Dr Davaulus

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Goblin Squad Member. 66 posts (165 including aliases). No reviews. No lists. No wishlists. 2 aliases.


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I couldn’t find an existing relevant thread.

I ordered Player Core 2 from Paizo.

Paizo listed it as shipped on 7/18/2024.

The order on my account shows complete.

I received an email from Paizo containing a UPS tracking number.

The tracking number shows zero updates since 7/18.

UPS’s page furthermore says, “Tracking information for this piece is unavailable at this time. Tracking may take 24-48 hours after your mail piece has shipped. Please check back at a later time for additional information.

If tracking is unavailable after 3 days, please contact your shipper.”

Am I missing something that the rest of you know inherently, or do I have a problem?


Male Human Level 1 Investigator

Corwin Morningsword:

Name: Corwin Morningsword
Race: Aasimar
Sex: Male
Size: Medium
Vision: Darkvision (60 ft)
Movement: 30 ft
Gestalt Classes: Paladin (Archetype: Warrior of the Holy Light) and Oracle (Mystery: Life)
Favored Class (Paladin): 1 HP
Deity: Abadar

Starting Stats: Str 17, Dex 12, Con 14, Int 11, Wis 8, Cha 14
Racial Mods: +2 Wisdom, +2 Charisma
Adjusted Stats: Str 17, Dex 12, Con 14, Int 11, Wis 10, Cha 16

Starting Gold: 300 gp
Final Gold: 26 gp, 5 sp

HP: 13
AC: 18 (with shield)
CMD: 15
Flat-Footed: 17
Touch: 11
BAB: 1

Saves:
Fortitude: 4
Reflex: 1
Will: 2

Racial Traits: Celestial Resistance (acid 5, cold 5, electricity 5), Native Outsider, Spell-Like Ability (Daylight 1/day), Truespeaker (replaces Skilled)

Background Drawback: Pride
Background Traits: Omen (Faith), Fast Talker (Social), Noble Born - Lebeda (Campaign)

Languages: Celestial, Common, Draconic (Linguistics), Elven (Linguistics), Sylvan (Trait: Noble Born - Lebeda)

Paladin Special: Aura of Good, Detect Evil, Smite Evil 1/day

Oracle Special: Mystery (Life), Oracle's Curse (Haunted), Orisons, Revelation (Channel)

Feat Level 1: Selective Channeling

Skill Ranks (Oracle): 4
Background Skill Ranks: 2

Background Skills: Handle Animal and Linguistics

Skill Bonuses:
Acrobatics: -5
Appraise: 0
Bluff (Skill Rank 1): 8
Climb: -3
Diplomacy (Skill Rank 1): 7
Disguise: 3
Escape Artist: -5
Fly: -5
Handle Animal (Skill Rank 1): 7
Heal: 0
Intimidate (Skill Rank 1): 8
Linguistics (Skill Rank 1): 3
Perception: 0
Ride (Skill Rank 1): -1
Sense Motive: 2
Stealth: -5
Survival: 0
Swim: -3

Weapons:
Longsword (Attack Mod 4) (15 gp)
Morningstar (Attack Mod 4) (8 gp)
Light Crossbow (Attack Mod 2) (35 gp)
Spiked Gauntlet (Attack Mod 4) (5 gp)
Dagger (Attack Mod 4) (2 gp)

Armor:
Scale Mail (AC 5) (50 gp)
Heavy Steel Shield (AC 2) (20 gp)

Inventory:
Paladin's Kit (11 gp)
(sans torches): a backpack, a bedroll, a belt pouch, a cheap holy text, a flint and steel, an iron pot, a mess kit, rope, soap, trail rations (5 days), a waterskin, and a wooden holy symbol.
Crossbow Bolts (10) (1 gp)
Traveler's Outfit
Vermin Repellent (2) (10 gp)
Oil (1 sp)
Sack (1 sp)
Weapon Cord (3) (3 sp)
Crowbar (2 gp)
Grappling Hook, Common (1 gp)
Tent, Small (10 gp)

Mount:
Horse, Light (75 gp)
Bit and Bridle (2 gp)
Saddle, Military (20 gp)
Saddlebags (4 gp)

Oracle Spells Known
0th Level (4): Detect Magic, Ghost Sound, Guidance, Mage Hand, Mending, Stabilize
1st Level (2): Cure Light Wounds, Magic Weapon

Oracle Spells per Day
1st Level: 3 + 1 (Cha 16) = 4


Male Human Level 1 Investigator

Corwin Morningsword:

Name: Corwin Morningsword
Race: Aasimar
Sex: Male
Size: Medium
Vision: Darkvision (60 ft)
Movement: 30 ft
Gestalt Classes: Paladin (Archetype: Warrior of the Holy Light) and Oracle (Mystery: Life)
Favored Class (Paladin): 1 HP

Starting Stats: Str 17, Dex 12, Con 14, Int 11, Wis 8, Cha 14
Racial Mods: +2 Wisdom, +2 Charisma
Adjusted Stats: Str 17, Dex 12, Con 14, Int 11, Wis 10, Cha 16

Starting Gold: 300 gp
Final Gold: 26 gp, 5 sp

HP: 13
AC: 18 (with shield)
CMD: 15
Flat-Footed: 17
Touch: 11
BAB: 1

Saves:
Fortitude: 4
Reflex: 1
Will: 2

Racial Traits: Celestial Resistance (acid 5, cold 5, electricity 5), Native Outsider, Spell-Like Ability (Daylight 1/day), Truespeaker (replaces Skilled)

Background Traits: Omen (Faith) and Fast Talker (Social)

Languages: Celestial, Common, Draconic (Linguistics), Elven (Linguistics)

Paladin Special: Aura of Good, Detect Evil, Smite Evil 1/day

Oracle Special: Mystery (Life), Oracle's Curse (Haunted), Orisons, Revelation (Channel)

Feat Level 1: Selective Channeling

Skill Ranks (Oracle): 4
Background Skill Ranks: 2

Background Skills: Handle Animal and Linguistics

Skill Bonuses (I'll email you the PDF, mdt):
Acrobatics: -5
Appraise: 0
Bluff (Skill Rank 1): 8
Climb: -3
Diplomacy (Skill Rank 1): 7
Disguise: 3
Escape Artist: -5
Fly: -5
Handle Animal (Skill Rank 1): 7
Heal: 0
Intimidate (Skill Rank 1): 8
Linguistics (Skill Rank 1): 3
Perception: 0
Ride (Skill Rank 1): -1
Sense Motive: 2
Stealth: -5
Survival: 0
Swim: -3

Weapons:
Longsword (Attack Mod 4)
Morningstar (Attack Mod 4)
Light Crossbow (Attack Mod 2)
Spiked Gauntlet (Attack Mod 4)
Heavy Steel Shield (Attack Mod 4)
Dagger (Attack Mod 4)

Armor:
Scale Mail (AC 5)
Heavy Steel Shield (AC 2)

Inventory:
Paladin's Kit (sans torches): a backpack, a bedroll, a belt pouch, a cheap holy text, a flint and steel, an iron pot, a mess kit, rope, soap, trail rations (5 days), a waterskin, and a wooden holy symbol.
Crossbow Bolts (10)
Traveler's Outfit
Vermin Repellent (2)
Oil
Sack
Weapon Cord (2)
Crowbar
Grappling Hook, Common
Tent, Small

Mount:
Horse, Light
Bit and Bridle
Saddle, Military
Saddlebags

Oracle Spells Known
0th Level (4): Detect Magic, Ghost Sound, Guidance, Mage Hand, Mending, Stabilize
1st Level (2): Cure Light Wounds, Magic Weapon

Oracle Spells per Day
1st Level: 3 + 1 (Cha 16) = 4


Male Human Level 1 Investigator

I'm making a Paladin with good Cha.


Male Human Level 1 Investigator

Array 3 seems likely
(Pruett's player)

I was thinking about going Paladin Hospitaler or Warrior of the Holy Light, so I'll examine Oracle or another combiner class to go along with it.


Male Human Level 1 Investigator

Rolling stats again.

Stat 1: 2d6 ⇒ (6, 3) = 9
Stat 2: 2d6 ⇒ (6, 4) = 10
Stat 3: 2d6 ⇒ (3, 3) = 6
Stat 4: 2d6 ⇒ (4, 1) = 5
Stat 5: 2d6 ⇒ (4, 2) = 6
Stat 6: 2d6 ⇒ (5, 1) = 6

This is an overall +1. I'll assign them below.

STR : 5 (-1)
DEX : 6 (0)
END : 6 (0)
INT : 9 (+1)
EDU : 10 (+1)
SOC : 6 (0)

Name: Franklin (Frank) Havisham
Homeworld: Garden, High Technology, Rich
Career: Support (Traveller - Book 02 - High Guard (mgp3803))
Specialist: Medical


Male Human Level 1 Investigator

The goal here is to create a doctor. Perhaps someone else will cover heavy combat in the future. My intention is to start with Support / Specialist: Medical from "Traveller - Book 02 - High Guard (mgp3803)" and then transition to Scholar / Specialist: Physician from "Traveller - Core Rulebook (MGP3800)". Let's see if that plan works out!

Stat 1: 2d6 ⇒ (5, 5) = 10
Stat 2: 2d6 ⇒ (6, 3) = 9
Stat 3: 2d6 ⇒ (2, 1) = 3
Stat 4: 2d6 ⇒ (1, 1) = 2
Stat 5: 2d6 ⇒ (5, 3) = 8
Stat 6: 2d6 ⇒ (4, 6) = 10

So that was +1, +1, -1, -2, 0, and +1, which adds up to +0.


Male Human Level 1 Investigator

My rationale is that I can buy equipment but I can't buy an inherent +2 to END.


Male Human Level 1 Investigator

Both +1 END for a total of 11.


Male Human Level 1 Investigator

One more cash roll, and then the last two rolls will be from the "Other Benefits" column.


Male Human Level 1 Investigator

At 34 I think hitting the Draft or being a Drifter for one Term would be kind of pointless.

I'll go ahead and Muster Out and roll on the Star Marine table.

Let's make 2 rolls on the Cash table and see what that lands us.


Male Human Level 1 Investigator

Don't forget "Gun Combat (Slug Rifle) 1" on the skills table (Marine Rank 0 Choice).

Cole Shepard will go ahead and muster out at 34 years old.

Can I make all 5 benefit rolls on the Security table?

If so then I'm thinking let's make 2 rolls on the Cash table and see what that lands us.


Male Human Level 1 Investigator

Event: Vacc Suit 1
Retcon: Gun Combat (Slug Rifle) 1
Rank 3: Tactics (Military Tactics) 1

Roll on the Personal Development table.

Continue as a Star Marine (Term 5).


Male Human Level 1 Investigator

RE: The Kingmaker game

So the Cleric bailed. Who else is a healer? The Paladin and I are half-assed healers at best. That's it for healing, correct?


Male Human Level 1 Investigator

Roll on the Personal Development table.

Which actual Rank is O2? Does that mean Captain?

Continue as a Star Marine.


Male Human Level 1 Investigator

Basic Training : Battle Dress

Term Roll : Specialist: Star Marine

Injury
STR : 7 -1 = 6
DEX : 9 -2 = 7
END : 9 -2 = 7

Continue as a gimpy Star Marine.


Male Human Level 1 Investigator

Specialist: Star Marine


Male Human Level 1 Investigator

Draft. Lol.


Male Human Level 1 Investigator

Do I understand correctly that a mishap means I'm out of Security no matter what? Even if I do not partake and I keep my mouth shut? If I'm out no matter what then I do the following:

Mishap: I report my comrades and gain an Ally in my employer (even though this makes me a snitch, which I don't like).

Skills:
Athletics (Endurance) 0
Gun Combat (Slug Pistol) 0

If I'm out of Mercenary/Security permanently then I'll switch to the book "Traveller - Book 05 - Agent (mgp3816)".
Career: Law Enforcement
Specialist: Special Operations


Male Human Level 1 Investigator

Name: Cole Shepard
Homeworld: High Population, High Technology, Rich?
Career: Security (Traveller - Book 01 - Mercenary (mgp3801))
Specialist: Ship Security


Male Human Level 1 Investigator

Okay, that's an overall +1. That 3 is horrible, but oh well.

Assigning stats

STR : 7 (+0)
DEX : 9 (+1)
END : 9 (+1)
INT : 6 (+0)
EDU : 6 (+0)
SOC : 3 (-1)


Male Human Level 1 Investigator

Weird, I think the system just ate a post. Rolling again.

Stat 1: 2d6 ⇒ (2, 1) = 3
Stat 2: 2d6 ⇒ (5, 1) = 6
Stat 3: 2d6 ⇒ (4, 2) = 6
Stat 4: 2d6 ⇒ (6, 3) = 9
Stat 5: 2d6 ⇒ (2, 5) = 7
Stat 6: 2d6 ⇒ (4, 5) = 9


Male Human Level 1 Investigator

I swear to God, this die system hates me.


Male Human Level 1 Investigator

Rolling stats.

Stat 1: 2d6 ⇒ (2, 2) = 4
Stat 2: 2d6 ⇒ (2, 4) = 6
Stat 3: 2d6 ⇒ (5, 2) = 7
Stat 4: 2d6 ⇒ (6, 3) = 9
Stat 5: 2d6 ⇒ (3, 4) = 7
Stat 6: 2d6 ⇒ (1, 3) = 4


Male Human Level 1 Investigator

Okay, a +1 and a -1 cancel each other out for a +0 overall. AWESOME.

I just re-read the initial post and we get to have at least an overall mod of +1. Good. I'll roll again.


Male Human Level 1 Investigator

Another -1 overall. Am I cursed? Rolling again.

Stat 1: 2d6 ⇒ (5, 4) = 9
Stat 2: 2d6 ⇒ (2, 6) = 8
Stat 3: 2d6 ⇒ (6, 1) = 7
Stat 4: 2d6 ⇒ (3, 3) = 6
Stat 5: 2d6 ⇒ (3, 3) = 6
Stat 6: 2d6 ⇒ (2, 2) = 4


Male Human Level 1 Investigator

Once again, more than a -1 overall. What the hell. Rolling again.

Stat 1: 2d6 ⇒ (3, 2) = 5
Stat 2: 2d6 ⇒ (3, 5) = 8
Stat 3: 2d6 ⇒ (5, 5) = 10
Stat 4: 2d6 ⇒ (4, 3) = 7
Stat 5: 2d6 ⇒ (5, 3) = 8
Stat 6: 2d6 ⇒ (3, 2) = 5


Male Human Level 1 Investigator

LOL, okay! That's more than a -1 overall. Rolling again!

Stat 1: : 2d6 ⇒ (5, 3) = 8
Stat 2: : 2d6 ⇒ (4, 6) = 10
Stat 3: : 2d6 ⇒ (1, 4) = 5
Stat 4: : 2d6 ⇒ (2, 2) = 4
Stat 5: : 2d6 ⇒ (4, 6) = 10
Stat 6: : 2d6 ⇒ (2, 1) = 3


Male Human Level 1 Investigator

Rolling stats.

Stat 1: : 2d6 ⇒ (1, 4) = 5
Stat 2: : 2d6 ⇒ (3, 1) = 4
Stat 3: : 2d6 ⇒ (6, 4) = 10
Stat 4: : 2d6 ⇒ (1, 2) = 3
Stat 5: : 2d6 ⇒ (2, 2) = 4
Stat 6: : 2d6 ⇒ (3, 5) = 8


Male Human Level 1 Investigator

I was thinking of ditching the space cowboy concept since I'm having to torture a couple of different careers to make it happen, which makes my life needlessly difficult. I'll switch to a Mercenary/Security guy. Hopefully that goes well.


Male Human Level 1 Investigator

If you don't mind starting over then sure. Let's do it! I really don't mind making characters; I think it's fun. Let me know if you get tired of it.

Should I roll stats again?


Male Human Level 1 Investigator

Let's roll on the Personal Development table.

Event: Gun Combat (Slug Rifle) 1

Then muster out.


Male Human Level 1 Investigator

Amnesia! A favorite trope of Lifetime movies and soap operas.

Let's roll on the Personal Development table.

Then one more go at Drifter.


Male Human Level 1 Investigator

That failure ate 4 years, correct?

If so then continue as a Drifter for one more term.

If I'm still only 30 then two more terms of a Drifter.


Male Human Level 1 Investigator

Based on the final comment from your post on Monday 6/27 at 10:17 PM, plus the above post, I think Vacc Suit should be at 2?

I'm likely going to pursue two more Terms (I'm currently 30 years old, correct?).

From Traveller - Book 06 - Scoundrel (mgp3823), let's try to get into the Smuggler career. If I get in, I'm going for Specialist: Blockade Runner.


Male Human Level 1 Investigator

Basic Training
Gun Combat (Slug Rifle)

Term Skill Roll
Specialist: Scavenger

Event
Even though I just learned Gun Combat (Slug Rifle) as part of Basic Training for this Term, can I go ahead and use it for this roll? If not then I'll just have to take the injury.


Male Human Level 1 Investigator

Drifter: Specialist: Scavenger


Male Human Level 1 Investigator

SKills: Admin 0, Engineer 0 (Electronics), Vacc Suit 0, Zero-G 0

Event Choice: I oust a Rival from the local market, gaining him as an Enemy and gaining a level in Broker.

3rd Term: Mercenary - Striker - Specialist: Sniper


Male Human Level 1 Investigator

Character name: Garrett Cassidy

For this character's Homeworld I was thinking Asteroids. That would fit with the low strength.

2nd Term: continuing as a Warmonger.

2nd Term Table Roll: Specialist: Gun Runner


Male Human Level 1 Investigator

Language (Vilani) 0
(I assume that I already have Anglic as my native racial language? If not then I choose Anglic.)

Rank Bonus: Deception 1

Term Table Roll: Specialist: Gun Runner


Male Human Level 1 Investigator

Okay, from the book "Traveller - Book 01 - Mercenary (mgp3801)" I'm going to make a Human Warmonger (assuming I don't fail the entry roll). I forget: can I switch between the different Warmonger specializations of Gun Runner, Arms Dealer, and Gun Slinger for each 4 year span or may I only stay within a single specialization? If I can only stick with one specialization, then I'll pick Gun Runner.

I'll assign his stats thusly (using the above rolls):
Str: 5 (DM -1)
Dex: 11 (DM +1)
End: 7 (DM +0)
Int: 10 (DM +1)
Edu: 11 (DM +1)
Soc: 8 (DM +0)

I'm basically trying to make the space cowboy/smuggler from the below video. Just ignore all of the Star Wars stuff. :)
SWTOR Cinematic Intro


Male Human Level 1 Investigator

Starting planning for next character if/when James Lawson dies. It'll be another tough guy, but along a different path. Just rolling stats for now.

Stat 1: 2d6 ⇒ (2, 6) = 8
Stat 2: 2d6 ⇒ (1, 4) = 5
Stat 3: 2d6 ⇒ (6, 5) = 11
Stat 4: 2d6 ⇒ (5, 6) = 11
Stat 5: 2d6 ⇒ (5, 5) = 10
Stat 6: 2d6 ⇒ (5, 2) = 7


Male Human Level 1 Investigator

Since I never used my +2 from Commando, I'd like to use it on my second cash roll to kick it up to 40k.


Male Human Level 1 Investigator

Since I got armor and a weapon out of my Commando rolls, let's make this final roll on the Agent table.


Male Human Level 1 Investigator

I appreciate you pointing that out, as I didn't think the tables for failed careers were on the table. Still, with two terms in the toilet, I feel that my character would benefit the most from making remaining two benefit rolls on the Commando table.


Male Human Level 1 Investigator

I'm only interested in using the Commando table unless the rules require otherwise.


Male Human Level 1 Investigator

Nope. The other 3 rolls will be non-cash benefits.


Male Human Level 1 Investigator

Definitely need another cash roll.


Male Human Level 1 Investigator

Str 7-1 = 6
Dex 7-1 = 6


Male Human Level 1 Investigator

Definitely using the Commando table. It's the best one.

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