NobodysHome wrote:
Man, those are some sweet tactics!
NobodysHome wrote:
That's not an error.
Okay, you see that village over there? Yeah, it has Gremlin problem, or at least it will. You see those hills, they're lousy with Gremlins. Yeah, you see where I'm going with this. Break into the treasury in the middle of the night, Rob the town stupid and leave a couple of gremlins and an empty bottle of Mad Dog locked in the empty vault. Now, you see that next village...
Donald Trumpets wrote:
The Vancaskerkin's are already taking all the best Murderhobo jobs.
Pepe, as promised
: Pepe Benoit
Male halfling swashbuckler 1 (Pathfinder RPG Advanced Class Guide 56) NE Small humanoid (halfling) Init +5; Senses Perception +7 -------------------- Defense -------------------- AC 18, touch 16, flat-footed 13 (+2 armor, +5 Dex, +1 size) hp 12 (1d10+2) Fort +3, Ref +8, Will +2; +2 vs. fear -------------------- Offense -------------------- Speed 20 ft. Melee dagger +7 (1d3+1/19-20) or rapier +8 (1d4+1/18-20) Ranged sling +7 (1d3+1) Special Attacks deeds (derring-do, dodging panache, opportune parry and riposte), panache (2) -------------------- Statistics -------------------- Str 12, Dex 20, Con 14, Int 9, Wis 13, Cha 15 Base Atk +1; CMB +1; CMD 16 Feats Weapon Focus (rapier) Traits criminal, good slip Skills Acrobatics +11 (+7 to jump), Bluff +7, Climb +3, Perception +7, Sleight of Hand +10; Racial Modifiers +2 Acrobatics, +2 Climb, +2 Perception Languages Common, Halfling SQ manifestation points, ability scores, swashbuckler finesse Other Gear leather armor, buckler, dagger, rapier, sling, sling bullets (10), absinthe (per bottle)[UE], backpack, bedroll, belt pouch, flint and steel, hemp rope (50 ft.), mess kit[UE], pot, soap, torch (10), trail rations (5), waterskin, 98 gp, 9 sp -------------------- Special Abilities -------------------- Deeds Fearless +2 racial bonus on all saving throws against fear. This bonus stacks with the bonus granted by halfling luck. Manifestation Points, Ability Scores ([none], 13/psychic duel) Every combatant begins a psychic duel with a pool of MP equal to the combatant’s HD + the average of her Intelligence, Wisdom, and Charisma scores. As a free action, a combatant can draw from this pool to generate MP. A combatant who draws any numb Panache (Ex) Gain a pool of points that are spent to fuel deeds, regained on light/piercing crit/killing blow. Swashbuckler Finesse At 1st level, a swashbuckler gains the benefits of the Weapon Finesse feat with light or one-handed piercing melee weapons, and she can use her Charisma score in place of Intelligence as a prerequisite for combat feats. This ability counts as having -------------------- There are two thing in life Pepe loves, money and himself. Pepe was born in Galt, where exactly, doesnt matter, he can never go back. His parents were former slaves that worked tirelessly to win his freedom, which made it doubly disappointing when he came of age and hardly made a profit selling them back into slavery. Pepe then made his way up to Mivon, where he learned the finer points of swordsmanship from an elderly Swordlord-in-exile, who made an excellent fall guy (and for which Pepe got a substantial reward for bringing to justice, dead, of course) for a series of disappearances. Pepe then made his way, bored, and in a murderous funk, around the River Knigdoms, a series of murders in Pitax suggest he might’ve ventured there. an unsolved attempt at pollutting Outsea with dead rats is certainly his work. However, nothing grabbed Pepe, and as he was in an alleyway, coming to grips with a life of forlorn destruction (and drowning an Innkeeper in a bucket) he saw HER, the most beautiful Halfling he had ever seen. Oh, how she casually tripped a ladder, or unsnapped a horse’s buckle, seemingly without even touching it, beautiful tragedy incarnate, that is what Pepe saw when he first laid eyes on Tammerine “Tammy” Dragontoes. Admittedly, Tammy barely notices Pepe, and finds the odd spring in his step when she’s around annoying. For Pepe, every moment around Tammy is better then the last (although a good bathhouse or pesh den rank a close second) and there isn’t a single person in the world he wouldn’t mudrer to get sweet, beautifully malicious flower to notice him. Maybe his parents have value after all…
There are two things in life Pepe loves, money and himself. Pepe was born in Galt. Where exactly, doesn't matter, he can never go back. His parents were former slaves that worked tirelessly to win their freedom. Which made it doubly disappointing when he came of age, and hardly made a profit selling them back into slavery. Pepe then made his way up to Mivon, where he duped an elderly Swordlord in exile to teach him the finer points of swordsmanship, he also made an excellent fall guy for a series of disappearances. for which Pepe collected a substantial reward for capturing, dead, of course. Pepe then made his way, bored, and in a murderous funk, across the River Kingdoms. A series of murders in Pitax suggest he might've ventured there. An unsolved attempt at polluting Outsea with dead rats is certainly his work. However, nothing grabbed Pepe, and as he was in an alleyway, coming to grips with a life of forlorn destruction (and drowning an Innkeeper in a bucket) he saw HER, the most beautiful Halfling he had ever seen. Oh, how she casually tripped a ladder, or unsnapped a horse's saddle buckle, seemingly without even touching it. Beautiful tragedy incarnate, that is what Pepe saw when he first laid eyes on, Tammerine "Tammy" Dragontoe. Tammy, admittedly barely notices Pepe, and finds the odd spring in his step when she's around annoying, to say the least. For Pepe, every moment around Tammy is better than the last (although a good bathhouse or pesh den rank a close second) and there isn't a single person in the world he wouldn't murder to get his beautiful, sweetly malicious flower to notice him. Maybe, his parents have value after all...
There's an art to Murderhobo, it's not all stab! Stab! First you gotta fabricate the Ogre attack, then you gotta salt the fields, ravage the cattle and release the women (wait! Did I do those in the right order?) Then you gotta find an Ogre patsy, get rid of the hunting party looking for the Ogres and get paid and leave town before it all comes down around you. It is hard work I tell you!
Disruptive! How dare you! What was I supposed to do, let the Orcs I might or might not have made up burn those fields or let that corrupt mayor continue to rule (even if I had to falsify and plant all those documents proving his guilt) The important thing is I looted the treasury before I burned the whole place down and blamed it on "Orcs" All's in a days work for a Murderhobo Professionnel
Jiggy wrote:
So thats what i've been doing wrong! thanks! going to the general store should elicit much less hostility now, guess i shouldn't have burned it down.......
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