Gambler

Orimmath Greyrock's page

63 posts. Alias of psionichamster.


Full Name

Orimmath Greyrock

Race

AC 19 / 12 / 17 || Fort +6 Ref +6 Will +3 (+2 vs Spell/SLA, disease, poison)

Classes/Levels

Dwarven Waraxe +4 (1d10+2), Chakram +4 (1d8+2)

Gender

Favored Enemy (Goblinoid) +2 (to hit, damage, bluff, knowledge, perception, sense motive, survival)

About Orimmath Greyrock

Orimmath Greyrock
Male Dwarf Ranger 2
LG Medium humanoid (dwarf)
Init: +2; Senses: Perception +7; Darkvision 60’
Speed: 20, Languages: Dwarven, Common, Goblin, Undercommon

Defense
AC 19 (+5 Armor, +2 Dex, +2 Shield) Touch 12 FF 17
HP 28 (2d10+8)
Fort +6 Ref +6 Will +3 +2 vs Spells/SLA, +2 vs Poison

Offense
Melee: dwarven waraxe +4 (1d10+2 20/x3)
Ranged: chakram +4 (1d8+2 19-20/x2) Range 30, Ammo: 5 or Sling +4 (1d4+2)
BAB 2 CMB +4 CMD 16 (18 vs Trip/Bull Rush)

Statistics
Abilities: Str 14 Dex 14 Con 16 Int 12 Wis 16 Cha 6
SQ: Favored Class (Ranger; HP),Track, Wild Empathy, Defensive Training (+4 dodge AC vs giants), Stability (+4 to CMD vs. bull rush or trip), Greed (+2 Appraise to determine value of precious metals/gemstones), Stonecunning (+2 Perception to notice unusual stonework, free check when within 10’ of such), Hatred (+1 attack vs. orcs/goblinoids)
SA: Favored Enemy (Goblinoid) +2
Traits: Grounded (+2 to balance based acrobatics, +1 reflex), Ironfang Training (+2 dodge vs goblinoids, 1/day roll twice for Intimidate, Sense Motive, or Stealth vs goblinoids)
Feats: Power Attack
Skills: ACP -4/-6 with shield Handle Animal +3, Intimidate +3, Knowledge (Geography) +6, Knowledge (Nature) +6, Perception +8, Stealth +7, Survival +8 (+9 to follow tracks)
Combat Gear:
Equipment: dwarven waraxe, morningstar, dagger, chakram (5), sling, sling bullets (10), composite longbow, arrows (20), heavy crossbow, bolts (10), mwk bolts (3), scale mail, heavy wooden shield, backpack, bedroll, belt pouch, flint & steel, iron pot, mess kit, silk rope (100’), torches (12), trail rations (5), waterskin, candles (2), chalk, hammer, pitons (4), hooded lantern, oil (5), sacks (2), tindertwig (2), compass, mirror, dwarven stout (6), keg of ale (1 gal)
Coin 8 gp, 20 sp
Description Orimmath is a 74 year old mountain dwarf. He is tall for a dwarf, standing at 4’7” and massing just over 205 lbs. He wears his dark brown hair drawn back and tied at the nape of his neck, and his wiry beard closely brushed and oiled. He wears dark grey and black travel leathers, with a heavy woolen cloak that was once green over his shoulders. When adventuring, he dons scale mail of finely polished steel over thick leather, with a round helm on his head. He carries a wide bladed beared waraxe on his right hip, next to a steel morningstar, and several sharpened rings of steel known as throwing chakrams. Opposite, he wears a well-worn straight-bladed dagger while holding his dented and scarred round wooden shield, painted blue and bearing the hammer and anvil icon of Torag.
Backstory: Orimmath has always tried to serve his community, working as a scout and woodsman for his dwarven clan before they moved a group into the local Nirmathi communities. As his clan expanded and grew out into the human-run lands, working as smiths, merchants, and other craftspeople, Orimmath still felt the urge to wander farther afield. He uses his skills in woodscraft and what he learned fighting in the Winter War to make his way now, hunting when he needs to, and working as a guard, guide, and woodsman as the community requires.