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I'm running a group through the Sixfold Trial right now.

Party:
Ynna - CN Female Halfling Rogue - former slave
Xan - CG Male Human Wizard - looks like Billy Connolly (the only native Wiscrani in the bunch)
Kane - LN Male Human (Absalomian) Monk of Irori
Talryn - NG Male Half-elf Cleric of Iomedae

Spoilered because of wordiness:
The funniest part of the adventure so far was what happened when the female halfling got cast as Larazod, and I wound up rolling so obscenely well on the secret relationship result table™ that Calseinica fell for her. The play was a blast for everyone involved. Though the wizard was rubbish at acting, his use of animate rope made escaping the belly of the beast ridiculously easy. Though Calseinica almost died from falling damage when she fell from the mouth. They actually read the play beforehand and had buffed themselves insanely for the last fight with a legion of devils, only to be rather pissed to discover they wasted all those buffs and were up against skeletons.

They've made it through the Cornucopia. The rogue's snooping during same, even with Calseinica hanging off her, has managed to fill in a bit of the mansion's map, and they even found the entrance to the Knot. But they think they need to find the key, so they're going to thoroughly search the mansion. I have to say I was surprised that they didn't even do any looting yet.

Some additions I made: The filing cabinets in the room for paperwork are now filing cabinets of holding. That room was entirely too small to hold all the paperwork detailed in the adventure description. The party is still trying to figure out if removing the filing cabinets is possible. It' won't be, since I'll say they can hold the extra paper, but the weight of said paper isn't reduced.
If they search them thoroughly, they might find some plot hooks for later, like a line on an NPC's missing father, or a party member's missing & enslaved sister.


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Never mind. Found the answer. Turns out it's DC 16


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Deidre Tiriel wrote:
So, the Runecurse Sian plants for the PCs, it doesn't say what its CR is.

I'm running CoT right now, and I'm wondering what the CR for removing that curse would be. The adventure states that attempts to remove it are at -5, but not what the base save to remove it would be.

Sorry for the thread necromancy, by the by.