
OverworkedDM |
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Currently we have the situation where :
It looks like a duck
It quacks like a duck
It's a duck.
They act like races, they look like races...
Now I am up for a more diverse character creation system however this currently is just a re-painted existing system.
One thing that would help me as GM is if you split learned behaviour (call it culture maybe?) from genetics. Make it two buckets you get to pick your feats from, culture and race. This combination would then be your ancestry.
It would let me create diverse towns etc quite fast.
Take the classic Wood-elves
Here one could make wood basically the culture of militant tree-huggers often ascribed to that style of elf.
Then it becomes:
Goldwoods is a town in a forest populated by wood-elves and wood-halflings. Quick and dirty and I have a theme and if the PC's decide to go postal ill know both races will be good with bows and climbing trees.
It also will solve the issue of "adopted" you want to be a dwarf brought up in Goldwoods - easy just be a wood-dwarf and write your adopted parents down.
It also solves the issue of you're a loner elf abandoned at birth who can use an elven curved-blade... for reasons of genetic memory maybe?