Tayacet Tiora

Pagma, the Inquisitive Boom's page

293 posts. Alias of John Gs.


Race

HP: 89/89 AC: 28; F: +15, R: +18, W: +15 | Perc: +14 | Speed 25ft | Weapon +18, d4+1 |

Classes/Levels

6/6 versatile | 2/2 acid | 2/2 lightning | sunlight 2/2 | ghost 2/2 | coffee 2/2 | hero 1 | Active

Gender

female Tian-Sing alchemist bomber 9 | her image |

About Pagma, the Inquisitive Boom

Eternal Eruption https://2e.aonprd.com/Equipment.aspx?ID=3020

Notes:

As long as you are within Willowshore, you each gain a +1 item bonus to skill checks with the favored skills of the deities whose blessings you received (Kofusachi, Shizuru, and Tsukiyo). The bonuses you receive are to Diplomacy, Occultism, and Performance.

Each of these flowers, upon being plucked, becomes a consumable item that can be activated as if it were a dose of lesser healing vapor. You all gain a +1 item bonus from the shrine to all Will saving throws until the end of this adventure.

The followers of the Tan Sugi monastery understood the value of protecting the mind from the intrusion of violence and anger and infused this strip of striped green and brown cloth with their beliefs. Wrapped around the head, the stripes almost evoke the patterns of sugi branches coiled around the wearer’s skull. The resolute mind wrap grants you resistance 5 against mental damage.

Activate [reaction] envision; Frequency once per day; Trigger You attempt a Will saving throw against a mental effect; Effect: The resolute mind wrap clings more tightly to your head, granting you a +1 item bonus to your Will saving throw. If you succeed at this saving throw, the resistance to mental damage granted by the resolute mind wrap increases to 10 for 1 minute.

Pagma, the Inquisitive Boom
Female human alchemist 9 (Advanced Player's Guide, Dark Archive, Guns & Gears, Lost Omens Knights of Lastwall)
Medium, Human, Humanoid
Heritage skilled human
Background close ties
Perception +14
Languages Common, Draconic, Elven, Fey, Halfling, Tien
Skills Academia Lore +15, Acrobatics +19, Athletics +12, Cooking Lore +15, Crafting +20, Diplomacy +12, Farming Lore +15, Occultism +15, Performance +12, Religion +12, Society +19, Stealth +15, Tea Lore +15, Thievery +17, Willowshore Lore +19
Str +1, Dex +4, Con +1, Int +4, Wis +1, Cha +1
Items +2 resilient studded leather, +1 silver dagger, corset knife[TV], moderate acid flask (2), moderate bottled lightning (2), moderate bottled sunlight[BD] (2), moderate ghost charge (2), moderate versatile vial (6), sling (20 sling bullets), backpack, basic crafter's book, bedroll, chalk (10), crafter’s eyepiece, flint and steel, Formula book, hunting spider venom (5), keymaking tools[SoM], lesser darkvision elixir, lesser insight coffee[TV] (2), repair toolkit, resolute mind wrap (worth 36 gp), soap, thieves' toolkit, waterskin, familiar, purse (114 gp, 12 sp, 13 cp)
--------------------
AC 28; Fort +15; Ref +18; Will +15
HP 89
--------------------
Speed 25 feet
Melee [1] [i]+1 silver dagger[/i] +18 (magical, versatile S, thrown 10 ft., agile, finesse), Damage 1d4+1 P
Melee [1] corset knife +17 (concealable, thrown 10 ft., agile, finesse), Damage 1d4+1 P
Ranged [1] [i]+1 silver dagger[/i] +18 (magical, versatile S, thrown 10 ft., agile, finesse), Damage 1d4+1 P
Ranged [1] moderate acid flask +18 (thrown 20 ft., acid, alchemical, bomb, consumable, infused, splash), Damage 1 A +2d6 pers A +4 A splash
Ranged [1] moderate bottled lightning +18 (thrown 20 ft., alchemical, bomb, consumable, electricity, infused, splash), Damage 2d6 E +off -guard +4 E splash
Ranged [1] moderate bottled sunlight +17 (thrown 20 ft., alchemical, bomb, consumable, fire, infused, light, splash, vitality), Damage 2d4 Vit +2d4 F +4 Vit splash
Ranged [1] corset knife +17 (concealable, thrown 10 ft., agile, finesse), Damage 1d4+1 P
Ranged [1] moderate ghost charge +18 (thrown 20 ft., alchemical, bomb, consumable, infused, splash, vitality), Damage 2d8 Vit +enfeebled 1 until start of your next turn +4 Vit splash
Ranged [1] sling +17 (propulsive, range increment 50 feet, reload 1), Damage 1d6 B
Ranged [1] moderate versatile vial +18 (thrown 20 ft., alchemical, bomb, consumable, fire, infused, splash), Damage 2d6 F +4 F splash
Occult Psychic Spells DC 25; Cantrips (5th) mage hand
Ancestry Feats Multitalented, Natural Ambition, Natural Skill
Class Feats Acrobat Dedication, Alchemical Familiar, Chemical Purification[LOKL], Debilitating Bomb, Efficient Alchemy, Exploit Opening[GG], Psychic Dedication[DA], Quick Bomber, Sniping Duo Dedication[GG], Sticky Bomb, Triangulate[GG]
General Feats Incredible Initiative, Pet
Skill Feats Additional Lore, Alchemical Crafting, Improvise Tool, Magical Crafting, Seasoned, Specialty Crafting
Other Abilities alchemical expertise, alchemy, bomber, double brew, familiar, powerful alchemy, research field, the distant grasp, versatile vials
--------------------
her image

One misty morning, she wandered into the town, a slip of a young girl. Little curious five-year-old Pagma, a Tain-Sing girl who was the only daughter of a pair of ne'er-do-wells.

"What happened?!?" they asked.
The young girl answered with a simple numb answer of "Mamas were eaten by bears."

Willowshore was safe enough, but the couple liked to wander wide into the woods, taking their little one on 'adventures' they said, but mostly to get away from working (according to Pagma's grandfather at least).

The site of the animal attack was never found, so with pitying glances at each other, the townsfolk came to the conclusion that the bear attack had been fabricated. A ruse so they could abandon their 'stone of responsibility' on Papa (the cranky grandfather).

Cranky grandfather (named Dau) grumbled, gave the little one a baleful glare, then ordered her to get a job if she wanted to stay. He was hurt, himself, you see, and his granddaughter looked so much like his daughter that the hurt soured (making him more of a grumpy ass than normal).

The Thrice Blessed Inn was the nearest business, so the little one went immediately and started trying to carry trays (too big), scrubbing floors (and making a mess), and trying to drag out drunks (which was just ridiculous). But Mother Otis took pity on her, since she was fond of the ne'er-do-wells, despite the abandonment. So little Pagam got a job that very day.

That was fifteen years ago. Now the outgoing young woman helps wherever and whomever she can, that same feeling of any day she could be told to leave if she wasn't working is buried deep in her heart. The feeling especially comes out when one of her experiments goes BOOM in the field next to her small wooden hut near the inn.

Pagma simply loves chemicals. And Tea, of course, but Tea doesn't blossom into fiery reds and billowing blacks like alchemist fire does. She also loves Willowshore, Mother Otis, and even her cantankerous Papa. She cares a bunch for almost everyone else as well. Her traits include a curiosity that drives her, knowing So much about absolutely nothing important, an inability to can't remember well, and a habit of babbling.

She hates bears. Doesn't really like going out into the wilderness at all. And finds most Hero stories to be utterly lacking in sense (not that she has any herself). All a product of the confused desire to want to believe her mothers died instead of left.

Mother Otis pushed for her to volunteer to be an abductee, so she agreed. But she has carried a whole sack full of her most stable incendiaries. 'Most stable' is a very relative phrase.

---

A hideous-looking pus-filled white spider with black dots will crawl around near the Tain woman. A brave someone or another becomes a hero to kill the creepy horror show on too many legs, only for their damsel to jump in front yelling "STOP he is with me!" The poor spider fell into one of her vats where she dumped everything she had just to see what it would do. Well, it produced a spider that was wrong is SO many ways. Ugly, over-legged, leaking odd chemicals when you squeeze its belly (or startle it). Still, it is hers so don't step on it!!!!

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free demo available at https://herolab.online
Pathfinder and associated marks and logos are trademarks of Paizo Inc., and are used under license.