About Pann So'Enzo
Halfling Sorcerer (Fey Bloodline) 1
Favored class: Sorcerer
PFS # 126047-3
Primary Stats (20 point buy)
Str 6 (-2 points, -2 racial)
Dex 16 (5 points, +2 racial)
Con 14 (5 points)
Int 10 (0 points)
Wis 12 (2 points)
Cha 18 (10 points, +2 racial)
Size: medium
Speed: 30
Initiative: +5
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DEFENSE
AC: 13
HP: 8
CMB: -1 CMD:12
Saves:
Will +4 (+2 base, +1 wis, +1 racial)
Fort +3 (+2 con, +1 racial)
Ref +4 (+3 dex, +1 racial)
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OFFENSE
BAB: 0
Dagger: -1(1d3-2)
Acid Splash: touch +4 (1d3)
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Traits:
Reactionary (+2 initiative)
Vagabond Child (urban): You grew up among the outcasts and outlaws of your society, learning to forage and survive in an urban environment. You gain a +1 trait bonus on Escape Artist checks, and it is always a class skill for you
Feats: Spell Focus (enchantment)
Skills: Bluff +8, Escape Artist +8 (+4 rank, +3 dex, +1 trait)
Languages: Common
Racial traits:
Small: Halflings are Small creatures and gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty to their Combat Maneuver Bonus and Combat Maneuver Defense, and a +4 size bonus on Stealth checks.
Slow Speed: Halflings have a base speed of 20 feet.
Fearless: Halflings receive a +2 racial bonus on all saving throws against fear. This bonus stacks with the bonus granted by halfling luck.
Halfling Luck: Halflings receive a +1 racial bonus on all saving throws.
Keen Senses: Halflings receive a +2 racial bonus on Perception skill checks.
Sure-Footed: Halflings receive a +2 racial bonus on Acrobatics and Climb skill checks.
Weapon Familiarity: Halflings are proficient with slings and treat any weapon with the word “halfling” in its name as a martial weapon.
Languages: Halflings begin play speaking Common and Halfling. .
Class abilities:
Class Skill: Knowledge (nature).
Laughing Touch (Sp): At 1st level, you can cause a creature to burst out laughing for 1 round as a melee touch attack. A laughing creature can only take a move action but can defend itself normally. Once a creature has been affected by laughing touch, it is immune to its effects for 24 hours. You can use this ability a number of times per day equal to 3 + your Charisma modifier. This is a mind-affecting effect.
Bloodline Arcana: Whenever you cast a spell of the compulsion subschool, increase the spell's DC by +2.
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Equipment:
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Spells:
0:Acid Splash, Daze (DC 17), Light, Prestigitation
1:Sleep (DC 18), Charm Person (DC 16)