Mithral Scarab

Penta Slaughter's page

86 posts. Alias of LitanyOfCurses.


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Human Warpriest lvl 3, AC 18, touch 14, flat-footed 14 (Armor +4, +4 Dex), HP 21/21(3d8+3), Fort: +4, Ref: +5, Will: +6

Thanks for volunteering me Werner :P

Do you really want to continue with the two frontliners gone (Arven and Penta)?


Human Warpriest lvl 3, AC 18, touch 14, flat-footed 14 (Armor +4, +4 Dex), HP 21/21(3d8+3), Fort: +4, Ref: +5, Will: +6

Penta moves out of the swarm. She makes a quick prayer to close her wounds, then tosses the lantern to burn the swarm.

Move action: out of swarm

Swift action: Fervor healing: 1d6 ⇒ 4

Standard action: toss lantern ranged touch attack: 1d20 + 6 ⇒ (7) + 6 = 13

damage: 1d6 ⇒ 6


Human Warpriest lvl 3, AC 18, touch 14, flat-footed 14 (Armor +4, +4 Dex), HP 21/21(3d8+3), Fort: +4, Ref: +5, Will: +6

I thought I moved up (within 15' of the closest gremlin) to grapple him. Where's my gremlin?...I don't want to slow the pace.

Penta double moves to grab a lit torch. (two torches if I can...wherever it may be).


Human Warpriest lvl 3, AC 18, touch 14, flat-footed 14 (Armor +4, +4 Dex), HP 21/21(3d8+3), Fort: +4, Ref: +5, Will: +6

Welcome Back :)

Divine energy blasts outward from the warpriest as she says a quick prayer. Penta races up the steps after the goblin. She sends a whip out to grapple it. She calls out to the crew. Use fire on the rats my friends

Swift Action
Fervor cast Bless

move action
Move up steps to get line of site on goblin

Standard Action
Whip Grapple: 1d20 + 5 ⇒ (17) + 5 = 22


Human Warpriest lvl 3, AC 18, touch 14, flat-footed 14 (Armor +4, +4 Dex), HP 21/21(3d8+3), Fort: +4, Ref: +5, Will: +6

Penta leaps to action, but feels very drunk and sick. She makes a quick prayer to her god, and launches into a quick attack on the nearest nastie.

Swift Action: Fervor Swift cast Divine Favor +1 to hit and damage

Sickened

The character takes a –2 penalty on all attack rolls, weapon damage rolls, saving throws, skill checks, and ability checks.

Penalty is -3 Dexterity.

Melee:
- Masterwork Silver Scorpion whip (Attack +7 / Damage 1d6+1 / Crit x2/ S) (Main Hand)
- Masterwork Cold Iron Scorpion whip (Attack +7 / Damage 1d6+1 / Crit x2/ S) (Off Hand)

Whip Main: 1d20 + 4 ⇒ (15) + 4 = 19
Damage: 1d6 ⇒ 4
Whip Off: 1d20 + 4 ⇒ (11) + 4 = 15
Damage: 1d6 ⇒ 5


Human Warpriest lvl 3, AC 18, touch 14, flat-footed 14 (Armor +4, +4 Dex), HP 21/21(3d8+3), Fort: +4, Ref: +5, Will: +6

Penta will find a high end whore house, and ply her trade as an extreme dominatrix. She uses her healing abilities should she go to far, but specializes in pain and humiliation.

Initiative: 1d20 + 6 ⇒ (14) + 6 = 20
Fort: 1d20 + 4 ⇒ (4) + 4 = 8


Human Warpriest lvl 3, AC 18, touch 14, flat-footed 14 (Armor +4, +4 Dex), HP 21/21(3d8+3), Fort: +4, Ref: +5, Will: +6

Penta looks dumbfounded. The Rabit Prince? she says, adding under her breath, That will strike fear into the hearts of our enemies, Capt'n Fluffy. Penta giggles wildly to herself


Human Warpriest lvl 3, AC 18, touch 14, flat-footed 14 (Armor +4, +4 Dex), HP 21/21(3d8+3), Fort: +4, Ref: +5, Will: +6

I have a +10 sailor if it helps


Human Warpriest lvl 3, AC 18, touch 14, flat-footed 14 (Armor +4, +4 Dex), HP 21/21(3d8+3), Fort: +4, Ref: +5, Will: +6

You have my vote...as long as Penta is in charge of dicipline ;P


Human Warpriest lvl 3, AC 18, touch 14, flat-footed 14 (Armor +4, +4 Dex), HP 21/21(3d8+3), Fort: +4, Ref: +5, Will: +6

Intimidation: 1d20 ⇒ 3


Human Warpriest lvl 3, AC 18, touch 14, flat-footed 14 (Armor +4, +4 Dex), HP 21/21(3d8+3), Fort: +4, Ref: +5, Will: +6

you forgot my actions again:P

Penta Slaughter wrote:

Penta steps back from both Syl and Jape. She calls upon another blessing from Calistra. Penta's wounds heal before the crew's eyes. Her whips fluidly attack her attacker's feet and weapon, trying to pull both out from under Syl.

Stay out of this fight or I will bathe in your blood. Last warnin'! she seethes at Syl. She looks to Jape. Your ugliness offends me. In order to stomach food again, you will have to die half breed.

5' step away from Syl and Jape.

Fervor Swift Cast CLW

[dice=CLW] 1d8 + 3

Full HP again :)

[dice=Masterwork Silver Scorpion whip (Trip)]1d20 + 9

[dice=Masterwork Cold Iron Scorpion whip (Disarm)]1d20 + 9

CLW: 1d8 + 3 ⇒ (7) + 3 = 10

Full HP again :)

Masterwork Silver Scorpion whip (Trip): 1d20 + 9 ⇒ (20) + 9 = 29

Masterwork Cold Iron Scorpion whip (Disarm): 1d20 + 9 ⇒ (13) + 9 = 22


Human Warpriest lvl 3, AC 18, touch 14, flat-footed 14 (Armor +4, +4 Dex), HP 21/21(3d8+3), Fort: +4, Ref: +5, Will: +6

Penta steps back from both Syl and Jape. She calls upon another blessing from Calistra. Penta's wounds heal before the crew's eyes. Her whips fluidly attack her attacker's feet and weapon, trying to pull both out from under Syl.

Stay out of this fight or I will bathe in your blood. Last warnin'! she seethes at Syl. She looks to Jape. Your ugliness offends me. In order to stomach food again, you will have to die half breed.

5' step away from Syl and Jape.

Fervor Swift Cast CLW

CLW: 1d8 + 3 ⇒ (7) + 3 = 10

Full HP again :)

Masterwork Silver Scorpion whip (Trip): 1d20 + 9 ⇒ (20) + 9 = 29

Masterwork Cold Iron Scorpion whip (Disarm): 1d20 + 9 ⇒ (13) + 9 = 22


Human Warpriest lvl 3, AC 18, touch 14, flat-footed 14 (Armor +4, +4 Dex), HP 21/21(3d8+3), Fort: +4, Ref: +5, Will: +6

if you really want to be usefull... we could use some theme music that can play while our team walks towards the camera and away from a big explosion.


Human Warpriest lvl 3, AC 18, touch 14, flat-footed 14 (Armor +4, +4 Dex), HP 21/21(3d8+3), Fort: +4, Ref: +5, Will: +6

Calling upon the blessings of Calistra, Penta heals herself.

Fervor Swift Cast CLW

CLW: 1d8 + 3 ⇒ (1) + 3 = 4

Penta, seeing no reason to kill Scourge outright. Decides instead to be merciful.

Full attack switching to subdual damage

Whip Mastery (Combat):

Your superior expertise with this weapon does not provoke attacks of opportunity from your enemies.

Prerequisite: Weapon Focus (whip), base attack bonus +2.

Benefit: You no longer provoke attacks of opportunity when attacking with a whip. You can deal lethal damage with a whip, although you can still deal nonlethal damage when you want. Further, you can deal damage with a whip despite a creature’s armor bonus or natural armor bonus.

Masterwork Silver Scorpion whip: 1d20 + 9 ⇒ (16) + 9 = 25
Damage: 1d6 + 3 ⇒ (2) + 3 = 5
Masterwork Cold Iron Scorpion whip: 1d20 + 9 ⇒ (2) + 9 = 11
Damage: 1d6 + 3 ⇒ (3) + 3 = 6


Human Warpriest lvl 3, AC 18, touch 14, flat-footed 14 (Armor +4, +4 Dex), HP 21/21(3d8+3), Fort: +4, Ref: +5, Will: +6

Penta goes after Scourge

Masterwork Silver Scorpion whip: 1d20 + 9 ⇒ (12) + 9 = 21
Damage: 1d6 + 2 ⇒ (6) + 2 = 8

Masterwork Cold Iron Scorpion whip: 1d20 + 9 ⇒ (11) + 9 = 20
Damage: 1d6 + 2 ⇒ (3) + 2 = 5


Human Warpriest lvl 3, AC 18, touch 14, flat-footed 14 (Armor +4, +4 Dex), HP 21/21(3d8+3), Fort: +4, Ref: +5, Will: +6

you'll probably need a diplomacy check or somethin Quara


Human Warpriest lvl 3, AC 18, touch 14, flat-footed 14 (Armor +4, +4 Dex), HP 21/21(3d8+3), Fort: +4, Ref: +5, Will: +6

I need improved whip mastery to threaten (level 5), but I no longer provoke when using a whip :)

Penta, hoping to bring this to an end quickly, ignores Syl and Scourge. She concentrates on Plugg. Cut the head, and the snake whithers!

Masterwork Silver Scorpion whip: 1d20 + 9 ⇒ (8) + 9 = 17
Damage: 1d6 + 2 ⇒ (2) + 2 = 4

Masterwork Cold Iron Scorpion whip: 1d20 + 9 ⇒ (13) + 9 = 22
Damage: 1d6 + 2 ⇒ (6) + 2 = 8


Human Warpriest lvl 3, AC 18, touch 14, flat-footed 14 (Armor +4, +4 Dex), HP 21/21(3d8+3), Fort: +4, Ref: +5, Will: +6

Penta is not sure what to think, it sure wasn't the welcome she was expecting. From what she learned from her new companions, she was to expect a fight. The leering looks of the midget and Plugg made Penta suck air through her teeth in a dismissive sneer.

Init: 1d20 + 6 ⇒ (15) + 6 = 21

ill decide my moves once I know what my order is in the initiative

If first:

MA: Pull whips free...move to center my 15' reach to catch plugg and as many others as possible.

SA: Cast Bless: fills your allies with courage. Each ally gains a +1 morale bonus on attack rolls and on saving throws against fear effects.

Swift Action: Fervor cast Divine Favor :+1 luck bonus on attack and weapon damage rolls


Human Warpriest lvl 3, AC 18, touch 14, flat-footed 14 (Armor +4, +4 Dex), HP 21/21(3d8+3), Fort: +4, Ref: +5, Will: +6

Penta seemed pensive about the groups behavior. I'm lookin' to sail away from this deathtrap island. It's risky at best to start a mutiny before boarding.

Savin crewmates and gaining a powerful ally... Penta points her thumbs at herself ...should buy some favor.


Human Warpriest lvl 3, AC 18, touch 14, flat-footed 14 (Armor +4, +4 Dex), HP 21/21(3d8+3), Fort: +4, Ref: +5, Will: +6

It will be slow going this week. @CH Yes I can keep a loot list.

If no objections, I would like the lesser bracers of archery


Human Warpriest lvl 3, AC 18, touch 14, flat-footed 14 (Armor +4, +4 Dex), HP 21/21(3d8+3), Fort: +4, Ref: +5, Will: +6

usin' a scroll a black tentacles from our booty, would make a mess of the deck.


Human Warpriest lvl 3, AC 18, touch 14, flat-footed 14 (Armor +4, +4 Dex), HP 21/21(3d8+3), Fort: +4, Ref: +5, Will: +6

perception: 1d20 + 7 ⇒ (10) + 7 = 17


Human Warpriest lvl 3, AC 18, touch 14, flat-footed 14 (Armor +4, +4 Dex), HP 21/21(3d8+3), Fort: +4, Ref: +5, Will: +6

Whose Plugg? And why do we want to fight him?


Human Warpriest lvl 3, AC 18, touch 14, flat-footed 14 (Armor +4, +4 Dex), HP 21/21(3d8+3), Fort: +4, Ref: +5, Will: +6

Arven should be at 11 hp

You were at -3 hp. Penta hit you for 2, putting you at -1. Quara hit you for 6, putting you at 5. and sleeping gave you 6 for a total of 11.

Assuming others are hurt. 2 channels from the NPC should give everyone an average of 14, placing Arven (the most wounded?) at 25. 1 CMW from NPC cleric would put you on average +12 or 37 HP.

Not trying to step on toes, I'm just excited to move to the ship


Human Warpriest lvl 3, AC 18, touch 14, flat-footed 14 (Armor +4, +4 Dex), HP 21/21(3d8+3), Fort: +4, Ref: +5, Will: +6

Then we need a damage tally. Sleeping will heal 6 hp each; Sandra should have at least 3 2d6 channels be able to cast 3 CLW and 1 CMW ,letting me save my spells for combat. I seriously doubt we need more than that.


Human Warpriest lvl 3, AC 18, touch 14, flat-footed 14 (Armor +4, +4 Dex), HP 21/21(3d8+3), Fort: +4, Ref: +5, Will: +6

How far is everyone down? what level cleric is the npc. It may be all moot, if there are no combats for the rest of the day, we could just say everyone is at full


Human Warpriest lvl 3, AC 18, touch 14, flat-footed 14 (Armor +4, +4 Dex), HP 21/21(3d8+3), Fort: +4, Ref: +5, Will: +6

Appraise: 1d20 + 3 ⇒ (20) + 3 = 23

A good haul of booty. Penta smiles. She looks aorund at the others, with thier various injuries. I hear one of you. She points at the rescued sailors Is a priest. Once we camp and rest, between the two of us, The whole crew will be in tip top.

Penta starts with efforts to get the whole crew topside.

Quote:
Getting yourselves above ground once again, you have tonight and most of the morning before the Man's Promise makes sail. Time enough to rest and heal a bit before moving on.

Once they break camp, Penta strings up a rope between two trees. She stips naked, and hangs her wet clothes on the line. Her breasts are sharpened to a point in the cool night breeze. She grabs some jerky and squats infront of the camp fire. Her tribal tatooed body barely reflects the light of the campfire. With a bite and tear of jerky, she chews with satisfaction. Her eyes look over at Arven, and a wicked smile breaks across her features.


Human Warpriest lvl 3, AC 18, touch 14, flat-footed 14 (Armor +4, +4 Dex), HP 21/21(3d8+3), Fort: +4, Ref: +5, Will: +6

I've been using full hp for level 1 and average for level 2 and 3


Human Warpriest lvl 3, AC 18, touch 14, flat-footed 14 (Armor +4, +4 Dex), HP 21/21(3d8+3), Fort: +4, Ref: +5, Will: +6

Penta swims up to Arven, She gives him healing by cupping his face in her hands. Unfortunately, she was unable to rouse him with the divine healing. She helps bring the big Undine to the ledge.

Fervor Heal: 1d6 ⇒ 2


Human Warpriest lvl 3, AC 18, touch 14, flat-footed 14 (Armor +4, +4 Dex), HP 21/21(3d8+3), Fort: +4, Ref: +5, Will: +6

Feats:
- Whip Mastery (Combat)
- Combat Reflexes (Combat)

SKILLS:
-----------

- Perception: +7 (Wis +3 / Ranks 3/Misc +1)
- Profession(Sailor): +10 (Wis +3 / Ranks 3 / Class Skill +3/Misc +1)
- Swim: +7 (Str +1 / Ranks 3 / Class Skill +3)


Human Warpriest lvl 3, AC 18, touch 14, flat-footed 14 (Armor +4, +4 Dex), HP 21/21(3d8+3), Fort: +4, Ref: +5, Will: +6

It looks like Penta is within 45' of the whale. She will move to within 10' of the whale.

Penta worried look at the sight of Arven being swallowed, turns to grim determination as she drops her bow and moves in. She pulls her whips free and with a quick prayer, launches into an attack.

Free Action: Drop Bow
Move action: Move to within 15' of Whale, Pull Whips

Masterwork Silver Scorpion whip (Attack +6 / Damage 1d6+1 / Crit x2/ S)
Inspire +1
One Hand Attack +2

Whip: 1d20 + 9 ⇒ (15) + 9 = 24
Damage: 1d6 + 2 ⇒ (5) + 2 = 7


Human Warpriest lvl 3, AC 18, touch 14, flat-footed 14 (Armor +4, +4 Dex), HP 21/21(3d8+3), Fort: +4, Ref: +5, Will: +6

Penta continues to try and bring down the Whale.

SA:
Attack: 1d20 + 6 ⇒ (5) + 6 = 11
Damage: 1d8 + 2 ⇒ (6) + 2 = 8

+1 for inspire


Human Warpriest lvl 3, AC 18, touch 14, flat-footed 14 (Armor +4, +4 Dex), HP 21/21(3d8+3), Fort: +4, Ref: +5, Will: +6

Penta stays focused on the big bertha. She fires again hoping to hit the side of a barn

SA:
Attack: 1d20 + 5 ⇒ (16) + 5 = 21
Damage: 1d8 + 1 ⇒ (7) + 1 = 8
Add another damage point for inspire for a total of 9 damage
Composite longbow (Attack +5 / Damage 1d8+1 / Crit x3 / P)


Human Warpriest lvl 3, AC 18, touch 14, flat-footed 14 (Armor +4, +4 Dex), HP 21/21(3d8+3), Fort: +4, Ref: +5, Will: +6

We only have a short time before your friends drown. Play it safe, and they die, we need to get in there. Penta moves up, and frees her bow. She launches an arrow at the bloated queen.

Move: 30' Pull bow

SA:
Attack: 1d20 + 5 ⇒ (4) + 5 = 9
Damage: 1d8 + 1 ⇒ (5) + 1 = 6

Composite longbow (Attack +5 / Damage 1d8+1 / Crit x3 / P)


Human Warpriest lvl 3, AC 18, touch 14, flat-footed 14 (Armor +4, +4 Dex), HP 21/21(3d8+3), Fort: +4, Ref: +5, Will: +6

Hope no one is waiting on me, Since I Readied action that triggered after grindylows, I should be going after them.

Penta Follows closely after Arven. She will try and strike with her knife if she can.

Attack: 1d20 + 4 ⇒ (12) + 4 = 16
Damage: 1d4 + 2 ⇒ (2) + 2 = 4


Human Warpriest lvl 3, AC 18, touch 14, flat-footed 14 (Armor +4, +4 Dex), HP 21/21(3d8+3), Fort: +4, Ref: +5, Will: +6

Penta's ready action goes of...Last CLW
CLW: 1d8 + 2 ⇒ (8) + 2 = 10

Penta responds after the harpoon is withdrawn. She calls upon Calistra once more and Healing energy knits Arven's flesh.

Arven Cure 10 HP


Human Warpriest lvl 3, AC 18, touch 14, flat-footed 14 (Armor +4, +4 Dex), HP 21/21(3d8+3), Fort: +4, Ref: +5, Will: +6

Yo Ho, Yo Ho, The pirates life for me...


Human Warpriest lvl 3, AC 18, touch 14, flat-footed 14 (Armor +4, +4 Dex), HP 21/21(3d8+3), Fort: +4, Ref: +5, Will: +6

Penta readies a healing spell to place on Arven, should the situation arise.


Human Warpriest lvl 3, AC 18, touch 14, flat-footed 14 (Armor +4, +4 Dex), HP 21/21(3d8+3), Fort: +4, Ref: +5, Will: +6

Arven add 10 more from penta heal.


Human Warpriest lvl 3, AC 18, touch 14, flat-footed 14 (Armor +4, +4 Dex), HP 21/21(3d8+3), Fort: +4, Ref: +5, Will: +6

Penta moves as fast as she can to get to Arven. She calls upon the goddess to heal our protector's wounds

sacrifice Magic Weapon for CLW
CLW: 1d8 + 2 ⇒ (8) + 2 = 10


Human Warpriest lvl 3, AC 18, touch 14, flat-footed 14 (Armor +4, +4 Dex), HP 21/21(3d8+3), Fort: +4, Ref: +5, Will: +6

Quara and Batango pull back. Use the bottleneck, I'll take care of these. Arven, move up and kill everything stupid enough to come in. She yells, as she slits the throat of the one in front of her.

Coup de Grace

Damage: 2d4 + 6 ⇒ (3, 2) + 6 = 11

Fort save dc:21 or die


Human Warpriest lvl 3, AC 18, touch 14, flat-footed 14 (Armor +4, +4 Dex), HP 21/21(3d8+3), Fort: +4, Ref: +5, Will: +6

Penta knew that they would be in real trouble, if they faced the new group without handling the first. She swims in deeper (SE) to the active grindylow.

Swim: 1d20 + 8 ⇒ (3) + 8 = 11

Attack: 1d20 + 7 ⇒ (11) + 7 = 18
Damage: 1d4 + 3 ⇒ (2) + 3 = 5


Human Warpriest lvl 3, AC 18, touch 14, flat-footed 14 (Armor +4, +4 Dex), HP 21/21(3d8+3), Fort: +4, Ref: +5, Will: +6

Penta smiles and looks at the Grindylow on her like a lion looks at a antelope. She waits for an opening and stabs at the prey.

Attack: 1d20 + 7 ⇒ (7) + 7 = 14

damage: 1d4 + 3 ⇒ (1) + 3 = 4


Human Warpriest lvl 3, AC 18, touch 14, flat-footed 14 (Armor +4, +4 Dex), HP 21/21(3d8+3), Fort: +4, Ref: +5, Will: +6

Penta heads over to aid Arven. She attacks his opponent with a knife.

Swim: 1d20 + 8 ⇒ (3) + 8 = 11

Attack: 1d20 + 7 ⇒ (8) + 7 = 15
Damage: 1d4 + 1 ⇒ (3) + 1 = 4

Damage should get another +2 from divine favor and inspire


Human Warpriest lvl 3, AC 18, touch 14, flat-footed 14 (Armor +4, +4 Dex), HP 21/21(3d8+3), Fort: +4, Ref: +5, Will: +6

water breathing is two hours per level, the potion is a min of 5th level for a total of 10 hours. Arven refused drink, so 2 hrs per person


Human Warpriest lvl 3, AC 18, touch 14, flat-footed 14 (Armor +4, +4 Dex), HP 21/21(3d8+3), Fort: +4, Ref: +5, Will: +6

@Crazy

No I sure haven't. I didn't know it was out. What's the new info on Calistra?


Human Warpriest lvl 3, AC 18, touch 14, flat-footed 14 (Armor +4, +4 Dex), HP 21/21(3d8+3), Fort: +4, Ref: +5, Will: +6

I used the potion, and took a 2 hr draught.

Penta wants to scream in frustration, but only a muted rumble pierces the water. How many things on this island will try and kill us?

Penta calls upon Calistra's favor once again. Shortly after she seems to split into two duplicates of herself.

Init: 1d20 + 6 ⇒ (9) + 6 = 15

Standard Action: Cast Divine Favor

Move Action:

Copycat (minor): At 1st level, as a move action you can create an illusory double of yourself. This double functions as a single mirror image, and lasts for a number of rounds equal to your warpriest level, or until the illusory duplicate is dispelled or destroyed. You can have no more than one copycat at a time. This ability doesn’t stack with the mirror image spell.


Human Warpriest lvl 3, AC 18, touch 14, flat-footed 14 (Armor +4, +4 Dex), HP 21/21(3d8+3), Fort: +4, Ref: +5, Will: +6

Penta sets behind Atajay's wake and swims hard against the current. She grimaced as the salty brine flowed past her tongue and into her lungs. It would be downright scary if she couldn't breath water, but the challenge only spurred her to push harder.

Swim: 1d20 + 6 ⇒ (10) + 6 = 16


Human Warpriest lvl 3, AC 18, touch 14, flat-footed 14 (Armor +4, +4 Dex), HP 21/21(3d8+3), Fort: +4, Ref: +5, Will: +6

Penta treds water 'member to look in thier nest on the ledge


Human Warpriest lvl 3, AC 18, touch 14, flat-footed 14 (Armor +4, +4 Dex), HP 21/21(3d8+3), Fort: +4, Ref: +5, Will: +6

Penta shoves the knife at the vermin. She yells at it. I can breath underwater, How 'bout you? She frees her hand and pushes off the cliff in a backwards swan dive.

Attack: 1d20 + 5 ⇒ (12) + 5 = 17
Damage: 1d4 ⇒ 2
Swim: 1d20 + 6 ⇒ (8) + 6 = 14

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