Thorn's End Guard

Parnel's page

22 posts. Organized Play character for PJP.


Full Name

Parnel

Race

Elf

Classes/Levels

Investigator 1

Gender

Male

Size

M

Alignment

LG

Languages

Celestial, Common, Draconic, Elven, Orcish, Sylvan

Occupation

Coroner

Strength 10
Dexterity 14
Constitution 8
Intelligence 18
Wisdom 14
Charisma 14

About Parnel

PFS#150786-2005
Investigator 1
LG Medium Seer Elf (Humanoid_
Perception +7; Low-Light Vision
Languages Celestial, Common, Draconic, Elven, Orcish, Sylvan
Skills Acrobatics +2, Arcana +7, Athletics +3, Crafting +7, Diplomacy +5, Intimidation +5, Lore: Genealogy or Heraldry +7, Medicine +5, Nature +5, Occultism +7, Religion +5, Society +7
Str +0, Dex +2, Con -1, Int +4, Wis +2, Cha +2
Items Leather, Clothing (Fine), Healer's Tools, Adventurer's Pack
AC 16, Fort +2, Ref +7, Will +7
HP 13
Clue In Frequency once per 10 minutes
Trigger Another creature attempts a check to investigate a lead you're pursuing. You share information with the triggering creature. They gain a circumstance bonus to their check equal to your circumstance bonus to checks investigating your subject from Pursue a Lead. The GM can add any relevant traits to this reaction depending on the situation, such as auditory and linguistic if you're conveying information verbally.
Speed 30 feet
Melee Club +3 (Thrown 10 ft.), Damage 1d6 (B)
Ranged Hand Crossbow +5 (), Damage 1d6 (P)
Battle Medicine (General, Healing, Manipulate, Skill) Prerequisites trained in Medicine RequirementsYou are holding or wearing healer's tools. You can patch up yourself or an adjacent ally, even in combat. Attempt a Medicine check with the same DC as for Treat Wounds, and restore a corresponding amount of Hit Points; this does not remove the wounded condition. As with Treat Wounds, you can attempt checks against higher DCs if you have the minimum proficiency rank. The target is then temporarily immune to your Battle Medicine for 1 day.
Devise a Stratagem (Concentrate, Fortune, Investigator) Frequency once per round
You assess a foe's weaknesses in combat and use them to formulate a plan of attack against your enemy. Choose a creature you can see and roll a d20. If you Strike the chosen creature later this round, you must use the result of the roll you made to Devise a Stratagem for your Strike's attack roll instead of rolling. You make this substitution only for the first Strike you make against the creature this round, not any subsequent attacks.

When you make this substitution, you can also add your Intelligence modifier to your attack roll instead of your Strength or Dexterity modifier, provided your Strike uses an agile or finesse melee weapon, an agile or finesse unarmed attack, a ranged weapon (which must be agile or finesse if it's a melee weapon with the thrown trait), or a sap.

If you're aware that the creature you choose is the subject of a lead you're pursuing, you can use this ability as a free action.
Arcane Innate Spells DC 15, attack +5 Cantrips Detect Magic
Arcane Innate Spells DC 15, attack +5 Cantrips Telekinetic Projectile
Additional Feats Courtly Graces, Forensic Acumen, Otherworldly Magic, Seer Elf, Takedown Expert
Additional Specials Methodology (Forensic Medicine), On the Case, Pursue a Lead, Strategic Strike

Full Character