Character Stats: Aasimar Monk 1 / Bard 2
Opal moves to engage. Smite Evil!
GM: Sorry about that. If you are willing to take the above as my first round action, then the second round would be thus. Trip: 1d20 + 6 + 3 ⇒ (3) + 6 + 3 = 12 Attack: 1d20 + 5 + 3 ⇒ (14) + 5 + 3 = 22, Damage: 2d6 + 3 + 2 ⇒ (5, 6) + 3 + 2 = 16
Character Stats: Aasimar Monk 1 / Bard 2
There's a lot of that going around. -Posted with Wayfinder
Character Stats: Aasimar Monk 1 / Bard 2
Diplomacy Aid: 1d20 + 9 ⇒ (16) + 9 = 25 "There should really be a guard posted on this ally. This is the second time I have been assaulted here." -Posted with Wayfinder
Character Stats: Aasimar Monk 1 / Bard 2
Opal concentrates on bringing this thing down. Full Attack Trip: 1d20 + 6 ⇒ (5) + 6 = 11 Attack: 1d20 + 5 ⇒ (18) + 5 = 23, Damage: 1d12 + 3 ⇒ (3) + 3 = 6. Silver
Character Stats: Aasimar Monk 1 / Bard 2
GM:
Shouldn't the second attack be at a +6 instead of +11? No difference here, but it could matter in future rounds. Opal moves forward to enter the fray.
Character Stats: Aasimar Monk 1 / Bard 2
Kn Religion: 1d20 + 4 ⇒ (9) + 4 = 13 Opal considers the VC's words as she sits cross legged on the floor, rolling a pair of glass spheres through her hands. Tian: This would be a most unfortunate incursion. Sealing the Devils away would be my honor, though I am eager for an assignment to fight the Demon horde.
Character Stats: Aasimar Monk 1 / Bard 2
Grab a cold iron and a silver set of brass knuckles. -Posted with Wayfinder
Character Stats: Aasimar Monk 1 / Bard 2
Fort: 1d20 + 2 ⇒ (1) + 2 = 3 Opal lays down to take a nap. Yay for being completely useless! I would be on heal duty, but I'm dreaming of the afterlife at the moment. I wouldn't bother waking me up until I am no longer in a threatened square.
Character Stats: Aasimar Monk 1 / Bard 2
We only need an Acrobatics check if we move at more than half speed, right? I would like to raise a question about the outcome of my previous action then. I took a 5-foot step from the bridge to the shore. That should not have required a check, so I should still be there, right?
Character Stats: Aasimar Monk 1 / Bard 2
Opal moves to the corner of the hut, provoking AoOs from both enemies. Then she sends a burst of color at the beastmen.
Character Stats: Aasimar Monk 1 / Bard 2
You are fine for now, little one. I was talking in generalities earlier. It seems you have not yet been touched. I was also getting my sessions mixed up. Both of the other PBPs I am playing in are also in the forest and they have undead.
Character Stats: Aasimar Monk 1 / Bard 2
We mean you no harm, or your fair home. Something is wrong here in the forest, as I am sure you have noticed. We come to set things right. To stop the rotting infestation that is spreading.
Character Stats: Aasimar Monk 1 / Bard 2
Acid splash damage is only 1, not 2. Fort: 1d20 + 2 ⇒ (18) + 2 = 20 Opal steps out of the swarm, then pulls out a vial and spreads a vile smelling liquid on her breastplate. Vermin Repellant: DC 15 Fort save for the swarm to enter my square.
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