About Otto "Crabby" Boulderspine
Otto "Crabby" Boulderspine
Male dwarf spiritualist (phantom blade) 1 (Pathfinder Player Companion: Psychic Anthology 4, Pathfinder RPG Occult Adventures 72)
LG Medium humanoid (dwarf)
Init +2; Senses darkvision 60 ft.; Perception +9 (+10 to determine if surprised)
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Defense
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AC 18, touch 12, flat-footed 16 (+6 armor, +2 Dex)
hp 11 (1d8+3)
Fort +4, Ref +2, Will +5; +2 vs. poison, +4 vs. spells and spell-like abilities
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Offense
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Speed 20 ft.
Melee ghost touch cutlass +4 (1d6+3/18-20)
Special Attacks spell combat
Spiritualist (Phantom Blade) Spells Known (CL 1st; concentration +4)
. . 1st (2/day)—scarify (DC 14), shield
. . 0 (at will)—detect magic, guidance, stabilize, telekinetic projectile[OA]
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Statistics
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Str 16, Dex 14, Con 14, Int 12, Wis 16, Cha 5
Base Atk +0; CMB +3; CMD 15
Feats Steel Soul[APG]
Traits defensive strategist, militant merchant
Skills Acrobatics -1 (-5 to jump), Appraise +1 (+3 to assess nonmagical metals or gemstones), Knowledge (nobility) +5, Perception +9 (+10 to determine if surprised), Profession (sailor) +11, Sense Motive +9, Spellcraft +5, Survival +3 (+5 while at sea); Racial Modifiers +2 Appraise to assess nonmagical metals or gemstones
Languages Common, Dwarven, Tien
SQ mountaineer[ARG], phantom blade: alertness, phantom blade: phantom touch, phantom blade: telepathy, phantom blade: weapon of the mind, saltbeard[ARG]
Combat Gear alchemist's fire, holy water; Other Gear mwk breastplate, masterwork tool, pirate clothes, fancy, 105 gp
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Special Abilities
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Darkvision (60 feet) You can see in the dark (black and white only).
Greed +2 to Appraise to determine price of nonmagic goods with precious metals or gemstones.
Mountaineer Retain Dex bonus on narrow/slippery surfaces, immune to altitude sickness.
Phantom Blade: Alertness (Ex) Gain Alertness when wielding or harboring phantom weapon.
Phantom Blade: Phantom Touch (Ex) Constant ghost touch. Instead of breaking, weapon harbored in consciousness for 1 day.
Phantom Blade: Telepathy (Su) The spiritualist can telepathically communicate with his phantom blade if it is worn or held.
Phantom Blade: Weapon of the Mind (Ex) 1 min store weapon in mind and gain unarmed strike enhance, full-rd to re-manifest blade.
Saltbeard +1 to attack/+2 to AC Gain bonus to att/AC vs. aquatic/water foes. +2 to Sailor/Survial checks at sea.
Spell Combat (Ex) Use a weapon with one hand at -2 and cast a spell with the other.
Steel Soul Hardy's save vs. spells and spell-like abilities becomes +4
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