Quest
When you dedicate yourself to a mission through prayer and ritual cleansing, state what you set out to do:
• Slay X, a great blight on the land.
• Defend X from the iniquities that beset them.
• Discover the truth of X.
Then choose up to two boons:
• An unwavering sense of direction to X.
• Invulnerability to X (edged weapons, fire, enchantment, etc.)
• A mark of divine authority.
• Senses that pierce lies.
• A voice that transcends language.
• Freedom from hunger, thirst, and sleep.
The GM will then tell you what vow orvows is required of you to maintain your blessing:
• Honor (forbidden: cowardly tactics and tricks)
• Temperance (forbidden: gluttony in food, drink, and pleasure of the flesh)
• Piety (required: observance of daily holy services)
• Valor (forbidden: suffering an evil creature to live)
• Truth (forbidden: lies)
• Hospitality (required: comfort to those in need, no matter who they are)
I Am The Law
When you give an NPC an order based on your divine authority, roll+Cha. • On a 7+, they choose one:
• Do what you say.
• Back away cautiously, then flee.
• Attack you.
On a 10+, you also take +1 forward against them. On a miss, they do as they please and you take -1 forward against them.
Lay On Hands (CHA)
When you touch someone, skin to skin, and pray for their well-being, roll+CHA. On a 10+ you heal 1d8 damage or remove one disease. • On a 7–9, they are healed, but the damage or disease is transferred to you.
Armored
You ignore the clumsy tag on armor you wear.