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In general, No. PC 'social' skills to influence attitude (Diplomacy/Intimidate) won't work the same on PCs as NPCs.
The game is all about agency. The freedom of character choice. Trying to force a PC with a skill check runs directly counter to that, just like casting Charm Person on them would.
Ultimately, it's up to your players to sort out (with your input) how inter-party use of social skills will work.
At most tables (mine included) they're NPC only, and if you want your character to convince another PC to (not) do something, then it's up to you to convince them.
Interestingly, there's an interesting alternative take on Diplomacy that functions a lot more realistically (at the expense of some simplicity) written by
Rich Burlew