Drider

Padra Karryk's page

No posts. Organized Play character for qwerty1971.


Full Name

Padra Karryk

Race

Half Orc

Classes/Levels

Vigilante Warlock 3 (HP:20/20)(AC:16 FF:14 T:12)(F:+1 R:+5 W:+3)(Init:+2)(Perception:+6)

Gender

Female

Skills:
Acro +5; Bluff/Diplomacy+6; Intimidate +7; SM/SoH/Stlth +4

Alignment

CG

Strength 12
Dexterity 15
Constitution 12
Intelligence 17
Wisdom 10
Charisma 12

About Padra Karryk

Padra Kerryk|114768-24|
Female half-orc vigilante (warlock) 3 (Pathfinder RPG Ultimate Intrigue 9, 60, Ultimate Wilderness 213)
CG Medium humanoid (human, orc)
Init +2; Senses darkvision 60 ft.; Perception +6
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Defense:

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AC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex)
hp 20 (2d8+7)
Fort +1, Ref +5, Will +3
Defensive Abilities orc ferocity

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Offense:

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Speed 30 ft.
Melee mystic bolt (acid) +2 (1d6 acid) or
scimitar +2 (1d6+1/18-20)
[dice=Mystic Bolt Acid]1d20+3[/dice] ...[dice=DMG]1d6[/dice]
[dice=Scimitar]1d20+2[/dice] ...[dice=DMG]1d6+1[/dice]

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Statistics:

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Str 12, Dex 15, Con 12, Int 17, Wis 10, Cha 12
Base Atk +1; CMB +2; CMD 14
Languages: Abyssal, Common, Draconic, Goblin, Orc


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Feats:

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Toughness,

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Traits and FCB:

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Fate’s Favored, seeker
FCB: +1 hit point per level/+2

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Skills= 14:

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Acrobatics +5,
Bluff +6,
Diplomacy +6,
Disguise +1 (+21 to appear as part of polite society while in your social identity),
Escape Artist +4,
Intimidate +7,
Perception +6,
Perform (string instruments) +5 (+9 when in your social identity),
Sense Motive +4,
Sleight of Hand +4,
Stealth +4;
Racial Modifiers +2 Intimidate

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Warlock Spells:

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Vigilante (Warlock) Spells Prepared (CL 2nd; concentration +5)
1st—magic missile (2), shield
0 (at will)—detect magic, disrupt undead, prestidigitation, read magic

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Cat Familiar:

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Rustov CR –
Cat (sage) (Pathfinder RPG Bestiary 131)
N Tiny magical beast (animal)
Init +2; Senses low-light vision, scent; Perception +5
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Defense
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AC 15, touch 14, flat-footed 13 (+2 Dex, +1 natural, +2 size)
hp 10 (1d8-1)
Fort +1, Ref +5, Will +4
Defensive Abilities improved evasion
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Offense
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Speed 30 ft.
Melee bite +5 (1d3-4), 2 claws +5 (1d2-4)
Space 2 ft.; Reach 0 ft.
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Statistics
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Str 3, Dex 15, Con 8, Int 7, Wis 12, Cha 7
Base Atk +1; CMB +1; CMD 7 (11 vs. trip)
Feats Weapon Finesse[B]
Skills Acrobatics +6, Climb +10, Knowledge (arcana) -1, Knowledge (dungeoneering) -1, Knowledge (engineering) -1, Knowledge (geography) -1, Knowledge (history) -1, Knowledge (local) -1, Knowledge (nature) -1, Knowledge (nobility) -1, Knowledge (planes) -1, Knowledge (religion) -1, Perception +5, Stealth +18, Swim +6; Racial Modifiers +4 Climb, +4 Stealth
SQ empathic link, sage’s knowledge +1
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Special Abilities
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Empathic Link (Su) You have an empathic link with your master.
Improved Evasion (Ex) No damage on successful reflex save; half on failed save.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Sage’s Knowledge +1 (Ex) Attempt all Knowledge checks untrainted and gain bonus on all Knowledge checks.
Scent (Ex) Detect opponents within 15+ ft. by sense of smell.
Share Spells Spells with a target of "You" can be delivered by a familiar with a range of touch.

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Magical Items Placement:

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(Belt Slot) ------------------------
(Body Slot) ------------------------
(Chest Slot) ------------------------
(Eyes Slot) ------------------------
(Feet Slot) ------------------------
(Hands Slot) ------------------------
(Head Slot) ------------------------
(Headband Slot) ------------------------
(Neck Slot) ------------------------
(Shoulder Slot) ------------------------
(Wrist Slot) ------------------------
(Ring Slot 1) ------------------------
(Ring Slot 2) ------------------------


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Gear:

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Gear lamellar (leather) armor[UC], scimitar, backpack, bedroll, belt pouch, familiar satchel[UE], flint and steel, hemp rope (50 ft.), mess kit[UE], spell component pouch, torch (10), trail rations (5), warlock starting spellbook, waterskin, wooden holy symbol of X, 1,483 gp, 8 sp

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Special /Class Abilities:

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Darkvision (60 feet) You can see in the dark (black and white only).
Dual Identity (Ex) Each identity maintains own alignment, can switch over 1 min. Magical means treat an ID as non-existent while not adopted.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Familiar Bonus: +3 to Stealth checks You gain the Alertness feat while your familiar is within arm's reach.
Mystic Bolt (Acid) 1d6 (Sp) Sling mystic bolts of energy at your foes.
Mystic Bolts (Su) Make attacks with one or more elements.
Orc Blood Half-orcs count as both humans and orcs for any effect related to race.
Orc Ferocity (1/day) If brought below 0 Hp, can act as though disabled for 1 rd.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Social Grace (Perform [string instruments]) +4 circumstance bonus to selected skill while in your social identity.

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Backstory:

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Personality:

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scenarios:

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Crypt of the Everflame

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Prestige Spent; 0/4:

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