About PV Visions Of OnslaughtLady Annara Utoxier-Lee
PC IN THREE WORDS: Cosmopolitan, Noble, Gifted. Lady Annara Utoxier-Lee was born into one of the planets founding family's. A family that own and run Utoxier-Lee Industry's. The Utoxier Lee's, As youngest child to the Brother of the House head. She was some way from the court of her Noble family. As a Lesser house child. She should have ran the normal course for such miner noble Children. Good Boarding schools, top 10 university then arranged marriage and Family. But the mandatory PSI testing all noble children at 13 have found her to be very PSI Gifted. She was sent capitals PSI Academy and from there entered into the planets Diplomatic core. Her task to work with ISI and Dep-core teams. She has been doing that for the last 4 years. How ever she wants to leave the Dip_Core now to concentrate on her own business with in Utoxier-Lee Industry's
Personality
Looks
Crunch:
Str - 10 +0
Psi [14] BAB +1 Saves F+1/R+2/W+4 Lifeblood 11
AC 12 touch 12 Flat-footed 11 Weapons:
Utoxier-Lee Industry's -> Body Derringer: [Hidden on body]
Snub Pistol: [TL8]
Clips x2
Boot Knife [Hidden in Clothing]
[Kept in Sports Car] Utoxier-Lee Industry's -> Heavy/Magnum Autopistol:
Utoxier-Lee Industry's -> Tranq Gas Grenades x4 100Cr Hand
Feats and Traits:
Starting Feat x4
Noble Bonus
NOBLE - Starting Feats
Traits 1: Diplomat
2: Planet Noble House Utoxier-Lee
Skills:
Starting Skill Points:
+3 Acrobatics(+1dex, 0rank +2feats)
Concentration +7 (3L+4INT) Traveller Skills ALL [Stat+4 if no Ranks
Knowledge Skills : all +3 [+1edu +0Ranks +5Feat] Unless Ranks
PSI Spheres Affinity
Human:
Alternate Racial Traits: Silver Tongued:
Noble L3:
Nobles generally move in high-powered circles, meeting rich, powerful or well-respected individuals in the course of their activities. They often serve as diptomats or act as representatives for interest groups. Many Nobles have a specific vocation, such as Naval Officer or Diplomat, while others are freelance troubleshooters or members of a higher noble's household or court.
Background: A character can be a member of the nobility in two general ways. They can be born into a noble family or elevated for exceptional service. This can be military or diplomatic service or in recognition of scientific or artistic brilliance. Nobles tend to be well educated and cultured individuals, or are expected to become so after their elevation. Adventuring: Having a Noble in the party opens doors. Red tape tends to vanish and officials are often more polite and efficient than towards other characters. A Noble will tend to get better sults than a commoner when trying to take charge of a situation, however good their respective ideas may be. A Noble's skills are primarily in leadership and diplomacy, but many Nobles develop proficiency with weapons - particularly the dueling sword - and may have high combat skill levels due to a previous career, for example in the Navy. GAME RULE INFORMATION
NOBLE CLASS FEATS *Noble Presence *Noble Indignance *Patronage *Trust Fund CLASS FEATURES
NOBLE - Bonus Feats (as per table above)
>* Specialised class feat. NOBLE CLASS SKILLS
Starting Skill Points: (6 + INT modifier) x 4 (Level 1 ONLY)
Term 1
Final Result : Level 4 Noble,
Annra served for 4 years as a diplomatic attache. She basically went between regional councils and helped negotiate border disputes, trade disputes, and so forth. She didn't distinguish herself, but they didn't embarrass themselves either. They made decent, but not spectacular (by noble standards) money. On this planet, Noble is basically a Scion of one of the founding houses. Noble titles are much like the modern world, they have meaning socially, but not from a 'I can boss around people on the street' standpoint. Basically, your character would be a House Knight. PSIONIC-Training:
Annara is Psionic, From ger Familys Solamani/Zhodani mixed blood.
PSI score [14] Spheres Affinity
Trained Talents so far.
Equipment:
64,000 credits starting cash Clothing 100Cr
Carried in Water / Shock resistant case 200Cr
Software.
Security:
Translator: TL9
Condo - Home
Weapons
Body Pistol: [Hidden on Body] [TL8]
Boot Knife [Hidden in Clothing]
Heavy/Magnum Autopistol: [Kept in Car]
Tranquilizer Rounds - 30 60Cr
Tranq Gas Grenades x2 In car
Smoke Grenades x2 in car Drugs
Cash
Vehicles:
[b} Armoured Roster SUV
In Car
contacts and Enemys:
1: Utoxier-Lee Family [Father Mother and three bothers]
Enemys
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