the early game. In none of the MMOs that I play have I ever been challenged by a duel by a character that is lower or at the same level as the one that I was playing. Some people just enjoy lording and gloating over another player's misfortune.

I am getting on a bit in years and my reactions are slowing considerably and so unlikely to be able to win what would be classified as a fair fight. Maybe PFO isn't for me? I have, or will have, materials that I think cover my pledge value and so don't consider that I have lost out, By the time a company decides on wielding a ban hammer for inappropriate behavior, this is one person that will be long gone.

I hope that my fears are unfounded and not realised as I am looking forward to what appears to be an immersive game. Unfortunately, my experience with internet game populations does not fill me with a great deal of hope.

Sovereign Court Goblin Squad Member

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I love running mages in TT and not being a flash bang type character; as mentioned elsewhere I love conjuration and summoning creatures. Many times I don't have any evocation type spells; preferring to use buffing and Divination/Abjuration type spells whilst the whirling chihuahua of death bites the dragon's toes.

A well placed enlarge on a raging barbarian tends to leave a rather messy battlefield.

In MMOs, I tend to run rogues as they are more fun to play than fireball spamming wizards.

Sovereign Court Goblin Squad Member

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I'll 3.5 that :-)

Sovereign Court Goblin Squad Member

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In terms of magic, I have a penchant for conjuration. I am quite happy to run around being chased by a tin can whilst my augmented celestial eagle or dog bites chunks out of him/her.

I would be interested in knowing how summoned creatures will be handled and used to target tin cans et al. How many creatures are we likely to be able to control at a time?

Sovereign Court Goblin Squad Member

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I was going to say Paper, Rock & Scissors; but the rock got stoned, the paper folded and the scissors just couldn't cut it - so that wouldn't work.

Sorry for the derail of the thread - back to the sensible responses.

Sovereign Court Goblin Squad Member

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My physical age is 54 - you would need to ask my other half what my mental age is.

Sovereign Court Goblin Squad Member

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One aspect of magic use that I would love to see, though possibly hated by others, is the requirement for spell components. One of the most interesting aspects of a mage, for me, is the forward planning required in the choice of spells selected and their requirements based on the verbal, somantic and material components.

If components are required than shop bought or in world coloured powders that change the visual aspects of certain spells would be a nice touch. It might even get me to actually purchase something from a shop!

Sovereign Court Goblin Squad Member

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I'm a long time lurker but have decided to join the debate now that cooler heads prevail.

Some of the ideas about blacksmithing trees and levels are interesting but to me have a big flaw. That is the blacksmith may need to spend a significant amount of time and resource creating items (buckets of nails etc) that may not have any particular use in game; the same happens in all of the games that I have played.

As this is supposed to be a player run economy; this would mean that in the first instance that any coin would need to be spent with NPCs; whilst the blacksmith, leathersmith etc get to the point of being able to make useful adventuring items which are better and more cost effective than those sold by the NPCs. The money used to purchase the items then exits the economy until the this point is reached.

Unless the smiths start the game with a sufficient skill to make basic weapons and armour this may ultimately cause issues for the rest of the player base especially as the route of money into the economy has not been fully reveled. Killing goblins will only get you so far and it has already been stated that wolves accidentally sitting on long swords and then dropping them as treasure will not happen.

Getting materials that can be used to make things has been discussed but the control of coin has not. If there is to be a significant level of banditry there is likely to be hyper-inflation as would happen if coin is too freely available.