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![]() If See Invisibility sla meets the prerequisite for arcane strike, would this work? Harrow
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![]() I'm trying to work on a character design based around an Idyllkin who Flurry of Blows with his katana. Monk and Cleric (Crusader) make the build happen and bring it online at level 3. I thought Sohei might make his AC a bit better since his dex and wisdom aren't too high. This would allow him to nab a mithril breastplate somewhere in his future. I'm struggling between going 'all in' with an 18 Str or being a bit more rounded. How does this look as a character whose primary role will be as a damage dealer? Agathion-Blooded Aasimar (Idyllkin) Deity: Shizuru (Favored Weapon Katana) 20 point buy AC: 17 (+4 Chain shirt, +2 Dex, +1 Dodge) Monk (Sohei) 1: Toughness, Dodge
Str: 18
or Str: 17
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![]() Agathion-Blooded (Idyllkin) possess bestial aspects. Is there any limit to this as long as there is no mechanical benefit? I purchased a pretty rad rabbit samurai miniature at a local convention and thought it would make a cool PC (Very Usagi Yojimbo). Description of Idyllkin:
Idyllkin often possess bestial qualities such as dragon scales, fish scales, fur, manes, or talons. Slit pupils, pronounced canines, and furry ears are all common indicators of an aasimar’s agathion background. Just as agathions take on different traits depending on their animal aspect, so too do idyllkin. Descendants of avorals often possess feathery hair and enjoy wide-open areas such as plains, while the progeny of leonals are aggressive and often have sharp, clawlike fingernails. From http://paizo.com/PRD/additionalMonsters/agathion.html About the different types of Agathion: The following pages describe only a few of the best-known kinds of agathions, but other types exist, corresponding to other conventional animals (bears, dinosaurs, fish, wolves, and so on), with a few having shapes that resemble insects (particularly beetles, butterflies, and mantises); a handful resemble stranger creatures (such as basilisks and owlbears) or unique “animals” native to extreme environments on distant worlds. ![]()
![]() Can you take 2 archetypes if the only overlap in the chart is optional? For example could you be a Sin Eater Kinslayer inquisitor? ![]()
![]() What do you think? Unsure on Faction. Leaning to Silver Goody goodies.
Agathion-Blooded Aasimar (Idyllkin) Sorcerer (Wildblooded) 1
Character Sheet:
Agathion-Blooded Aasimar (Idyllkin) Sorcerer (Wildblooded) 1 NG Medium outsider (native) Init +2; Senses darkvision 60 ft.; Perception +0 -------------------- Defense -------------------- AC 12, touch 12, flat-footed 10 (+2 Dex) hp 9 (1d6+3) Fort +3, Ref +2, Will +2 Resist acid 5, cold 5, electricity 5 -------------------- Offense -------------------- Speed 30 ft. Melee sickle -1 (1d6-1/×2) Ranged light crossbow +2 (1d8/19-20/×2) Spell-Like Abilities 1/day—summon nature's ally ii Sorcerer (Wildblooded) Spells Known (CL 1st; concentration +5): 1st (4/day)—magic missile, mage armor 0 (at will)—acid splash, detect magic, read magic, light -------------------- Statistics -------------------- Str 8, Dex 14, Con 16, Int 12, Wis 10, Cha 18 Base Atk +0; CMB -1; CMD 11 Feats Boon Companion, Eschew Materials Traits havoc of the society, savannah child Skills Handle Animal +11, Knowledge (arcana) +5, Spellcraft +5, Survival +2, Use Magic Device +8; Racial Modifiers +2 Handle Animal, +2 Survival Languages Celestial, Common, Sylvan SQ mutated bloodlines (sylvan) Combat Gear Acid; Other Gear Crossbow bolts (10), Light crossbow, Sickle, Backpack (empty), Backpack (empty), Feed (per day) (3), Flint and steel, Signal whistle, Torch (5), Trail rations (2), Waterskin, 89 GP, 10 SP -------------------- Special Abilities -------------------- Animal Companion Link (Ex) You have a link with your Animal Companion. Boon Companion (Animal Companion) +4 levels to calc familiar/animal comp abilities (max of your HD). Darkvision (60 feet) You can see in the dark (black and white vision only). Energy Resistance, Acid (5) You have the specified Energy Resistance against Acid attacks. Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks. Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks. Eschew Materials Cast spells without materials, if component cost is 1 gp or less. Havoc of the Society Whenever you cast a spell that deals damage, you gain a +1 trait bonus to the total damage dealt. Share Spells with Companion (Ex) Can cast spells with a target of "you" on animal companion, as touch spells. Sylvan Your magic shows a kinship to that of the beast-talkers and shapechanger fey. Animal Companion - Roc
Animal Companion - Roc: -------------------- Spirit
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![]() FAQ spoiler:
Can an Arcane Bonded Item be upgraded?
A character with the arcane bond class feature may create a bond with any item he owns, either magical or mundane, as long as the item falls within the categories permitted by the arcane bond ability (the cost for bonding with a new item still applies). If a caster later wishes to upgrade an existing bonded item, he may do so for the cost (not price) of the final item as listed in the item's statblock. For items which can be enhanced incrementally (such as weapons or a ring of protection), the caster must meet all prerequisites for the item as outlined in the item crafting rules. For example, a nonmagical bonded dagger can be enchanted to a +1 dagger for 1,000 gp instead of the normal 2,000 gp, but the caster must be at least 5th level (a prerequisite for the Craft Magic Arms and Armor feat). To upgrade the item further to a +2 dagger, the caster must have a caster level of 6 or higher (three times the item's enhancement bonus). A bonded item that is enhanced must still conform to all the campaign rules for access to and upgrading of magical items. The final and total price of the item (not the cost) is used on the Fame chart to determine whether a caster can apply such an enhancement to a bonded item. Am I correct in reading: 1. To upgrade the MW dagger to +1 the caster must be at least 5th level - So you can't upgrade your dagger until level 5? That's a long time to wait for a + 1 weapon if I'm reading this right. +1 weapons are always available to PFS characters and even if that weren't true the Fame 13 cost requirement would be met by about lvl 3. Also:
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![]() I'll be playing PFS all weekend at Totalcon in Boston Next week. I planned this character up to level 4 so I wouldn't have to make quick decisions before games. http://paizo.com/people/ShootingStar I choose Tiefling/Rakshasa-Spawn because I thought it would be pretty cool to have bestial features for the Egyptian feel. Anyone see any flavor issues with what what I chose? All suggestions are welcome! ![]()
![]() Hi all, I have some Spellslinger questions for you if you don't mind! 1. Can the Spellslinger use the 2handed gun without interfering with casting or is this still up in the air? Id like to make one for PFS but if musket will be an issue I'll stick with pistol.
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![]() Hi all! Going to give PFS a whirl tonight for the first time. http://combatadvantage.com/wp-content/uploads/2013/01/PFS-aasimar_witch.pdf ^ I whipped this up. I know its a bit non-standard. My thought was. Combat: Heal, Sleep hex when not healing.
He is an Aasimar with a cute bird guys... you cant trust him! Suggestions? |