Devargo Barvasi

Paladin Ardelaneu Zakath's page

87 posts. Organized Play character for TriOmegaZero.


Male Aasimar Pal10 HP83/94 AC35 TC20 FF29 CMD29 F+17 R+15 W+16 (+2 [Evil]) Init+3 Spd60 LoH 7/9 Smite 0/4



About Paladin Ardelaneu Zakath

Ardelaneu Zakath
Male aasimar paladin 10 (Pathfinder RPG Bestiary 7)
LG Medium outsider (native)
Init +3; Senses darkvision 60 ft.; Perception +6
Aura courage (10 ft.), resolve (10 ft.)
AC 29, touch 14, flat-footed 25 (+9 armor, +3 Dex, +1 dodge, +6 shield; +2 deflection vs. evil)
hp 94 (10d10+30)
Fort +17, Ref +13, Will +16; +2 vs. [evil], +4 morale vs. fear (+6 with some abilities); +2 resistance vs. evil
Immune charm, disease, fear; Resist acid 5, cold 5, electricity 5
Speed 30 ft., fly 30 ft. (average)
Melee gamin the reforged +15/+10 (1d8+5/19-20) or
. . mwk cold iron battleaxe +14/+9 (1d8+3/×3) or
. . punching dagger +13/+8 (1d4+3/×3)
Ranged javelin +13 (1d6+3)
Special Attacks channel positive energy 4/day (DC 19, 5d6), smite evil 4/day (+4 attack and AC, +10 damage)
Spell-Like Abilities (CL 10th; concentration +14)
. . 1/day—daylight
Paladin Spell-Like Abilities (CL 10th; concentration +14)
. . At will—detect evil
Paladin Spells Prepared (CL 7th; concentration +11)
. . 3rd—good hope
. . 2nd—paladin's sacrifice[APG] (DC 16), remove paralysis
. . 1st—grace[APG], hero's defiance[APG], protection from evil
Str 16, Dex 16, Con 16, Int 10, Wis 14, Cha 18
Base Atk +10; CMB +13; CMD 27
Feats Angel Wings[ARG], Angelic Blood[ARG], Dodge, Missile Shield[APG], Shield Focus
Traits sacred touch, watchdog
Skills Acrobatics +4, Diplomacy +15, Handle Animal +10, Knowledge (nobility) +4, Knowledge (planes) +1, Knowledge (religion) +4, Perception +6, Ride +6, Sense Motive +15, Spellcraft +5; Racial Modifiers +2 Diplomacy, +2 Perception
Languages Celestial, Common
SQ divine bond (weapon +2, 2/day), lay on hands 9/day (5d6), mercies (cursed, diseased, fatigued)
Combat Gear potion of water breathing, wand of cure light wounds, acid (2), skyrocket firework[UE]; Other Gear +3 rallying mithral agile breastplate[APG], +3 heavy steel shield, gamin the reforged, javelin (5), mwk cold iron battleaxe, punching dagger, cloak of resistance +3, headband of alluring charisma +2, lesser talisman of freedom[OA], plague rat belt (greater)[UE], backpack, belt pouch, flint and steel, grappling hook, mirror, potion sponge[ARG], silk rope (50 ft.), tindertwig, trail rations, waterskin, 8,132 gp, 5 sp
Special Abilities
Angelic Blood +2 saves vs. evil effects, to stabilize while dying, and 1 damage to evil or undead if bleeding.
Aura of Courage +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. fear.
Aura of Resolve +4 (10 ft.) (Su) Allies in aura gain a morale bonus to saves vs. charm.
Darkvision (60 feet) You can see in the dark (black and white only).
Detect Evil (At will) (Sp) You can use detect evil at will (as the spell).
Divine Bond (Weapon +2, 10 mins, 2/day) (Sp) Weapon shines with light and gains enhancement bonuses or chosen properties.
Energy Resistance, Acid (5) You have the specified Energy Resistance against Acid attacks.
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Fly (30 feet, Average) You can fly!
Immunity to Charm You are immune to charm effects.
Immunity to Disease You are immune to diseases.
Immunity to Fear (Ex) You are immune to all fear effects.
Lay on Hands (5d6 hit points, 9/day) (Su) As a standard action (swift on self), touch channels positive energy and applies mercies.
Mercy (Cursed) (Su) When you use your lay on hands ability, it also removes curses, as per the remove curse spell at a caster level of your Paladin level.
Mercy (Diseased) (Su) When you use your lay on hands ability, it also removes disease, as per the remove disease spell at a caster level of your Paladin level.
Mercy (Fatigued) (Su) When you use your lay on hands ability, it also removes the fatigued condition.
Missile Shield (1/round) 1/round, when hit by a ranged weapon, take no damage.
Paladin Channel Positive Energy 5d6 (4/day, DC 19) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Smite Evil (4/day) (Su) +4 to hit, +10 to damage, +4 deflection bonus to AC when used.

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