Lady Chanar Cynore

Pasara Albercoft Anchoralten's page

9 posts. Alias of Ash...


About Pasara Albercoft Anchoralten

Character Sheet:
Pasara Albercoft Anchoralten
Azata-blooded aasimar (musetouched) oracle (spirit guide) 3/paladin (hospitaler) 4 (Pathfinder Player Companion: Animal Archive, Pathfinder RPG Advanced Class Guide 106, Pathfinder RPG Advanced Player's Guide 42, 116, Pathfinder RPG Advanced Race Guide 84)
LG Medium outsider (human, native)
Init +3; Senses darkvision 60 ft.; Perception -2
Aura courage (10 ft.)
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Defense
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AC 11, touch 11, flat-footed 10 (+1 Dex)
hp 54 (7 HD; 3d8+4d10+11)
Fort +10, Ref +9, Will +9; +2 vs. death
Immune disease, fear; Resist acid 5, cold 5, electricity 5
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Offense
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Speed
Special Attacks channel positive energy 5/day (DC 15, 2d6), channel positive energy 8/day (DC 14, 1d6), smite evil 1/day (+4 attack and AC, +4 damage)
Spell-Like Abilities (CL 7th; concentration +11)
1/day—glitterdust (DC 16)
Paladin Spell-Like Abilities (CL 1st; concentration +5)
At will—detect evil
Oracle (Spirit Guide) Spells Known (CL 5th; concentration +9)
1st (6/day)—cure light wounds, detect undead, divine favor, obscuring mist, summon monster I
0 (at will)—create water, detect magic, light, mending, read magic
Mystery Life
S spirit magic spell; Spirit Flame Wandering Spirit
Paladin (Hospitaler) Spells Prepared (CL 1st; concentration +5)
1st—lesser restoration
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Statistics
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Str 14, Dex 16, Con 12, Int 12, Wis 7, Cha 19
Base Atk +6; CMB +8; CMD 21
Feats Eldritch Heritage[UM], Extra Revelation[APG], Fey Foundling[ISWG], Skill Focus (Knowledge [nature])
Traits exalted of the society, magical knack
Skills Craft (bows) +3, Craft (glass) +3, Diplomacy +16, Knowledge (arcana) +5, Knowledge (dungeoneering) +5, Knowledge (engineering) +5, Knowledge (geography) +5, Knowledge (history) +5, Knowledge (local) +5, Knowledge (nature) +8, Knowledge (nobility) +5, Knowledge (planes) +5, Knowledge (religion) +5, Linguistics +2, Profession (astronomer) +2, Profession (gardener) +2, Profession (sailor) +2, Ride +1, Sense Motive +2, Spellcraft +5, Swim -3; Racial Modifiers +2 Diplomacy
Languages Aquan, Celestial, Common, Ignan, Sylvan
SQ bloodline arcana (+1 DC for metamagic spells that increase spell level), bonded spirit, bonded spirit hex (cinder dance), lay on hands 6/day (2d6), mercy (sickened), oracle's curse (tongues), revelations (life link, channel), scion of humanity, spirit ()
Other Gear 23,500 gp
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Special Abilities
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Aura of Courage +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. fear.
Bloodline Arcana: Arcane (Ex) When a spell level is increased by a metamagic feat, it gains +1 DC.
Bonded Spirit Gain a wandering spirit each day.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Deliver Touch Spells Through Familiar (Su) Your familiar can deliver touch spells for you.
Detect Evil (At will) (Sp) You can use detect evil at will (as the spell).
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Energy Resistance, Acid (5) You have the specified Energy Resistance against Acid attacks.
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Exalted of the Society You may channel energy 1 additional time per day.
Familiar Bonus: +3 bonus on Diplomacy You gain the Alertness feat while your familiar is within arm's reach.
Fey Foundling Magical healing works better on you
Immunity to Disease You are immune to diseases.
Immunity to Fear (Ex) You are immune to all fear effects.
Lay on Hands (2d6 hit points, 6/day) (Su) As a standard action (swift on self), touch channels positive energy and applies mercies.
Life Link (3 max bonds, 100 feet) (Su) As a standard action, establish bond that drains your HP to heal other below -5 hp.
Magical Knack (Oracle [Spirit Guide]) +2 CL for a specific class, to a max of your HD.
Mercy (Sickened) (Su) When you use your lay on hands ability, it also removes the sickened condition.
Oracle Channel Positive Energy 2d6 (5/day, DC 15) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Paladin Channel Positive Energy 1d6 (8/day, DC 14) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Scion of Humanity Count as a human for any effect related to race. Pass as human without using disguise.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Smite Evil (1/day) (Su) +4 to hit, +4 to damage, +4 deflection bonus to AC when used.
Speak with Familiar (Ex) You can communicate verbally with your familiar.
Tongues (Aquan, Celestial) You can only understand and speak two languages in combat.