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Not a huge deal, I have the physical copy, I just like having the PDF as well.

I'll get around to it eventually. =)


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Am I the only one who is having issues with getting the PDF? Every time I add to cart, it produces an error!


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Hey folks -

I'm kind of surprised I didn't think of doing this earlier.

For nearly 2 years now I have been writing up conversions from various forms of media (comics, movies, TV, anime, novels, games etc.) for folks to use in their Starfinder games.

I have had a great deal of success posting these on various Starfinder-related Facebook pages.

At this point, there are 187 FREE creature conversions (not to mention the original creations), and a plethora of weapons, armor, races, and even a couple of ships!

I have converted creatures from Aliens, Battlestar Galactica, Dead Space, Starship Troopers, Terminator, and my current project - XCom.

Needless to say, I will continue to add to this massive free project as time progresses, so check the links often!

All the best,
Chris Van Deelen

https://d-infinity.net/article/starfinder-creature-index


Alright, thanks for your feedback folks. I don't honestly know if I HAVE created any items which give feat bonuses. With what you've all told me here, at least if I do, then I can create some sort of work around.

Thanks again!


Sorry if this was covered in the rules for creating magic items, but I was looking at the cost for adding feats to magic items.

That was one which seemed to be missing on the cost list under creation rules.

Anyone help me out here?

Thanks in advance.


Purple Duck Games wrote:

Was that Feats Reforged?

Yes that's exactly what I was looking for!

Thank you very much!!

Chris


Hey folks -

Several months back I saw a book for sale on RPGnow that was essentially feats that gain in power as the character advances.

Now for the life of me I can no longer find it. Then again I was stupid and did not bother writing the name of the product down.

Anyone here able to help me by giving me either a name or the company that produced the book?

Thanks in advance!


Fantasy has spells and potions to heal injuries and
resurrect the dead. Science fantasy has similar ways
of curing what ails, but through technology. Although
the Mutant Future core book describes a plethora of
drugs, there were only a handful of medical devices
available as technological treasure. This issue
provides several new pieces of medical equipment that
Mutant Lords can use as rewards, or characters can
use to help survive another day.

Wisdom from the Wastelands is dedicated to providing
useful information, game content, and ideas to
players of modern, science fiction, and
post-apocalyptic table-top and role-playing games in
general and to fans of Goblinoid Games' Mutant Future
RPG in particular. The material it contains are
compatible with it and any others that use the
"Basic" system introduced in the most popular
role-playing games of the early 1970s and are easily
adaptable to many other games (especially successor
systems, to include those covered by the Open Game
License).

Our goal is to release a new thematic issue of this
publication just about every week and to have it
contain a variety of useful and earnest content that
will inspire Game Masters and players alike and
provide them with things that they can immediately
plug into their games. We very much hope you will
find this and subsequent issues of the Wisdom from
the Wastelands to be useful and enjoyable!

http://rpg.drivethrustuff.com/product/102138/Wisdom-from-the-Wastelands-Iss ue-%2313%3A-Medical-Devices


Skirmisher Releases 'Wisdom from the Wastelands #12:
Parasite Mutations/Transformations'
Skirmisher Publishing LLC is proud to announce the
release of Wisdom from the Wastelands Issue #12:
Parasite Mutations/Transformations! This publication
is authored by Derek Holland and Chris Van Deelen,
authors of multiple Mutant Future supplements
( http://rpg.drivethrustuff.com/index.php?cPath=3908_5130&affiliate_id=79 547
), and is available through online venues that
include DriveThruRPG (5 pages; $0.99;
http://rpg.drivethrustuff.com/product/101685?affiliate_id=79547
).

Gut worms and intestinal bacteria, athlete's foot
fungus, toxoplasmosis protozoa, lycanthropy and Rage
and vampire viruses. Whether biological fact or
fictional terror, we are surrounded (and colonized)
by parasitic lifeforms, some of which evolved to
become a necessary part of us - while others affect
our behavior, or become our nightmares. Parasite
mutations were originally introduced in the
Skirmisher Publishing LLC sourcebook Creatures of the
Wastelands, but transformations are a new
evolutionary step regarding the concept of symbionts
bonding with hosts.

This publication is dedicated to providing useful
information, game content, and ideas to players of
modern, science fiction, and post-apocalyptic
table-top and role-playing games in general and to
fans of Goblinoid Games' Mutant Future RPG in
particular. The material it contains are compatible
with it and any others that use the "Basic" system
introduced in the most popular role-playing games of
the early 1970s and are easily adaptable to many
other games (especially successor systems, to include
those covered by the Open Game License).

Our goal is to release a new thematic issue of this
publication every other week and to have it contain a
variety of useful and earnest content that will
inspire Game Masters and players alike and provide
them with things that they can immediately plug into
their games. We very much hope you will find this and
subsequent issues of the Wisdom from the Wastelands
to be useful and enjoyable!


In almost every roleplaying game, one of the biggest aspects is combat. Mutant Future is no exception, for, in many ways, combat could be considered one of the game’s most crucial aspects — next to mutations! In this spirit, here are several new optional rules a Mutant Lord can use to expand the combat possibilities in his or her game.

Wisdom from the Wastelands is dedicated to providing useful information, game content, and ideas to players of modern, science fiction, and post-apocalyptic table-top and role-playing games in general and to fans of Goblinoid Games’ Mutant Future RPG in particular. The material it contains are compatible with it and any others that use the "Basic" system introduced in the most popular role-playing games of the early 1970s and are easily adaptable to many other games (especially successor systems, to include those covered by the Open Game License).

Our goal is to release a new thematic issue of this publication just about every week and to have it contain a variety of useful and earnest content that will inspire Game Masters and players alike and provide them with things that they can immediately plug into their games. We very much hope you will find this and subsequent issues of the Wisdom from the Wastelands to be useful and enjoyable!

http://rpg.drivethrustuff.com/product/101237&affiliate_id=79547


The age chart is a powerful tool for Mutant Lords who
want to scale monster encounters with the powers and
artifacts of the player characters. These charts
describe how a creature’s characteristics change over
its lifespan, using three columns: the age of the
creature, its hit dice, and notes. Notes might
include damage, mutations, drawbacks, or anything
else that affects the creature in and out of combat.

Though the first Age Charts article (Wisdom from the
Wastelands, issue #2) introduced the basic idea and
structure, there are still plenty of other
possibilities that go far beyond that starting point.
This issue presents example charts for creatures that
weaken during the last stages of life, giant
creatures (kaiju), plants, and truly odd creatures
that go through metamorphoses as they age.

Wisdom from the Wastelands is dedicated to providing
useful information, game content, and ideas to
players of modern, science fiction, and
post-apocalyptic table-top and role-playing games in
general and to fans of Goblinoid Games’ Mutant Future
RPG in particular. The material it contains are
compatible with it and any others that use the
"Basic" system introduced in the most popular
role-playing games of the early 1970s and are easily
adaptable to many other games (especially successor
systems, to include those covered by the Open Game
License).

Our goal is to release a new thematic issue of this
publication just about every week and to have it
contain a variety of useful and earnest content that
will inspire Game Masters and players alike and
provide them with things that they can immediately
plug into their games. We very much hope you will
find this and subsequent issues of the Wisdom from
the Wastelands to be useful and enjoyable!

http://rpg.drivethrustuff.com/product/101077&affiliate_id=79547


Hopefully the Moderators are ok with this post and I'm not violating any rules!

The second installment of our weapon-themed series,
this issue picks up where Wisdom from the Wastelands
Issue #3:High-Tech Weapons left off and presents more
than a half-dozen new sorts of combat systems for
both players' and Mutant Lords' enjoyment! Armaments
covered include Antimatter Bombs, Bead Guns,
Desiccators, EMP Weapons, Grenade Launchers, Plasma
Projectors, and Screamers, along with one new
associated condition.

Wisdom from the Wastelands is dedicated to providing
useful information, game content, and ideas to
players of modern, science fiction, and
post-apocalyptic table-top and role-playing games in
general and to fans of Goblinoid Games' Mutant Future
RPG in particular. The material it contains are
compatible with it and any others that use the
"Basic" system introduced in the most popular
role-playing games of the early 1970s and are easily
adaptable to many other games (especially successor
systems, to include those covered by the Open Game
License).

Our goal is to release a new thematic issue of this
publication just about every week and to have it
contain a variety of useful and earnest content that
will inspire Game Masters and players alike and
provide them with things that they can immediately
plug into their games. We very much hope you will
find this and subsequent issues of the Wisdom from
the Wastelands to be useful and enjoyable!

http://www.rpgnow.com/product/100912/Wisdom-from-the-Wastelands-Issue-%239% 3A-High-Tech-Weapons-2


Howdy, folks -

I'm one of the primary writers for a new E-zine that started at the beginning of February that is a weekly 'themed' magazine for Mutant Future and other SF and post apocalyptic (aka Gamma World). As of this post there are now 9 issues out, and I personally have enough material written and ready to go for at least another 20 or so issues.

I would like to request permission to post each issue as they are released in this forum, including a link to Drivethrurpg, so those who are interested may purchase it.

So...

Pretty please? :D

Chris