Full Name |
Orru |
Race |
Oread |
Classes/Levels |
Monk 1 (martial Artist) |
Gender |
Male |
Size |
Medium |
Alignment |
NG |
Location |
Torch |
Strength |
16 |
Dexterity |
14 |
Constitution |
14 |
Intelligence |
10 |
Wisdom |
16 |
Charisma |
8 |
About Orru
Orru moved to Torch 5 years ago, and his past remains a mystery to this day. Doing odd jobs around town, especially when someone needs a strong back, Orru rents a basement for a elderly woman. He has transformed the space into a small training ground, with the exception of a cot and trunk in the far corner, opposite the stairs.
Though standing only 5' tall, Orru is easy enough to pick out of a crowd, his 200lb frame covered in a gray skin, resembling polished granite, and just as hard. His head is perfectly bald, though no one knows if he shaves or lacks the ability to grow hair.
No-one knows him well, as he rarely socializes with anyone save the woman he rents from and the tavern keep down the street. His voice is deep and gravely and when moved to speak he easily grabs the attention of all present. On those occasions when the town has faced raiders or bandits, Orru has always appeared in the battle, his fist a blur as methodically moves about the fight, beating his foes into submission.
Campaign trait: Against the Technic League (weapon)
Before coming to Torch, Orru had a run in with the technic league. He refuses to speak about the incident, the wounds still too raw. During these encoutners, his stoic demeanor gives way to a seething anger. When questioned, he merely says he was overcome by the darkness that lurks in his soul.
+2 damage vs. known technic league.
General Trait: Martial Manuscript
Orru Carries a small journal, containing descriptions and diagrams and of martial forms, stances, and meditation techniques. All he will say is it came from his "people" and helps to guide him through the darkness.
+2 confirm crit w/ unarmed strike
Race Traits:
Magic Stone 1/day
Alternate Racial traits
Crystalline Form: Deflect ray attack 1/day, +2 ac vs rays
Granite Skin: +1 nat armor
Languages
Common, Terran
Darkvision 60'
Speed: 20'
Init +2
Offense
BAB +0
CMB +3
Unarmed Strike +3, 1d6+3
Flurry +2/+2 1d6+3, 1d6+3
Stunning Fist 1/day: DC 14 fort save, stunned for 1 round
Shuriken +2, 1d2+3
Shuriken Flurry +1/+1 1d2+3
Sling: +2, 1d4+3
Magis Stone (SLA) 1/day (CL 1)
Defense
HP: 14
CMB:15
AC: 20 (+2 AC vs. Rays) 1/day deflect ray attack
FF 17
Touch 19
Fort +4
Reflex +4
Will +5
Feats:
1st: Toughness
Bonus(1): Dodge
Gear
Sling 50', x2 crit
Shuriken