Evil Genius Prime wrote:
Like the topic title says. Also, how are your players and/or your GM handling their implementation.
Do you use them differently than the deck intended?
In my Runelords AP I'm running for my friends we have been using the Plot Twist cards and they have been not only lifesavers for the party at times but also alot of fun.
As the GM I enjoy reacting to the unpredictability the cards bring to the table. I have overruled a few card uses but for balance or "it just makes no dang sense to play this" reasons. Its all judgement calls and with a very creative party it gets interesting quick.
I want to add that I have a draw of cards for myself behind the screen too. 7 cards....the 7 sins cards to be specific. Since we are playing Rise of the Runelords I keep these handy to use at appropriate times for the PC's that have been showing off those traits (a flubbed skill check here, etc). They also help to remind me to keep a tally of what player made which sin "offence".
Overall, I'll be using these cards from now on in every Pathfinder game I run.