Ratfolk Sage

Peran's page

96 posts. Alias of Pirate Rob.


Full Name

Peran

Classes/Levels

Resources:
AR 6/10 Spells: 3 (5/5) | 2 (6/6) | 1 (5/6)

Gender

Ratfolk Arcanist 7 | AC 14 T 14 FF 11 | HP 65/65 | F +7 R +6 W +6 | Init +3 Perc +0 | Scent, Darkvision |

Strength 5
Dexterity 16
Constitution 18
Intelligence 24
Wisdom 10
Charisma 7

About Peran

Peran
Male ratfolk arcanist (spell specialist) 7 (Pathfinder RPG Advanced Class Guide 8, 78, Pathfinder RPG Bestiary 3 231)
N Small humanoid (ratfolk)
Init +3; Senses darkvision 60 ft., scent; Perception +0
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Defense
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AC 14, touch 14, flat-footed 11 (+3 Dex, +1 size)
hp 65 (7d6+35)
Fort +7, Ref +6, Will +6
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Offense
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Speed 20 ft.
Special Attacks arcane reservoir (6/10), arcanist exploits (dimensional slide[ACG], metamagic knowledge[ACG], potent magic[ACG]), consume spells
Arcanist (Spell Specialist) Spells Prepared (CL 7th; concentration +14)
. . 3rd—keen edge, lightning bolt (DC 23)
. . 2nd—burst of radiance (DC 22), command undead (DC 19), scorching ray
. . 1st—charm person (DC 18), dazzling blade (DC 18), ear-piercing scream[UM] (DC 21), liberating command[UC], magic missile
. . 0 (at will)—detect magic, mending, message, open/close (DC 17), prestidigitation, read magic
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Statistics
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Str 5, Dex 16, Con 18, Int 24, Wis 10, Cha 7
Base Atk +3; CMB -1; CMD 12
Feats Empower Spell, Extra Arcanist Exploit[ACG], Greater Spell Focus (evocation), Spell Focus (evocation), Spell Specialization[UM]
Traits magical lineage, wayang spell hunter
Skills Acrobatics +3 (-1 to jump), Appraise +12, Bluff -2 (-6 to affect animals), Craft (alchemy) +15, Diplomacy -2 (-6 to affect animals), Disguise -2 (-6 to affect animals), Intimidate -2 (-6 to affect animals), Knowledge (arcana) +14, Knowledge (dungeoneering) +14, Knowledge (engineering) +14, Knowledge (geography) +16, Knowledge (history) +14, Knowledge (local) +13, Knowledge (nature) +13, Knowledge (nobility) +13, Knowledge (planes) +13, Knowledge (religion) +13, Linguistics +12, Perception +0 (-2 sight and hearing), Spellcraft +17, Survival +7 (+9 to avoid becoming lost), Use Magic Device +8 (+4 to affect animals)
Languages Aklo, Celestial, Common, Draconic, Goblin, Hallit, Infernal, Orc, Tien, Vudrani
SQ cornered fury, scent, signature spell, signature spell, signature spell, unnatural
Combat Gear ectoplasmic metamagic rod (lesser)[APG], potion of cure serious wounds, scroll of dimension door, wand of endure elements (43 charges), wand of grease (45 charges), wand of heightened awareness (37 charges), wand of heroism (5 charges), wand of infernal healing (31 charges), wand of mage armor (36 charges); Other Gear belt of mighty constitution +2, cloak of resistance +1, headband of vast intelligence +4, wayfinder[ISWG], alchemist's lab, masterwork tool, medlance, 150 gp
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Special Abilities
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1st-level signature spell (Ear-Piercing Scream) +2 to concentration checks with chosen spell. Use 1 reservoir to alter spell.
2nd-level signature spell (Burst of Radiance) +2 to concentration checks with chosen spell. Use 1 reservoir to alter spell.
3rd-level signature spell (Lightning Bolt) +2 to concentration checks with chosen spell. Use 1 reservoir to alter spell.
Arcane Reservoir +2 DC or CL (10/day) (Su) Pool of points fuel exploits, or can expend to add +2 CL or DC while cast spell.
Consume Spells (1/day) (Su) As a move action, expend a spell slot to add its spell levels to arcane reservoir.
Cornered Fury +2 melee attack and AC if no conscious ally in 30 ft.
Darkvision (60 feet) You can see in the dark (black and white only).
Dimensional Slide (70 feet) (Su) Use 1 reservoir as part of move/withdraw, move to spot in sight for only 5 ft movement & no AoO.
Empower Spell Numeric effects of a spell are increased 50%. +2 Levels.
Greater Spell Focus (Evocation) +1 to the Save DC of spells from one school.
Scent -2 on Perception checks based primarily on sight or hearing.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.
Spell Focus (Evocation) Spells from one school of magic have +1 to their save DC.
Spell Specialization (Lightning Bolt) Pick one spell and cast it as if you were higher level
Unnatural -4 to CHA skills vs. animals, +2 Dodge AC against animals. Animal starting attitude one step worse.