Jozan

Ostar Foehammer's page

47 posts. Alias of JohnLocke.


About Ostar Foehammer

Ostar Foehammer
Male human cleric 1
LG Medium humanoid (human)
Init +0; Senses Perception +5

DEFENSE
AC 17, touch 10, flat-footed 17
hp 12 (1d8+4)
Fort +4, Ref +1, Will +7
+1 resistance bonus to saves from Defence domain

OFFENSE
Speed 30 ft. (20 ft armored)
Melee Warhammer +2(1d8+2/x3)
Ranged Sling +0 (1d4+2/x2)
Special channel positive energy 4x per day (1d6, DC 12)

STATISTICS
Str 14, Dex 10, Con 12, Int 10, Wis 18, Cha 13
Base Atk +0; CMB +2; CMD 12
Feats toughness; channel smite
Traits rescued - Koya (+2 trait bonus to healing spells); birthmark (scar acts as divine focus, +2 trait bonus vs charm and compulsion effects)
Skills heal +8; know-religion +4; perception +5; sense motive +8
Languages Common
SQ aura (law and good); spontaneous conversion of spells to cure spells
Combat Gear Scale Mail; Heavy wooden shield; Warhammer; Dagger; sling; pouch with 20 sling bullets

SPELLCASTING+SPELL LIKE ABILITIES
Caster level 1st, Concentration +5, DC 14+spell level
Level 0 - 3 orisions memorized per day
Level 1 - 2+1 domain spell
Domains Defence (Protection subdomain); Good
Domain Spells 1st - protection from evil, shield

Currently memorized:
Level 0 - detect magic, guidance, light
Level 1 - shield*, bless, command

Touch of Good - You can touch a creature as a
standard action, granting a sacred bonus on attack rolls,
skill checks, ability checks, and saving throws equal to
half your cleric level (minimum 1) for 1 round. Useable 7x per day.

Deflection Aura (Su): Once each day, you can emit a 20-foot aura for a number of rounds equal to your cleric level. Allies within the aura gain a +2 deflection bonus to AC and combat maneuver defense.

OTHER EQUIPMENT:
Clerics kit: backpack, bedroll, belt pouch, 10 candles, cheap holy text, flint and steel, iron pot, mess kit, rope, soap, spell component pouch, 10 torches, 5 days trail rations, waterskin, wooden holy symbol
Cleric's vestments, explorer's outfit
Money: 37 gp, 8 sp

Of mixed heritage, Ostar is light skinned, with close cropped brown hair and green eyes. Clean shaven in town but with a propensity towards heavy stubble after some time in the field. Ostar stands just under six feet tall, and his muscular frame tips the scales at around 185 lbs. Neither handsome nor ugly, Ostar's most noteable facial feature is a scar running down the right side of his face, over his eye. He sometimes runs his finger down the scar, as if remembering a lesson from long ago.

Given to bouts of moodiness and melancholy, Ostar has often been a loner, keeping others at a distance. He's often seen at the edge of a gathering, looking like he's going to join in - before stepping back into the shadows again, and returning to his lonely vigils. His few friends are very important to him, but he struggles with how to tell them that.

His parents are unknown; Ostar was discovered near death by Koya as she routed a band of Ogres. Her quick intercession led to the boy's recovery from near death. Taking pity on the orphan, she helped raise him from that day on. Neither speak much of that day; Koya knows what happened to Ostar's parents, but hasn't shared that information with anyone else.

Ostar's choice to follow Torag, rather than Desna, has caused a rift between him and Koya. While both good and lawful, Ostar often wonders where the line is drawn when protecting others: will protecting others make them weak? Should they not, at some point, learn to fend for themselves? These questions often restrain Ostar's natural inclination towards altruism. He'd much rather prepare before facing a dangerous situation, instead of running into danger half-cocked.