PFS 2013 PbP Gameday - 03-06 Song of the Sea Witch (Inactive)

Game Master Mike Tuholski

A 3-7 PFS scenario played during the PbP Gameday! Melody of the Naval Occultist-maps


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The Exchange

Init +4(+6)|AC19/Touch15/Flatfoot14/CMD 18||HP 21/[28]| Fort:+4 ;Ref:+7 ;Wil+4|Percept +7/Sense Motive +2 Keleshite Human Male Gunslinger (Musket Master) /3 (Favoured Class)

Let him go - that was the price of his information, Badr says.

Sovereign Court

M Half-elf Paladin/Sorcerer/Dragon Disciple 5/1/5 ! HP: 110 | AC:25/3033 (36 vs. dragon) T12 FF25 | CMD 27 | F 12R8 W10 | Init+2 | Perc 5| SM:2
Ackuda wrote:
"We must pay this person a visit when we're done at the temple." Ackuda says.

"Quit saying these things in front of people," Talathel whispers. Turning to the thug he asks, "Answer the lady's questions. What can you tell us of this witch? What of the smuggler's tunnels? I think leaving him tied here suites the agreement. The authorities are fine as long as we do not tarry too long.

I have never tried this brand new armor in the water, and I am not feeling comfortable about trying it know with all this evil about.
To his fellow Pathfinders he asks, "None of you have heard of this SeaWitch either? How about you Gill?"

This last can be done after everyone has had their questions answered and we leave.

The Exchange

Male Human Cleric/Monk 4 - HP: 34/34, - AC*: 19/T: 19/FF: 17 - Perception: +9 F: +7/R: +5/W: +10* - CMB: +5 - CMD: 21, Speed: 30ft, Init: +2

Danyn shakes his head, then turns his attention towards admiring the silver of his kama.


The Flaxseed Pathfinder Lodge

He refuses to tell you anything more about the Sea Witch. The smuggler's tunnels beneath Gilltown are relatively well-known and he will tell you approximately where the Sea Witch's hideout is.

Note: Ollysta is in the markets of Gilltown, not at a temple. That's why Yargos was leading you towards Gilltown.


The Flaxseed Pathfinder Lodge

An assemblage of dilapidated wooden shacks, baked-clay huts, and random tents denotes the neighborhood of Gilltown. The smell of stale water mixed with a hint of long-decayed seafood permeates the air here. Only a handful of people wander the area, the majority of them gillmen, though a smattering of other humanoid races mingle here as well. Most seem to be perusing the small stalls and impromptu markets, haggling with their gillman owners.

Your first order of business in Gilltown should be to find Ollysta Zadrian. Luckily, this is not difficult as the crowd is not particularly large in this section of the city.

When discovered, Ollysta is in the midst of a haggling war with a local gillman merchant attempting to sell her a strange unholy symbol. Ollysta calmly states that she wishes to finish her negotiations before conversing with you.

DC 12 KN (religion):
She is trying to purchase a phylactery of negative channeling. They normally cost 11 000 gp.

The Exchange

Init +4(+6)|AC19/Touch15/Flatfoot14/CMD 18||HP 21/[28]| Fort:+4 ;Ref:+7 ;Wil+4|Percept +7/Sense Motive +2 Keleshite Human Male Gunslinger (Musket Master) /3 (Favoured Class)

Know: Religion 1d20 + 2 ⇒ (12) + 2 = 14

Badr frowns... not knowing what to make of this situation and recognising the object as evil.

Grand Lodge

M Human Witch 5 HP 31/31 | AC 12 (16) T 12 FF 10 | CMD 13 | F +3 R +4 W +5 | Init +11 | Perc +4 | SM +2

Ackuda whistles a jaunty little tune while he waits.

Sovereign Court

M Half-elf Paladin/Sorcerer/Dragon Disciple 5/1/5 ! HP: 110 | AC:25/3033 (36 vs. dragon) T12 FF25 | CMD 27 | F 12R8 W10 | Init+2 | Perc 5| SM:2

Kn rel: 1d20 + 4 ⇒ (4) + 4 = 8
Might we have passed a scroll shop?

The Exchange

Male Human Cleric/Monk 4 - HP: 34/34, - AC*: 19/T: 19/FF: 17 - Perception: +9 F: +7/R: +5/W: +10* - CMB: +5 - CMD: 21, Speed: 30ft, Init: +2

Danyn doesn't know as much about religion as he probably should, so he waits for someone else to make it obvious what's going on.

-Posted with Wayfinder


The Flaxseed Pathfinder Lodge

You're in a market, there's a scroll shop nearby.

Ollysta Zadrian continues arguing with the merchant. You hear the value "1500 platinum" come up frequently. Meanwhile Yargos is bouncing up and down nervously and looking from you to Ollysta, clearly wanting to interrupt and get things moving but feeling inadequate compared to the powerful paladin.

Sovereign Court

M Half-elf Paladin/Sorcerer/Dragon Disciple 5/1/5 ! HP: 110 | AC:25/3033 (36 vs. dragon) T12 FF25 | CMD 27 | F 12R8 W10 | Init+2 | Perc 5| SM:2

"I don't have that kind of money, but perhaps we could offer something to help Ollysta complete her transaction?" Talathel window shops while waiting. I would like to pop in and get a scroll of breath water if they might have one.

The Exchange

Init +4(+6)|AC19/Touch15/Flatfoot14/CMD 18||HP 21/[28]| Fort:+4 ;Ref:+7 ;Wil+4|Percept +7/Sense Motive +2 Keleshite Human Male Gunslinger (Musket Master) /3 (Favoured Class)

My family are made of famous hagglers but this has never been my talent, and the price? - I don't know if she is being taken for a camel ride to a far oasis here or not.


The Flaxseed Pathfinder Lodge

@Talathel: sure, you can find one

@Badr: 1500 platinum = 15 000 gp

"Really, I can't go any lower!" the merchant to Ollysta. The paladin frowns.

"I don't even wish to use it; I just want it off the street and out of the wrong hands. In the name of Iomedae, man, reason with me." Ollysta responds.

"I make no exceptions for Iomedaeans or Sarenites or Pharasmans, my dear. 1500 platinum or I will find a more willing customer."

The Exchange

Init +4(+6)|AC19/Touch15/Flatfoot14/CMD 18||HP 21/[28]| Fort:+4 ;Ref:+7 ;Wil+4|Percept +7/Sense Motive +2 Keleshite Human Male Gunslinger (Musket Master) /3 (Favoured Class)

I meant the 'book' price for the object - have no appraise skill means I am unlikely to be able to say it costs 11,500 normally


The Flaxseed Pathfinder Lodge

That's what the KN (religion) check was for earlier; that's why I included the price in the spoiler. Your character knows how much it really costs.

Sovereign Court

M Half-elf Paladin/Sorcerer/Dragon Disciple 5/1/5 ! HP: 110 | AC:25/3033 (36 vs. dragon) T12 FF25 | CMD 27 | F 12R8 W10 | Init+2 | Perc 5| SM:2

Anyone else need something from in there? Talathel asks pointing to the shop. When he returns he asks. "Still haggling? What do we know of the object or why one of Iomadae's is so eager to get her hands on it?"

Grand Lodge

M Human Witch 5 HP 31/31 | AC 12 (16) T 12 FF 10 | CMD 13 | F +3 R +4 W +5 | Init +11 | Perc +4 | SM +2

Badr was the only one who made the Knowledge check. He knows the real price and if the man is offering a fair value. *pokes badr*

Silver Crusade

Character Stats:
  • 27 HP
  • AC 18 (T 12 : FF 16)
  • Fort +11: Ref +8: Will +10
  • Initiative +2
  • Perception +6
  • Sense Motive +4
  • Aasimar Monk 1 / Bard 2

    Opal observes the haggling in front of her. A tradition she did not grow up with.

    Sovereign Court

    M Half-elf Paladin/Sorcerer/Dragon Disciple 5/1/5 ! HP: 110 | AC:25/3033 (36 vs. dragon) T12 FF25 | CMD 27 | F 12R8 W10 | Init+2 | Perc 5| SM:2

    Talathel considers waving the blades in front of the haggling pair. Using magic in this sort of exchange is not considered fair play. "Is it?". The half-elf lets out an audible 'hmmmm' then concentrates on the merchant. If he is evil... I will consider it. Certainly the longer we delay the more likely we are to see devils walk among us.
    Detect evil on the haggling pair.


    The Flaxseed Pathfinder Lodge

    Talathel:
    The merchant is not evil.

    Sorry, but I don't want to push forward; depending on how you handle this situation could change things.

    The Exchange

    Init +4(+6)|AC19/Touch15/Flatfoot14/CMD 18||HP 21/[28]| Fort:+4 ;Ref:+7 ;Wil+4|Percept +7/Sense Motive +2 Keleshite Human Male Gunslinger (Musket Master) /3 (Favoured Class)

    Didn't know that meant the true price - just throught I recognised the object

    Forgive me Master Merchant and Mistress Customer but... while I understand that supply and demand govern trades one to another, this item, an item of negative energy enhancement if my eyes do not deceive me... is something that would sell at 11 and 12 thousands rather than the rather high fifteen that is being offered


    The Flaxseed Pathfinder Lodge

    The merchant looks a bit taken aback at first when Badr speaks up but he eventually relents and admits that that is the true market price of the item. Ollysta Zadrian thanks him for finally being reasonable and counts out the money to buy the item. Having completed her business, she turns to the party.

    "What is it that I may help you with?"

    Congratulations! Helping Ollysta was the secondary success condition and gains you your second PP!

    The Exchange

    Male Human Cleric/Monk 4 - HP: 34/34, - AC*: 19/T: 19/FF: 17 - Perception: +9 F: +7/R: +5/W: +10* - CMB: +5 - CMD: 21, Speed: 30ft, Init: +2

    Oh good! Thanks Badr.

    -Posted with Wayfinder

    Sovereign Court

    M Half-elf Paladin/Sorcerer/Dragon Disciple 5/1/5 ! HP: 110 | AC:25/3033 (36 vs. dragon) T12 FF25 | CMD 27 | F 12R8 W10 | Init+2 | Perc 5| SM:2

    :)
    Talathel bows to the paladin then lets Yargos explain the situation. He watches the crowd, trying to keep random ears from hearing of the threat.
    Yargos or anyone else who wants to?


    The Flaxseed Pathfinder Lodge

    Yargos updates Ollysta on the happenings. The Silver Crusade’s founder and leader is disappointed in Yargos’s recklessness, but is more disturbed at the fact that she did not receive a copy of the Celestial Song as Yargos expected. Ollysta goes on to confirm that she does have knowledge of the twin books, and that the only way to reseal the Infernal Incantation is to reunite it with the Celestial Song, pushing the covers of both tomes against one another.

    The gillman merchant tells the party that he saw the cultists and Nicola using one of the Gilltown tunnels. The merchant offers you a map of the specific tunnel network used by the cultists for a modest price of 5 gp.

    Ollysta offers to safeguard Yargos Gill while you track down the thieves.

    The Exchange

    Male Human Cleric/Monk 4 - HP: 34/34, - AC*: 19/T: 19/FF: 17 - Perception: +9 F: +7/R: +5/W: +10* - CMB: +5 - CMD: 21, Speed: 30ft, Init: +2

    Danyn nods, agreeing with this plan.

    -Posted with Wayfinder

    Grand Lodge

    Tengu Magus (Bladebound) 3 | HP: 21/21 | AC: 18/13/15 | Fort: +4 | Ref: +5 | Will: +4 | Init: +4 | Perc: +11 | CMB: +3 | CMD: 17 | Black Blade: +5; 1d8+4| Comp. Longbow: +6; 1d8+2|

    Karasu bobs his head slowly, reviewing the merchant's map. "Karasu can scout ahead in the tunnels."

    Grand Lodge

    M Human Witch 5 HP 31/31 | AC 12 (16) T 12 FF 10 | CMD 13 | F +3 R +4 W +5 | Init +11 | Perc +4 | SM +2

    Ackuda draws dice from his pocket and crouches down on the ground. He rolls them and then scoops them up afterwards, standing "I am happy to pay for this map. Unless any of you can lead us there without any trouble." Ackuda says.

    Sovereign Court

    M Half-elf Paladin/Sorcerer/Dragon Disciple 5/1/5 ! HP: 110 | AC:25/3033 (36 vs. dragon) T12 FF25 | CMD 27 | F 12R8 W10 | Init+2 | Perc 5| SM:2

    Talathel turns to the merchant and counts out ten gold.
    "What more can you tell us of these tunnels or the theives using them? Do you know anything about the Seawitch? Perhaps we should show him the dagger taken from the alley?" he asks his companions.
    diplomacy: 1d20 + 7 ⇒ (20) + 7 = 27 (If needed)

    The Exchange

    Init +4(+6)|AC19/Touch15/Flatfoot14/CMD 18||HP 21/[28]| Fort:+4 ;Ref:+7 ;Wil+4|Percept +7/Sense Motive +2 Keleshite Human Male Gunslinger (Musket Master) /3 (Favoured Class)

    Did we not just save Lady Ollysta many hundreds? Can she not afford to pay for this map?

    The Exchange

    Male Human Cleric/Monk 4 - HP: 34/34, - AC*: 19/T: 19/FF: 17 - Perception: +9 F: +7/R: +5/W: +10* - CMB: +5 - CMD: 21, Speed: 30ft, Init: +2

    Danyn frowns at Badr. Perhaps because of his poor manners, but more likely for something altogether unrelated.

    -Posted with Wayfinder

    Grand Lodge

    Tengu Magus (Bladebound) 3 | HP: 21/21 | AC: 18/13/15 | Fort: +4 | Ref: +5 | Will: +4 | Init: +4 | Perc: +11 | CMB: +3 | CMD: 17 | Black Blade: +5; 1d8+4| Comp. Longbow: +6; 1d8+2|

    Karasu give the merchant 5gp and takes the map.


    The Flaxseed Pathfinder Lodge

    The merchant will happily accept the gold. "I'm sorry, I don't know who they worked for or who this Sea Witch is. All I saw was the men going down into the Gilltown tunnels. The map should be able to get you there."

    The party works their way through the mostly abandoned gillman smuggling tunnels in order to retrieve the Celestial Song from the thieves following the unknown Sea Witch before its sister book the Infernal Incantations explodes in nastiness and evil.

    Following the map, the party is able, after some time, to discover the cavernous headquarters of the Sea Witch's operation. As you approach close to the Sea Witch's home, you begin to hear the distant sounds of angelic chanting. The chanting becomes far more audible as you near, beginning to interrupt even simple conversations due to the echoing noise. Although the words are Celestial, no one can make out the sounds as the words are lost among the cacophony of voices.

    The tunnels eventually open to a vast chamber of crudely cut stone that extends upward sixty feet to a large, cavernous ceiling littered with moss-covered pipes. Eight tunnels exit the chamber, four on each side of the room. With the exception of the two southernmost exits, slabs of solid granite block the tunnels several feet down the halls. In the center of each of these six granite slabs is a crude, rusted chain extending into a hole. A set of great stairs begins at the halfway point of the room, ascending upward to a sealed metal door. Inexplicably, the stairs begin at a height of thirty feet off the ground, their base made of the cut stone that fills the room.

    The eight tunnels connected to this chamber along the south wall are labelled 1-8. Tunnels 1-3 and 6-8 are blocked by solid granite barriers. (You emerged from either tunnel 4 or 5.) In the center of each barrier, a length of chain hangs from a small hole. DC 7 Str to pull one of the chains.

    if anyone speaks Azlanti or with a DC 15 Int or Linguistics check:
    You recognize symbols scratched onto the barriers as ancient Azlanti numbers. They are:

    On tunnel #1: "5"
    On tunnel #2: "20"
    On tunnel #3: "12"
    On tunnel #6: "4"
    On tunnel #7: "6"
    On tunnel #8: "3"

    The effects of the Celestial Song in this room make all other sounds inaudible. You must shout to communicate and only a DC 10 Perception check allows you to hear what your companions have said.

    Grand Lodge

    Tengu Magus (Bladebound) 3 | HP: 21/21 | AC: 18/13/15 | Fort: +4 | Ref: +5 | Will: +4 | Init: +4 | Perc: +11 | CMB: +3 | CMD: 17 | Black Blade: +5; 1d8+4| Comp. Longbow: +6; 1d8+2|

    Int Check: 1d20 + 3 ⇒ (2) + 3 = 5

    Karasu looks around the chamber, his head twitching suddenly from side to side as he focuses on various parts. He holds up 6 fingers, pointing at the slab in front of Opa and shrugs.

    Grand Lodge

    M Human Witch 5 HP 31/31 | AC 12 (16) T 12 FF 10 | CMD 13 | F +3 R +4 W +5 | Init +11 | Perc +4 | SM +2

    Linguistics 1d20 + 7 ⇒ (17) + 7 = 24

    Ackuda considers the labels and then nods. "They are numbers.

    On tunnel #1: "5"
    On tunnel #2: "20"
    On tunnel #3: "12"
    On tunnel #6: "4"
    On tunnel #7: "6"
    On tunnel #8: "3"

    "Some sort of puzzle? My my." he says with a grin. He crouches down for a moment, rattling his dice in his hand. He then looks up and with a smirk, repeats what he said in a shout, and if the others still can't hear him, he points at the first door and holds up five fingers, the second and counts out twenty on his fingers, and so on.

    Sovereign Court

    M Half-elf Paladin/Sorcerer/Dragon Disciple 5/1/5 ! HP: 110 | AC:25/3033 (36 vs. dragon) T12 FF25 | CMD 27 | F 12R8 W10 | Init+2 | Perc 5| SM:2

    Int: 1d20 ⇒ 3
    perc Ackuda: 1d20 + 1 ⇒ (5) + 1 = 6
    Giving up he digs into his dungeoneering pack and hands the man a piece of chalk and gestures at the doors. Then he consults the map and sees if it gives any indication of where the stairs might lead.
    Can anything be seen through the holes in the slabs?


    The Flaxseed Pathfinder Lodge

    They're not really holes that lead anywhere, the chain just comes out of the rock.

    Sovereign Court

    M Half-elf Paladin/Sorcerer/Dragon Disciple 5/1/5 ! HP: 110 | AC:25/3033 (36 vs. dragon) T12 FF25 | CMD 27 | F 12R8 W10 | Init+2 | Perc 5| SM:2

    [ooc]gotcha :)[ooc]

    The Exchange

    Init +4(+6)|AC19/Touch15/Flatfoot14/CMD 18||HP 21/[28]| Fort:+4 ;Ref:+7 ;Wil+4|Percept +7/Sense Motive +2 Keleshite Human Male Gunslinger (Musket Master) /3 (Favoured Class)

    Badr jerks on the '4', in tunnel 6 reasoning that if monsters are released or balls of fire set free, "four" is a possibly survivable number.

    Take 10 on Str check

    The Exchange

    Male Human Cleric/Monk 4 - HP: 34/34, - AC*: 19/T: 19/FF: 17 - Perception: +9 F: +7/R: +5/W: +10* - CMB: +5 - CMD: 21, Speed: 30ft, Init: +2

    Danyn stands behind and prepares to engage enemies, hoping against fireballs.

    -Posted with Wayfinder


    The Flaxseed Pathfinder Lodge

    Badr jerks on the chain on tunnel number 6. First, the granite slab from
    which the chain hangs rotates 45 degrees, releasing a torrent of water from behind into the chamber. At the same instant, two identical slabs slide from the ceiling at the entrances to tunnels 4 and 5. The water flows into the antechamber for three rounds before the stone slab rotates back to its original position, locking the water in the room.

    The water is about 4 feet deep.

    As a reminder, the platform is 30' above the floor.

    Grand Lodge

    Tengu Magus (Bladebound) 3 | HP: 21/21 | AC: 18/13/15 | Fort: +4 | Ref: +5 | Will: +4 | Init: +4 | Perc: +11 | CMB: +3 | CMD: 17 | Black Blade: +5; 1d8+4| Comp. Longbow: +6; 1d8+2|

    Karasu pulls #7 and then #2.


    The Flaxseed Pathfinder Lodge

    Karasu pulls on two more chains and the water level continues to rise. The part treads water for a few seconds before the water level reaches the top of the platform. Climbing onto the platform, they find that the door is open and they can see into the chamber beyond.

    Crudely carved stonework expands into a dank circular chamber. Twin torches on both the eastern and western ends of the cavern illuminate a large stone slab that resides in the northern portion of the chamber. Littering the area around the slab are all manner of strange offerings, ranging from chipped skulls, ancient coins, strange pearls, crude tools, and broken pieces of art. Among all the treasures on the makeshift altar, the largest item appears to be an open tome of the most immaculate bone-white shade. From the tome comes an ear-shattering hymn—a chorus which sings the most beautiful of melodies.

    Standing in the room in the midst of completing the Celestial Song ritual is a man with eight octopoid limbs in place of legs, the self-proclaimed Sea Witch.

    gm rolls:

    Na-Kraka: 1d20 + 4 ⇒ (8) + 4 = 12
    Karasu: 1d20 + 3 ⇒ (17) + 3 = 20
    Danyn: 1d20 + 2 ⇒ (7) + 2 = 9
    Badr: 1d20 + 4 ⇒ (19) + 4 = 23
    Talathel: 1d20 + 2 ⇒ (17) + 2 = 19
    Ackuda: 1d20 + 11 ⇒ (19) + 11 = 30
    Opal: 1d20 + 2 ⇒ (16) + 2 = 18

    Initiative:

    1. Ackuda, Badr, Karasu, Talathel, and Opal
    2. Na-Kraka, the Sea Witch
    3. Danyn

    Ackuda, Badr, Karasu, Talathel, and Opal are up!


    The Flaxseed Pathfinder Lodge

    DC 15 KN (nature):
    He is a cecaelia, an aquatic monstrous humanoid. His tentacles have 10' reach and while underwater can eject an ink cloud.

    DC 20 KN (nature):
    As a swift action while swimming and not grapping or being grappled a cecaelia can spread out its tentacles to form a sensory net, essentially granting it blindsight for 10 feet.

    Grand Lodge

    Tengu Magus (Bladebound) 3 | HP: 21/21 | AC: 18/13/15 | Fort: +4 | Ref: +5 | Will: +4 | Init: +4 | Perc: +11 | CMB: +3 | CMD: 17 | Black Blade: +5; 1d8+4| Comp. Longbow: +6; 1d8+2|

    Karasu draws his katana in a swift motion and charges across the room at the creature, shouting a war cry as he does (which is probably inaudible).

    Swift action, arcane pool for +1 enchantment bonus. Free action, black blade strike for +1 damage. Full round, charge.

    Power attack: 1d20 + 7 ⇒ (20) + 7 = 27
    Damage: 1d8 + 9 ⇒ (2) + 9 = 11

    Confirm: 1d20 + 7 ⇒ (8) + 7 = 15
    Damage: 1d8 + 9 ⇒ (7) + 9 = 16

    Sovereign Court

    M Half-elf Paladin/Sorcerer/Dragon Disciple 5/1/5 ! HP: 110 | AC:25/3033 (36 vs. dragon) T12 FF25 | CMD 27 | F 12R8 W10 | Init+2 | Perc 5| SM:2

    spellcraft: 1d20 + 6 ⇒ (9) + 6 = 15Is the casting arcane? arcane vendetta Also, no KN (nature).
    "Are you sure this witch needs to die?"
    Talathel casts a defensive spell while trying to determine if someone summoning the celestial is truly villainous.
    move: detect evil, standard: cast shield
    spell failure: 1d100 ⇒ 15. EDIT: fizzle


    The Flaxseed Pathfinder Lodge

    Sorry, I forgot this part: The chant of the Celestial Song is near-deafening within the chamber. PCs must make a DC 15 Perception check to understand what others are saying (including other PCs), and spellcasters casting spells with verbal components have a 10% spell failure chance. These penalties apply to all those within the room for as long as the Celestial Song remains open. PCs may interrupt the effect (and the ritual) by closing the tome. Closing the book is a move action that provokes attacks of opportunity.

    Karasu runs into the room and sinks his katana deep into the sea witch's flesh. Talathel tries to cast a spell but gets caught on his armor.

    Celestial Song is beyond your spell knowledge (and he's not really casting it, it's a ritual that will continue even while he fights).

    Initiative:

    1. Ackuda, Badr, Karasu, Talathel, and Opal
    2. Na-Kraka, the Sea Witch
    3. Danyn

    Na-Kraka: 27 dmg

    Ackuda, Badr, and Opal are up!

    The Exchange

    Init +4(+6)|AC19/Touch15/Flatfoot14/CMD 18||HP 21/[28]| Fort:+4 ;Ref:+7 ;Wil+4|Percept +7/Sense Motive +2 Keleshite Human Male Gunslinger (Musket Master) /3 (Favoured Class)

    i hadn't a chance to post so please take as read once water started to enter the room I put my musket in my waterproof bag.

    Badr takes a 5ft step to the side and unpacks his musket.

    Grand Lodge

    M Human Witch 5 HP 31/31 | AC 12 (16) T 12 FF 10 | CMD 13 | F +3 R +4 W +5 | Init +11 | Perc +4 | SM +2

    Knowledge: Nature 1d20 + 10 ⇒ (7) + 10 = 17

    "Watch out! His tentacles can reach as far as ten feet!" Ackuda shouts out to his allies as he steps up the stairs and tries to cast a spell.

    1d100 ⇒ 69 Ear-Piercing Scream, Target takes 1d6 ⇒ 1 damage and is Dazed for 1 round, Fort DC 16 for half damage and negates the Daze.


    The Flaxseed Pathfinder Lodge

    Badr steps back and pulls his gun from a giant zip-lock bag. Ackuda shouts at the octopoid man.

    Fort: 1d20 + 4 ⇒ (16) + 4 = 20

    Initiative:

    1. Ackuda, Badr, Karasu, Talathel, and Opal
    2. Na-Kraka, the Sea Witch
    3. Danyn

    Na-Kraka: 28 dmg

    Opal is up!

    Haven't heard from Opal in a while; hope she's still around. Will move on tonight or tomorrow morning if she doesn't post.

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