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As the title says. There are newer games (5e, PF2e). There are older games (AD&D 1e/2e, BECMI, RC, endless OSR clones and even games like Runequest and others).

I’m sure many of you came from 80s and 90s games. I’m sure many of you have tried the newer games.

What’s your history and experience with these games and what about the rules of the 3.x/PF1 system have kept it as your go to system, if it is?


Subbing the CSotIO for GH is obvious, mist marsh becomes mermist marshes, Greysmere is Thunderhold.

But a lot of the GH lore in AoW is tripping me up for adapting.

Anyone know about well enough to help?


I posted this in the PF1 section as well.

All these years later, what is it you love about 3.5/3.0 that you keeps you running what is arguably the most burdensome system to run as far as prep time and weight at high level play.


All these years later, what is it you love about PF1 and/or 3.5/3.0 that you keeps you running what is arguably the most burdensome system to run as far as prep time and weight at high level play.


I posted this in the AoW forum as well but realize it gets little to no traffic these days.

I've just begun running age of worms, they are nearing the end of the first dungeon in Whispering Cairn, four sessions in. There isn't much buy-in presented in this adventure, but my PCs have some hooks that I'd like to tie into this AP.

1. Two dwarves from Greysmere, one looking for an alchemical substance to help thwart a disease that is growing on the fungus farms kept underneath Greysmere. Another who is looking for a lost artifact of St. Cuthbert.

2. A wild elf whose warrior lover disappeared overnight.

3. A monk from the Twilight Monastery living in Diamond Lake to protect the trade envoy who trades Kalamanthis between the Moanstery and Diamond Lake, and works as a barkeep to gather intel on the town ever since the violent conlfict between DL and TM years ago.

I'm thinking potentially the hills that the Monastery harvests Kalamanthis from and the fungus farms at Greysmere are potentially becoming infested with Kyuss worms, and the PCs learn of this after returning from the Cairn back to Diamond Lake.

Maybe the lost lover replaces Alastor Land? Perhaps being last of the bloodline was drawn to the Cairn, unsure why when he died he remained in limbo (is this even explained for Alastor?), but needs his remains buried and wants them buried in the Bronzewoood Lodge cemetary. Upon arriving, they find that other elves/druids etc remains are missing. The wild elf PC had previously shunned the inhabitants of the lodge and their studies/worshipping as pointless, but now may feel some attachment.

Now, a rant:

I regret not having read through the whole adventure before running it, and definitely should have waded through the many threads on the AP. The entire first adventure seems very disconnected and pointless to me, and more like a way to impose a bunch of irrelevant GH lore onto the party. It seems to take until the end of the second adventure before the party even have a real reason to be invested in anything at all, and even then, why should they care about a worm and some prophecies?

I've read through the overload and see some promise in the overall adventure, I can see how it plays through to the end epicly, but it feels like it will be a chore to get there. But I'm sort of taking that as a challenge. It seems almost universally praised (though all of the praise comes with caveats about all of the issues), and I want to see if my group gets enjoyment out of it the way others have. Things often play out differently than they read.


I've just begun running age of worms, they are nearing the end of the first dungeon in Whispering Cairn, four sessions in. There isn't much buy-in presented in this adventure, but my PCs have some hooks that I'd like to tie into this AP.

1. Two dwarves from Greysmere, one looking for an alchemical substance to help thwart a disease that is growing on the fungus farms kept underneath Greysmere. Another who is looking for a lost artifact of St. Cuthbert.

2. A wild elf whose warrior lover disappeared overnight.

3. A monk from the Twilight Monastery living in Diamond Lake to protect the trade envoy who trades Kalamanthis between the Moanstery and Diamond Lake, and works as a barkeep to gather intel on the town ever since the violent conlfict between DL and TM years ago.

I'm thinking potentially the hills that the Monastery harvests Kalamanthis from and the fungus farms at Greysmere are potentially becoming infested with Kyuss worms, and the PCs learn of this after returning from the Cairn back to Diamond Lake.

Maybe the lost lover replaces Alastor Land? Perhaps being last of the bloodline was drawn to the Cairn, unsure why when he died he remained in limbo (is this even explained for Alastor?), but needs his remains buried and wants them buried in the Bronzewoood Lodge cemetary. Upon arriving, they find that other elves/druids etc remains are missing. The wild elf PC had previously shunned the inhabitants of the lodge and their studies/worshipping as pointless, but now may feel some attachment.

Now, a rant:

I regret not having read through the whole adventure before running it, and definitely should have waded through the many threads on the AP. The entire first adventure seems very disconnected and pointless to me, and more like a way to impose a bunch of irrelevant GH lore onto the party. It seems to take until the end of the second adventure before the party even have a real reason to be invested in anything at all, and even then, why should they care about a worm and some prophecies?

I've read through the overload and see some promise in the overall adventure, I can see how it plays through to the end epicly, but it feels like it will be a chore to get there. But I'm sort of taking that as a challenge. It seems almost universally praised (though all of the praise comes with caveats about all of the issues), and I want to see if my group gets enjoyment out of it the way others have. Things often play out differently than they read.


Sooo in my last homebrew campaign I dropped the first levels of Thistletop, as well as the surrounding area into my game because I was short on prep time. Now, months later I'm actually running RotRL and they are about to head to Thistletop. I can still use the Dungeon Levels because I didn't use that before but what should I use for the rest of it? Suggestions? Thanks!


So I was wondering if anybody has designed a large, 1 inch scale map of the goblin assault area that I could have printed at a printer and laminated for my players to battle on?

And if so, whats the best way to print something like this out? I've never printed anything so big ha :p

Thanks!


Is it a solid handout for the group before the game starts? Are there things that should be added or taken out? Changed?

THOUGHTS!


Soooo I'm about to start running Burnt Offerings with 10 players. Has anybody run it with even close to this many? What can I expect? What is a simple way to alter things to keep some resemblance of balance (I'm not stickler on balance, but something resembling it would be nice haha.)


So I'm pretty good at running modules, wrapping my head around the setting and fluff and taking down solid notes...but RotRL seems to have a LOT going on in the past and in the background and I just can't tell how much of it is needed.

Does anybody else feel this way? Do people often trim it down?


Like the title says, need a very hi-res image of Sandpoint that will fit almost perfectly on an 8.5x11 sheet of paper, maybe with a bit of a boarder left. Would like to be able to very clearly make out the small street names.

Can anybody help with this? Thanks : )


So I'm preparing to run Burnt Offerings and there is sooo much backstory. My basic method of running a module is sitting down with a notebook and making bullet notes of each section in the module from start to finish (although I only do it piece by piece in between sessions, not all at once!) This way I can run things quickly and smoothly, but still have the module next to me for more in depth references.

Anyways, I'm working on jotting down quick descriptions for the backgrounds of Sandpoint and each of the main characters, but it is all pretty insane. It seems like the amount of fluff they give you for each character could be a module in itself!

How much of this stuff did you worry about in the beginning? Can most of it be tossed?

Thanks : )