Male Gnome Fey Adept 6 // Incanter 6 ||| HP 60/60 | AC 19 T 14 FF 15 | CMB +1 | CMD 14* | MSB +6* | MSD 17 | F +4 R +5 W +7* | Init +3 | Perc +13* (Darkvision 60ft)
"Yeah, can't complain about not being eaten by wolves. Nasty things. And you said you saw something else? Yikes. Though, slaying a giant beast might make a good story."
Male Gnome Fey Adept 6 // Incanter 6 ||| HP 60/60 | AC 19 T 14 FF 15 | CMB +1 | CMD 14* | MSB +6* | MSD 17 | F +4 R +5 W +7* | Init +3 | Perc +13* (Darkvision 60ft)
"I was born on the road, one branch of my family runs a huge caravan of traders and entertainers. Since then, I've spent my life in as many new places as possible."
Male Gnome Fey Adept 6 // Incanter 6 ||| HP 60/60 | AC 19 T 14 FF 15 | CMB +1 | CMD 14* | MSB +6* | MSD 17 | F +4 R +5 W +7* | Init +3 | Perc +13* (Darkvision 60ft)
perception: 1d20 + 13 ⇒ (10) + 13 = 23 +2 if he benefits from concealment due to dim light Penkus moves with the group, his head scarcely clearing the top of the tallest ground foliage at times.
Male Gnome Fey Adept 6 // Incanter 6 ||| HP 60/60 | AC 19 T 14 FF 15 | CMB +1 | CMD 14* | MSB +6* | MSD 17 | F +4 R +5 W +7* | Init +3 | Perc +13* (Darkvision 60ft)
"Yeah, we can talk while we walk. One of you sneaky types might wanna check it out when we get closer. A tree as big as you describe might house a village up top."
Male Gnome Fey Adept 6 // Incanter 6 ||| HP 60/60 | AC 19 T 14 FF 15 | CMB +1 | CMD 14* | MSB +6* | MSD 17 | F +4 R +5 W +7* | Init +3 | Perc +13* (Darkvision 60ft)
"Well, I make illusions to entertain. They work pretty well when people try to threaten me, too. I can also create real things, though I mostly just do that to keep the rain off me when I travel. I can get more imaginitive with it. I have a few other tricks up my sleeve, but nothing as potent."
Male Gnome Fey Adept 6 // Incanter 6 ||| HP 60/60 | AC 19 T 14 FF 15 | CMB +1 | CMD 14* | MSB +6* | MSD 17 | F +4 R +5 W +7* | Init +3 | Perc +13* (Darkvision 60ft)
"Well, the wooded area here doesn't seem to have any tracks. We didn't end up by a road or town or even a village. I could summon my airship to carry us aloft in search of a settlement. Unless you lot are keen on something else..."
Male Gnome Fey Adept 6 // Incanter 6 ||| HP 60/60 | AC 19 T 14 FF 15 | CMB +1 | CMD 14* | MSB +6* | MSD 17 | F +4 R +5 W +7* | Init +3 | Perc +13* (Darkvision 60ft)
"Yeah, I'll wait here. I don't wanna get lost. If we need to go somewhere I can fly all of us if need be. I don't like marching long distances." GM: 3d20 ⇒ (8, 19, 19) = 46
Male Gnome Fey Adept 6 // Incanter 6 ||| HP 60/60 | AC 19 T 14 FF 15 | CMB +1 | CMD 14* | MSB +6* | MSD 17 | F +4 R +5 W +7* | Init +3 | Perc +13* (Darkvision 60ft)
"Hmm. Perhaps we should get a bird's eye view?" Penkus says, checking his pocketwatch against the sun's (if any) placement in the sky. what time of day does it appear to be?
Male Gnome Fey Adept 6 // Incanter 6 ||| HP 60/60 | AC 19 T 14 FF 15 | CMB +1 | CMD 14* | MSB +6* | MSD 17 | F +4 R +5 W +7* | Init +3 | Perc +13* (Darkvision 60ft)
"Hmm. Worrisome, but interesting. If we take on allies while in the competition, what becomes of them at the end? Could we be viewed by some as their "ticket out" of their world?" GM: by this i am meta-game referring to the event of a character death, would they make a new character? That character would almost certainly be necessarily from in the pocket-world, so I wonder what would happen to them and what their motivations might be for assisting an out-world group.
Male Gnome Fey Adept 6 // Incanter 6 ||| HP 60/60 | AC 19 T 14 FF 15 | CMB +1 | CMD 14* | MSB +6* | MSD 17 | F +4 R +5 W +7* | Init +3 | Perc +13* (Darkvision 60ft)
also, GM, when you get a chance could you put the world info in the campaign tab? It isnt a huge rush because it is on our current page of gameplay, but in the future we will have to refer back to it often probably.
Male Gnome Fey Adept 6 // Incanter 6 ||| HP 60/60 | AC 19 T 14 FF 15 | CMB +1 | CMD 14* | MSB +6* | MSD 17 | F +4 R +5 W +7* | Init +3 | Perc +13* (Darkvision 60ft)
yeah i have firefox, with my campaign tab on the favorites bar so it refreshes when i click it. I swear i saw Gameplay
with the post about GM's tooth, and then i posted in response to that. I went back to another of my games that i needed to spend a good long time on posts for (two characters, 10-12th level, in a very large complicated battle). Then I refreshed and saw Gameplay (1 new)
but honestly i probably just missed it the first time around.
Male Gnome Fey Adept 6 // Incanter 6 ||| HP 60/60 | AC 19 T 14 FF 15 | CMB +1 | CMD 14* | MSB +6* | MSD 17 | F +4 R +5 W +7* | Init +3 | Perc +13* (Darkvision 60ft)
"Hmm, very interesting." Penkus says, taking pages of notes as quickly as he could. The gnome language was very suited to this task, given that they tended to think much faster than they could write. "Some questions. One, as dragonkind are disliked in most of the world, where does that leave our companion here?" he asks, indicating Mheral. "Furthermore, on the nature of our travel to this world and the competition therein: Do we all end up in the same place as a team? Or must we find each other? Do we end up in the 'overworld' or might we end up in a plane or sub-plane? Are the planes themselves shaded copies of the overworld, or are they separate locales accessible from the overworld? For instance, in the Wildlands plane, Elves are known to rule as you say. I assume that in the Eastern Wildlands, as the east normally has no ruler, the elves would rule. But does the wildlands trait of elf rule overrule the rulers of other lands in the north, south, and west?" Taking a quick, deep breath (as his voice was becoming higher pitched due to lack of air on his last fusillade of questions, he continues, "And finally, on the nature of magical fuel: If we were, say, using magic to travel, and traveled into a zone of exhausted magic, would our spells die, or would they continue as they were cast in an area where they initially derived fuel from? Also, can magic not come from the sky? How close must we be to the land? In Aquol, does the magic come from the water?" He looks to Torrel, eager to copy down answers.
Male Gnome Fey Adept 6 // Incanter 6 ||| HP 60/60 | AC 19 T 14 FF 15 | CMB +1 | CMD 14* | MSB +6* | MSD 17 | F +4 R +5 W +7* | Init +3 | Perc +13* (Darkvision 60ft)
During the announcements, Penkus paid close attention. The topic of discussion was his own fate, after all. GM: perception: 1d20 + 13 ⇒ (9) + 13 = 22
Male Gnome Fey Adept 6 // Incanter 6 ||| HP 60/60 | AC 19 T 14 FF 15 | CMB +1 | CMD 14* | MSB +6* | MSD 17 | F +4 R +5 W +7* | Init +3 | Perc +13* (Darkvision 60ft)
Penkus's eyes nearly glazed over at the thought of all that he desired. Not gold, specifically, enough of that could be earned from taverns to courts of kings. No, it was all manner of magical items of great power flashed past the insides of his eyelids, as well as the covers of books written by him.
Male Gnome Fey Adept 6 // Incanter 6 ||| HP 60/60 | AC 19 T 14 FF 15 | CMB +1 | CMD 14* | MSB +6* | MSD 17 | F +4 R +5 W +7* | Init +3 | Perc +13* (Darkvision 60ft)
"Well, as long as I am not dying for someone else's amusement, it sounds good to me. A whole new pocket world to explore! This will make for good stories. I FEEL it in my bones. That, and early-onset arthritis."
Male Gnome Fey Adept 6 // Incanter 6 ||| HP 60/60 | AC 19 T 14 FF 15 | CMB +1 | CMD 14* | MSB +6* | MSD 17 | F +4 R +5 W +7* | Init +3 | Perc +13* (Darkvision 60ft)
Penkus walks out, looking to see if there are any other gnomes, and looking to see if any of the ones he met from the previous night are here. If they are, he will greet them with a wave and a tip of his hat.
Male Gnome Fey Adept 6 // Incanter 6 ||| HP 60/60 | AC 19 T 14 FF 15 | CMB +1 | CMD 14* | MSB +6* | MSD 17 | F +4 R +5 W +7* | Init +3 | Perc +13* (Darkvision 60ft)
Penkus put on his clothes with special care. Nearly each article had a special memory. The scarf he took from an Ice Sorceress a few months back. The gloves that were gifted to the entertainment troupe he was with at the time for a successful series of plays that turned the tide politically in favor of said king. The officer's long coat he had created once he had declared himself the captain of an airship. The hat he saw in a dream and crafted with an illusion. Of course, he puts on the armor and all that. He counts his lucky stars his amulet was not taken and that his staff is leaning against the headboard of the bed. Rod, backpack, it was all there. Good. Starting out on good terms, if a bit rapey. "New life, huh? No new body, that's for sure. I hope this new life includes a hearty breakfast!" he said, a little too loudly, anticipating his seemingly-omnipotent captors to hear. Opening the door into the hallway, he peeks about before heading into the hall expecting stairs down to a common area.
Male Gnome Fey Adept 6 // Incanter 6 ||| HP 60/60 | AC 19 T 14 FF 15 | CMB +1 | CMD 14* | MSB +6* | MSD 17 | F +4 R +5 W +7* | Init +3 | Perc +13* (Darkvision 60ft)
"Whaaa...? ... Oh. It's been awhile since I woke up in a strange place. I don't even remember drinking all that much." Penkus says to no one, he realizes. Seeing the note, he begins to inventory his things and put them on.
Male Gnome Fey Adept 6 // Incanter 6 ||| HP 60/60 | AC 19 T 14 FF 15 | CMB +1 | CMD 14* | MSB +6* | MSD 17 | F +4 R +5 W +7* | Init +3 | Perc +13* (Darkvision 60ft)
not a fan of roll20 myself, but it isn't a deal-breaker by any means. I just can't really use it on my phone and i often game with the phone. I can still play but there will be times where i cant move my character in combat or have to get overly-explanatory in my post ("move me to the closest enemy that has no armor" or whatever) because i can't just say "move me to E5, I attack BG2".
Male Gnome Fey Adept 6 // Incanter 6 ||| HP 60/60 | AC 19 T 14 FF 15 | CMB +1 | CMD 14* | MSB +6* | MSD 17 | F +4 R +5 W +7* | Init +3 | Perc +13* (Darkvision 60ft)
Penkus's theme is currently mostly Illusion, and he is quite dedicated to it. He has telekinesis, but he isn't dedicated to it so he can't lift a whole lot. He mostly took it to support his illusions and help himself get around. He also has some creation for problem-solving, but since his illusions can be quite real, he's almost always going to come out on top by using illusion instead. I don't have a ton of skill points (7/level) and I haven't filled out his skills yet, but he is going to be mostly picking up perception, stealth, sleight of hand, bluff, diplomacy, craft:mechanical, and spreading some points around some knowledge skills (which sadly i cannot afford to max).
Male Gnome Fey Adept 6 // Incanter 6 ||| HP 60/60 | AC 19 T 14 FF 15 | CMB +1 | CMD 14* | MSB +6* | MSD 17 | F +4 R +5 W +7* | Init +3 | Perc +13* (Darkvision 60ft)
Another question when you get around to it, do we all get the Cantrips feat? I ask because Spheres of Power wrote: Wiki Note: An optional rule for Spheres of Power is giving this feat for free to all casters. Ask your GM about this if you're interested. I figured it'd be fitting all casters have it in a Magic-themed game. |