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Ran this recently at GADCon. Had a great time, but, yet again, had an influence encounter with a completely different experience than before. IIRC, 6-03 had one that created one set of expectations different from before. Not all bad, but it left a bad taste in my mouth.
This one was...incredibly easy. They had it beaten before the second round, and they had achieved the extra round. I read the rest of the rounds to the players anyway so that they could experience it.
The mechanics were really interesting, and I felt they were clear although the text indicated to use the rules from the GM Core and weren't reiterated as they had been in previous scenarios.
It seems like the influence encounters are either crazy difficult or very easy. It'd be nice to get it in the middle somehow.