Chain Mauler

PH Loveclaft's page

No posts. Organized Play character for Ginasteri.



Scarab Sages 4/5 ****

Pathfinder Adventure Path Subscriber

Ran this recently at GADCon. Had a great time, but, yet again, had an influence encounter with a completely different experience than before. IIRC, 6-03 had one that created one set of expectations different from before. Not all bad, but it left a bad taste in my mouth.

This one was...incredibly easy. They had it beaten before the second round, and they had achieved the extra round. I read the rest of the rounds to the players anyway so that they could experience it.

The mechanics were really interesting, and I felt they were clear although the text indicated to use the rules from the GM Core and weren't reiterated as they had been in previous scenarios.

It seems like the influence encounters are either crazy difficult or very easy. It'd be nice to get it in the middle somehow.

Scarab Sages 4/5 ****

Pathfinder Adventure Path Subscriber

I cannot find anything else about this. I wanted to craft some alchemical items at the end of the last scenario I played. However, I didn't have enough cash to pay for the half of the items.

If at the end of the adventure I receive my share of money (I.E. treasure bundles), I would have had enough money.

So my question is about the timing of events. Do I receive my money, and then make my downtime rolls (either dayjob or crafting).

Narratively, it makes sense to receive your money and THEN be able to do your crafting. However, I also understand that everything has to be done before you receive your chronicle sheet.

Is there an actual ruling about this, written down somewhere? It's not really that serious--I'll just start crafting them on my next scenario--but I would like to know if there is some order to these things.

Thanks!