Targas

Orion Borealis's page

46 posts. Alias of Clebsch73.


Race

SP 22/22 HP 27/27 RP 4/4 Fighting Frenzy off

Classes/Levels

Hunting Rifle 6/6 (20) Semi-Auto Pistol 9/9 (30) Laser Rifle (18/20)

Gender

M Uplifted Bear Mercenary Soldier (Wrathful Warrior) 3 EAC 15 KAC 18

About Orion Borealis

Characters

Background:
Mine Collapse: Here’s the story of how you almost died. There you were, mining thasteron in Akiton’s Winterlands a few years ago. Akiton doesn’t even have laws, let alone safety regulations, so no one was surprised when, one day, a molecular borer ignited a thasteron explosion that collapsed the mine on hundreds of workers. Most died, but you and a ysoki named Niva Rovo managed to work together to melt your way out. You’ve never forgotten Niva, and you can bet she has never forgotten you. You heard that she has her own ship now, Wintermourn, with a whole crew to boot.

Theme:
Mercenary Whether you take jobs that match your ethical beliefs or you fight for anyone who can afford your services, you are a hired gun. You might take pride in your past accomplishments, proudly displaying trophies of your kills, or you might be laden with guilt over being the sole survivor of a mission gone terribly wrong. You most likely work with other mercenaries and are familiar with the methodologies of military actions all across the galaxy.

Race/Planet:
Uplifted Bear Uplifted animals are nonsapient creatures modified to increase their cognitive ability to full self-awareness, and sometimes also to make their physical forms better able to manipulate tools. Uplifted bears are among the most common uplifted animals, although who uplifted them and how are details lost to the Gap.

Uplifted bears have modified bodies that give them nimble hands with opposable thumbs. They retain a normal bear’s bulk and power, with claws that can rip through modern armor. Alongside their brute strength, uplifted bears have a keen intellect and the ability to communicate via telepathy, which most choose to do rather than vocalize gruffly from what is still a bear’s muzzle. An uplifted bear can be 5 feet tall at the shoulder when on all fours but tower up to 10 feet when moving bipedally. An adult bear weighs 1,200 pounds. These modifications and traits are genetic and can be passed down by mating pairs of uplifted bears.

Many uplifted bears find success in scientific endeavors, but they are most comfortable when they can be outside regularly in a natural, vegetated environment. Though this characteristic is not universal, it has led to uplifted bears gaining a reputation as poor crew members in orbital stations and long-haul expeditions. Others also assume the bears are best suited for exploring habitable worlds and cataloging flora and fauna.

Uplifted bears are sometimes rumored to have violent temperaments, but their personalities are as varied as those of any sapient species. Some uplifted bears take great pleasure in playing to this stereotype when they meet other people, drawing out the biased assumptions of the ill-informed, and then mocking them. Conversely, giving truth to the generality, a number of organized crime kingpins are uplifted bears who find they can threaten with their bulk when they can’t convince with their wits.

Small communities of uplifted bears can be found in the Pact Worlds, especially on higher-gravity planetoids in the Diaspora. Members of such settlements attempt to uncover their traditions by studying any pre- Gap relics they can find and to establish new traditions by building stable societies. Many young uplifted bears become frustrated with this focus on the past, however, and some leave their homes to escape it.

Uplifted bears feel a kinship for animals and animal-like humanoids, often preferring their company. They relate well to shirrens, though uplifted bears are more reserved than the enthusiastic insectile species. Much as many shirrens fear the Swarm and its potential to reassimilate them, some uplifted bears fear that whoever created them might return and put a dark spin on the gift of sapience the bears were given.

An uplifted bear exploration team exploring the Vast recently discovered a planet in the Ferra system full of skyscraper-sized trees and unpopulated by sentient creatures. Since this report, a small but vocal contingent of uplifted bears has begun calling for their kind to claim the planet as their home world.

Vital Stats
Average Height
9-11 ft.
Average Weight 1,000-1,500 lbs.
Age of Maturity 7 years
Maximum Age 60+1d20 years

Story:
Orion grew up on Verces living on the cold side of the ring in the Klebani range. THe small community of uplifted bears and other locals enjoy living in the wild But they also valued technology and so they sent Orion off to be educated in the capital. He did not do well enough in school to qualify for jobs in lucrative trades. But Orion was invited to attend a military academy where he learned to fight with various weapons and wearing the heavier suits of armor. He did not feel particularly patriotic toward any of the local nations, who generally did not treat his race with respect. So he hired out as a mercenary, which after a time took him off world as he worked as a member of a trading ship's security force. After a time, he gave notice and disembarked in Absalom to look for some other work. He hoped to find a job as an explorer, considered joining the Starfinders, but when his funds started to run out, he took the next job he could get, which sent him to a thasteron mine on Akiton.

That job ended when a mine shaft collapsed, and Orion barely survived. He used his meager earnings to get back to Absalom, where he found a job as a security specialist with EJ Corporation. His job as a guard eventually led to promotions. When a slot opened up as the security specialist on a trade freighter, he jumped at the chance to get off the artificial environments of Absalom, hoping to once again find himself on planets with snow and other natural wonders.

Orion developed a love of music during a part-time job he worked in Absalom as a bouncer for a jazz club. He used to play a base instrument and drums at his tribe's social gatherings. He developed the ambition to learn to play proper bass instruments and drums when he gets some time to learn.

Description:
Age: 12 (5 years past maturity)
Height: 10 ft.
Weight: 1350 lb.
Appearance: Mostly white fur with some cream colors on his neck and stomach. Face has some scars from battles.

Male Uplifted Bear Mercenary Soldier 3
NG Large Magical Beast
Init +2; Senses Low-Light Vision Perception +1
------------------------------
DEFENSE ... SP 22 HP 27 RP 4
------------------------------
EAC 15; KAC 18 Frenzied Fighting -1
Fort +4, Ref +3, Will +2 +2 Will saves when Frenzied Fighting

Save Dice:

[dice=Fortitude]1d20 + 4[/dice]
[dice=Reflex]1d20 + 3[/dice]
[dice=Will]1d20 + 2[/dice]

------------------------------
OFFENSE
------------------------------
Speed 40 ft., Climb 20 ft, (35 ft., 15 ft. in Armor)
Melee Tactical Doshko +7 (1d12 + 7 P) or Tactical Pike +7 (1d8 + 7 P)(reach) or Unarmed +7 (1d3 + 8 S)
Ranged Hunting Rifle +6 (1d8 + 3 P) (Range 90) or Azimuth Laser Rifle +6 (1d8 + 3 F, Critical Burn 1d6) range (120 ft.) or Semi-Auto Pistol +6 (1d6 + 1, P) (range 30 ft.) or Riot Grenade +6 vs AC 5 (explode [staggered; 10 ft., DC 13]) or Frag Grenade Mk I +6 (explode [1d6 P; 15 ft.])(Range 20) or Frag Grenade Mk II +6 (explode [2d6 P; 15 ft.])(Range 20) or Stickybomb Grenade I +6 (explode [10 ft., entangled 2d4 rounds, DC 12])(range 20) or Retuning Sopranino Singing Disk +6 (1d4 + 7, So, Critical Confused, DC 12)(range 20)
Space 10 ft., Reach 5 ft. (10 ft. with Tactical Pike)
Offensive Abilities ferocious charge, fighting styles (Wrathful Warrior), Frenzied Fighting 1d4+2 round, +2 damage, +2 Will saves, -1 AC
Combat Dice:
[dice=Tactical Doshko]1d20 + 7[/dice]
[dice=Damage, P]1d12 + 7[/dice]
[dice=Tactical Pike]1d20 + 7[/dice]
[dice=Damage, P]1d8 + 7[/dice]
[dice=Unarmed]1d20 + 7[/dice]
[dice=Damage, S]1d3 + 8[/dice]
[dice=Hunting Rifle]1d20 + 6[/dice] (range 90 ft.)
[dice=Damage, P]1d8 + 3[/dice]
[dice=Azimuth Laser Rifle]1d20 + 6[/dice] (range 120 ft.)
[dice=Damage, F]1d8 + 3[/dice]
[dice=Critical Damage, F]1d8 + 3 + 1d6[/dice] + target acquires the burning condition
[dice=Returning Sopranino Singing Disk]1d20 + 6[/dice] (Range 20 ft.)
[dice=Sopranino singing disk damage, So]1d4 + 7[/dice]
[dice=Critical Damage]1d4 + 7[/dice] + DC 12 Will save, Confused 1 round
[dice=Grenade, AC 5]1d20 + 6[/dice] (range 20 ft.)
[dice=Damage, Frag Grenade, P]1d6[/dice]
Riot Grenade DC 13 reflex save, Staggered
Stickybomb Grenade DC 12 Entangled

[dice=Tactical Doshko]1d20 + 7[/dice]
[dice=Damage, Frenzied Fighting, P]1d12 + 7 + 2[/dice]
[dice=Tactical Pike]1d20 + 7[/dice]
[dice=Damage, P, Frenzied Fighting, P]1d8 + 7[/dice]
[dice=Unarmed]1d20 + 7[/dice]
[dice=Damage, Frenzied Fighting, S]1d3 + 8 + 2[/dice]

[dice=Frenzied Fighting rounds]1d4 + 2[/dice]


------------------------------
STATISTICS
------------------------------
Str +3, Dex +2; Con +1; Int +1; Wis -1; Cha +0
Base Atk +3
Feats TIght Fit, Versatile Focus, Weapon Focus (Advanced Melee), Weapon Specialization (all proficiencies)
Skills Acrobatics +5, Athletics +7, Bluff +0, Diplomacy +0, Disguise +0, Engineering +5, Intimidate +6, Life Science +5, Perception +1, Piloting +2 (ranks 0), Profession (Musician) +4, Profession (Security Specialist) +5, Sense Motive -1, Stealth +0, Survival +5
ACP -2 (factored into skills bonus)
Theme Knowledge: You are knowledgeable about the military, from rival mercenary groups to standard military procedures to planetary armed forces, and you can draw upon this fount of information to aid your adventurous pursuits. Reduce the DC of Culture checks and Profession (mercenary) checks to recall knowledge about hierarchies, practices, personnel, and so on in the military by 5.
Languages Common, Vesk, Vercite, Limited Telepathy 30 ft.
Skills Dicebots:
[dice=Acrobatics]1d20 + 5[/dice]
[dice=Athletics]1d20 + 7[/dice]
[dice=Bluff]1d20[/dice]
[dice=Diplomacy]1d20[/dice]
[dice=Disguise]1d20[/dice]
[dice=Engineering]1d20 + 5[/dice]
[dice=Intimidate]1d20 + 6[/dice]
[dice=Life Science]1d20 + 5[/dice]
[dice=Perception]1d20 + 1[/dice]
[dice=Piloting]1d20 + 2[/dice]
[dice=Profession (Musician)]1d20 + 4[/dice]
[dice=Profession (Security Specialist)]1d20 + 5[/dice]
[dice=Sense Motive]1d20 - 1[/dice]
[dice=Stealth]1d20[/dice]
[dice=Survival]1d20 + 5[/dice]

------------------------------
GEAR/POSSESSIONS
------------------------------
Basic Iridishell Armor (EAC 3 KAC 6 Dex +2, ACP -2, speed -5, Up 0, B 2), Tactical Doshko, Tactical Pike, Hunting Rifle, Longarm Rounds (25), Standard Taclash, Consumer Backpack, Flashlight, Comm unit, Fire Extinguisher, Spotlight, Semi-Auto Pistol, Small Arms Ammo (30), Standard Battery (20)(x3), Riot Grenade, Frag Grenade Mk I (x3 2), Frag Greande Mk II (2), Returning Sopranino Singing Disk, Semi-Auto Pistol, small arms ammo (30)
Carrying Capacity 8.5
Current Load Carried 7.5
Money 25 credits

Natural Weapons Uplifted bears have natural weapons that function like those of vesk, except the bears’ natural weapons deal slashing damage. They gain a special version of the Weapon Specialization feat with this unarmed strike at 3rd level, allowing them to add 1–1/2 × their character level to their damage rolls for this unarmed strike (instead of just adding their character level, as usual).

Ferocious Charge (Ex) When the creature charges, it can attempt a trip combat maneuver in place of the normal melee attack. In addition, the creature can charge without taking the normal charge penalties to its attack roll or AC. If the creature has another ability that allows it to charge without taking these penalties (such as the charge attack ability from the soldier’s blitz fighting style), it also gains the ability to charge through difficult terrain.

Tight Fit Time spent navigating spaces designed for smaller creatures has taught you to fit through tight spaces more efficiently. While you’re squeezing, you don’t gain the entangled condition and your speed is reduced by 5 feet instead of halved. You still can’t run or charge while squeezing.

Fighting Style
Wrathful Warrior: The wrathful warrior style draws upon your emotions—specifically your rage and wrath—to enable devastating attacks. You may have trained yourself to intentionally overload your fight-or-flight adrenaline response, or may just come from a long line of berserker warriors. At higher levels, you’re able to use your anger to ignore damage and strike with impudence.

Frenzied Fighting (Ex)
As a swift action, you can enter a frenzy that empowers your attacks and deadens you to fear and pain for a number of rounds equal to 1d4 + half your soldier level (rounded up). While frenzied, you gain a +2 bonus to melee damage rolls and Will saves, as well as a –1 penalty to AC.

While frenzied, you can’t use any ability that requires patience or concentration, such as spellcasting. or any Charisma-, Dexterity-, or Intelligence-based skills except Acrobatics, Intimidate, and Piloting. You can’t use this ability again until after your frenzy ends and you rest for 10 minutes to regain Stamina Points.

Gear Boost - 3rd Level
At 3rd level and every 4 levels thereafter, you learn a trick called a gear boost that make you better with a particular type of weapon or armor. Choose from the gear boosts listed below. Some gear boosts require you to reach a certain soldier level to select them; this level is indicated in parentheses after the boost’s name.

Melee Striker (Ex) Add an additional bonus equal to half your Strength bonus to damage rolls with melee weapons.

Weapon Specialization (Ex) - 3rd Level You gain Weapon Specialization as a bonus feat for each weapon type this class grants you proficiency with. Add your character level to damage with the selected weapon type, or half your character level for small arms or operative melee weapons. You can never have specialization in grenades.

Gear Descriptions:
Hunting Rifle
Source Starfinder Core Rulebook pg. 176
Level 1; Price 240
Hands 2; Proficiency Longarms
Damage 1d8 P; Range 90 ft.; Critical —
Capacity 6 rounds; Usage 1
Bulk 1; Special analog
Description
This basic rifle is used mainly for personal defense and hunting. More advanced rifles have military uses.

Azimuth Laser Rifle
Source Starfinder Core Rulebook pg. 176
Level 1; Price 425
Hands 2; Proficiency Longarms
Damage 1d8 F; Range 120 ft.; Critical burn 1d6
Capacity 20 charges; Usage 1
Bulk 1; Special —

Semi-Auto Pistol, Tactical
Source Starfinder Core Rulebook pg. 173
Level 1; Price 260
Hands 1; Proficiency Small Arms
Damage 1d6 P; Range 30 ft.; Critical —
Capacity 9 rounds; Usage 1
Bulk L; Special analog

Singing Disk, Sopranino
Source Starfinder Armory pg. 51
Level 1; Price 115
Hands 1; Proficiency Advanced Melee
Damage 1d4 So; Critical confuse
Bulk L; Special analog, thrown (20 ft.)
A singing disk, also known as a shotalashu singer, is a 7-inch-diameter metal disk that is perforated with intricate abstract patterns and has a circular hole in the middle. When the weapon is swung or thrown, the perforations cause the air flowing through them to vibrate with a range of sonic frequencies like hundreds of voices singing simultaneously. The disks can sound quite lovely, but the sonic frequencies they create are unforgiving to the body and inner ear, and can muddle the mind. Singing disks have a series of models ranging from the sopranino to the soprano, alto, tenor, and bass versions.

Taclash, Standard
Source Starfinder Core Rulebook pg. 172
Level 1; Price 240
Hands 1; Proficiency Advanced Melee
Damage 1d4 S; Critical —
Bulk L; Special analog, disarm, nonlethal, reach, trip
A tactical lash, or taclash as it is commonly called, is a length of nylon cord reinforced with carbon fibers. Taclashes were originally used by military organizations as a form of crowd control, and explorers and mercenaries came to appreciate the utility of the weapon.