The Fifth Archdaemon

Omagatoki's page

No posts. Organized Play character for Shooting Star.



Shadow Lodge 1/5

Hi, I'm Shooting Star and I'm an ALTaholic.

I have so many PFS characters and I love them all equally. How do I choose who to play? Just made my -9 last night and I'm eager to try him out but I feel bad shelving all my other beloved characters.

Who else has his problem and how do you choose?

Liberty's Edge

If See Invisibility sla meets the prerequisite for arcane strike, would this work?

Harrow
Garuda-blooded aasimar (plumekith) warpriest of Shelyn 5 (Pathfinder RPG Advanced Class Guide 60, Pathfinder RPG Advanced Race Guide 84)
NG Medium outsider (native)
Init +4; Senses darkvision 60 ft.; Perception +3
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Defense
--------------------
AC 14, touch 14, flat-footed 10 (+4 Dex)
hp 33 (5d8+5)
Fort +5, Ref +5, Will +7
Resist acid 5, cold 5, electricity 5
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Offense
--------------------
Speed 30 ft.
Ranged mwk cold iron dart +9 (1d8+2)
Special Attacks blessings 5/day, channel positive energy 2/day (DC 15, 2d6), fervor 5/day (2d6), sacred weapon (+1 1d8, 5 rounds/day)
Spell-Like Abilities (CL 5th; concentration +4)
1/day—see invisibility
Warpriest Spells Prepared (CL 5th; concentration +8)
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Statistics
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Str 14, Dex 19, Con 12, Int 10, Wis 16, Cha 8
Base Atk +3; CMB +5; CMD 19
Feats Arcane Strike, Deadly Dealer, Point-blank Shot, Precise Strike[APG], Weapon Focus (dart)
Traits child of the streets
Skills Acrobatics +6, Fly +6, Sleight of Hand +13; Racial Modifiers +2 Acrobatics, +2 Fly
Languages Celestial, Common
SQ blessings (air: soaring assault, zephyr's gift, good: battle companion, holy strike)
Other Gear mwk cold iron dart, 150 gp
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Special Abilities
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Arcane Strike As a swift action, add +1 damage, +1 per 5 caster levels and your weapons are treated as magic for the purpose of overcoming damage reduction.
Blessings (5/day) (Su) Pool of power used to activate Blessing abilities.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Deadly Dealer Arcane Strike: throw cards as if they were darts. Card destroyed when thrown.
Energy Resistance, Acid (5) You have the specified Energy Resistance against Acid attacks.
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Fervor (2d6, 5/day) (Su) Standard action, touch channels positive/negative energy to heal or harm. Swift to cast spell on self.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Strike +1d6 precision damage for melee attacks if you and an ally with this feat flank the same target.
Sacred Weapon +1 (5 rounds/day) (Su) As a swift action, grant weapon enhancement bonus or certain powers.
Warpriest Channel Positive Energy 2d6 (2/day, DC 15) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.

Shadow Lodge 1/5

Hi all,

Can an evergreen mod like PFS 6-10: The Wounded Wisp be played with the same character twice for credit? Or just multiple characters but never the same one twice for credit?

Thanks!

Shadow Lodge 1/5

I just saw that there is PFS at SDCC: http://comiccon2014.sched.org/type/6%3A+games/pathfinder#.U80bVUB30no

Does anyone know if there is an adventure schedule up anywhere?

Thanks!

Shadow Lodge

I'm trying to work on a character design based around an Idyllkin who Flurry of Blows with his katana. Monk and Cleric (Crusader) make the build happen and bring it online at level 3. I thought Sohei might make his AC a bit better since his dex and wisdom aren't too high. This would allow him to nab a mithril breastplate somewhere in his future.

I'm struggling between going 'all in' with an 18 Str or being a bit more rounded.

How does this look as a character whose primary role will be as a damage dealer?

Agathion-Blooded Aasimar (Idyllkin)

Deity: Shizuru (Favored Weapon Katana)

20 point buy

AC: 17 (+4 Chain shirt, +2 Dex, +1 Dodge)

Monk (Sohei) 1: Toughness, Dodge
Monk (Sohei) 2: Deflect Arrows,
Cleric (Crusader)3: Weapon Focus (Katana), Crusader's Flurry

Str: 18
Dex: 14
Con: 12
Int: 10
Wis: 12
Cha: 9

or

Str: 17
Dex: 14
Con: 14
Int: 12
Wis: 12
Cha: 9

Shadow Lodge 1/5

Agathion-Blooded (Idyllkin) possess bestial aspects. Is there any limit to this as long as there is no mechanical benefit? I purchased a pretty rad rabbit samurai miniature at a local convention and thought it would make a cool PC (Very Usagi Yojimbo).

Description of Idyllkin:
Idyllkin often possess bestial qualities such as dragon scales, fish scales, fur, manes, or talons. Slit pupils, pronounced canines, and furry ears are all common indicators of an aasimar’s agathion background. Just as agathions take on different traits depending on their animal aspect, so too do idyllkin. Descendants of avorals often possess feathery hair and enjoy wide-open areas such as plains, while the progeny of leonals are aggressive and often have sharp, clawlike fingernails.

From http://paizo.com/PRD/additionalMonsters/agathion.html

About the different types of Agathion:
The following pages describe only a few of the best-known kinds of agathions, but other types exist, corresponding to other conventional animals (bears, dinosaurs, fish, wolves, and so on), with a few having shapes that resemble insects (particularly beetles, butterflies, and mantises); a handful resemble stranger creatures (such as basilisks and owlbears) or unique “animals” native to extreme environments on distant worlds.

Shadow Lodge

1 person marked this as FAQ candidate.

Can you take 2 archetypes if the only overlap in the chart is optional?

For example could you be a Sin Eater Kinslayer inquisitor?

Shadow Lodge

What do you think?

Unsure on Faction. Leaning to Silver Goody goodies.
Spells and traits were difficult.

Agathion-Blooded Aasimar (Idyllkin) Sorcerer (Wildblooded) 1

Character Sheet:

Agathion-Blooded Aasimar (Idyllkin) Sorcerer (Wildblooded) 1
NG Medium outsider (native)
Init +2; Senses darkvision 60 ft.; Perception +0
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Defense
--------------------
AC 12, touch 12, flat-footed 10 (+2 Dex)
hp 9 (1d6+3)
Fort +3, Ref +2, Will +2
Resist acid 5, cold 5, electricity 5
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Offense
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Speed 30 ft.
Melee sickle -1 (1d6-1/×2)
Ranged light crossbow +2 (1d8/19-20/×2)
Spell-Like Abilities
1/day—summon nature's ally ii
Sorcerer (Wildblooded) Spells Known (CL 1st; concentration +5):
1st (4/day)—magic missile, mage armor
0 (at will)—acid splash, detect magic, read magic, light
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Statistics
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Str 8, Dex 14, Con 16, Int 12, Wis 10, Cha 18
Base Atk +0; CMB -1; CMD 11
Feats Boon Companion, Eschew Materials
Traits havoc of the society, savannah child
Skills Handle Animal +11, Knowledge (arcana) +5, Spellcraft +5, Survival +2, Use Magic Device +8; Racial Modifiers +2 Handle Animal, +2 Survival
Languages Celestial, Common, Sylvan
SQ mutated bloodlines (sylvan)
Combat Gear Acid; Other Gear Crossbow bolts (10), Light crossbow, Sickle, Backpack (empty), Backpack (empty), Feed (per day) (3), Flint and steel, Signal whistle, Torch (5), Trail rations (2), Waterskin, 89 GP, 10 SP
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Special Abilities
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Animal Companion Link (Ex) You have a link with your Animal Companion.
Boon Companion (Animal Companion) +4 levels to calc familiar/animal comp abilities (max of your HD).
Darkvision (60 feet) You can see in the dark (black and white vision only).
Energy Resistance, Acid (5) You have the specified Energy Resistance against Acid attacks.
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Havoc of the Society Whenever you cast a spell that deals damage, you gain a +1 trait bonus to the total damage dealt.
Share Spells with Companion (Ex) Can cast spells with a target of "you" on animal companion, as touch spells.
Sylvan Your magic shows a kinship to that of the beast-talkers and shapechanger fey.

Animal Companion - Roc
Ooof. 7hps. Maybe Toughness at 1st level? Can a Roc wear barding?

Animal Companion - Roc:

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Spirit
Roc
NG Medium animal
Init +4; Senses low-light vision; Perception +5
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Defense
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AC 19, touch 14, flat-footed 15 (+4 Dex, +5 natural)
hp 7 (-2)
Fort +2, Ref +7, Will +1
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Offense
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Speed 20 ft., fly 80 ft. (average)
Melee bite +5 (1d6+1/×2) and
2 talons +5 (1d4+1/×2)
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Statistics
--------------------
Str 12, Dex 19, Con 9, Int 2, Wis 13, Cha 11
Base Atk +1; CMB +2; CMD 16
Feats Weapon Finesse
Tricks Attack [Trick], Attack [Trick], Attack Any Target [Trick], Come [Trick], Defend [Trick], Down [Trick], Heel [Trick], Seek [Trick]
Skills Fly +8, Perception +5
SQ attack, attack any target, come, defend, down, heel, seek
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Special Abilities
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Attack [Trick] The animal will attack on command.
Attack Any Target [Trick] The animal will attack any creature on command.
Come [Trick] The animal will come to you on command.
Defend [Trick] The animal will defend you.
Down [Trick] The animal will break off combat on command.
Flight (80 feet, Average) You can fly!
Heel [Trick] The animal will follow you.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Seek [Trick] The animal moves into an area and looks around for anything that is obviously alive or animate.

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Shadow Lodge 1/5

1 person marked this as a favorite.

FAQ spoiler:
Can an Arcane Bonded Item be upgraded?

A character with the arcane bond class feature may create a bond with any item he owns, either magical or mundane, as long as the item falls within the categories permitted by the arcane bond ability (the cost for bonding with a new item still applies). If a caster later wishes to upgrade an existing bonded item, he may do so for the cost (not price) of the final item as listed in the item's statblock.

For items which can be enhanced incrementally (such as weapons or a ring of protection), the caster must meet all prerequisites for the item as outlined in the item crafting rules. For example, a nonmagical bonded dagger can be enchanted to a +1 dagger for 1,000 gp instead of the normal 2,000 gp, but the caster must be at least 5th level (a prerequisite for the Craft Magic Arms and Armor feat). To upgrade the item further to a +2 dagger, the caster must have a caster level of 6 or higher (three times the item's enhancement bonus).

A bonded item that is enhanced must still conform to all the campaign rules for access to and upgrading of magical items. The final and total price of the item (not the cost) is used on the Fame chart to determine whether a caster can apply such an enhancement to a bonded item.

Am I correct in reading:

1. To upgrade the MW dagger to +1 the caster must be at least 5th level - So you can't upgrade your dagger until level 5? That's a long time to wait for a + 1 weapon if I'm reading this right. +1 weapons are always available to PFS characters and even if that weren't true the Fame 13 cost requirement would be met by about lvl 3.

Also:
2. The upgrade discount. I see threads mentioning a 1 time "first-only" cost discount but I can't find anything anywhere that states this rule.

Thanks!

Shadow Lodge

I'll be playing PFS all weekend at Totalcon in Boston Next week. I planned this character up to level 4 so I wouldn't have to make quick decisions before games. http://paizo.com/people/ShootingStar

I choose Tiefling/Rakshasa-Spawn because I thought it would be pretty cool to have bestial features for the Egyptian feel. Anyone see any flavor issues with what what I chose? All suggestions are welcome!

Shadow Lodge 1/5

I searched but couldn't find the answer anywhere. Appreciate the source if anyone has it on hand.

Shadow Lodge 1/5

Archon-Blooded Aasimar get the Continual Flame SLA/1 day. If I use this on another player's item... do they get to keep it?

Shadow Lodge

Hi all, I have some Spellslinger questions for you if you don't mind!

1. Can the Spellslinger use the 2handed gun without interfering with casting or is this still up in the air? Id like to make one for PFS but if musket will be an issue I'll stick with pistol.
2. Mage bullets. Does this apply to spells cast through the gun as well?
3. When you cast a spell through the gun does it need to be loaded or is that just a focus?

Thanks!

Shadow Lodge

Hi all! Going to give PFS a whirl tonight for the first time.

http://combatadvantage.com/wp-content/uploads/2013/01/PFS-aasimar_witch.pdf

^ I whipped this up. I know its a bit non-standard. My thought was.

Combat: Heal, Sleep hex when not healing.
Non-Combat: Have a bunch of useful social abilities.

He is an Aasimar with a cute bird guys... you cant trust him!

Suggestions?