Beltias Kreun

Oloro Gloy's page

21 posts. Alias of Third Mind.


Full Name

Oloro Gloy

Race

Human

Classes/Levels

Knife Master / Scout Rogue | HP: 10/10 | AC: 17 T: 14 FF: 13 | F: +1 R: +6 W: +1 | Init: +4

Gender

Male

Size

6 foot

Age

22

Special Abilities

Sneak Attack +1d8, Hidden Blade

Alignment

Neutral

Deity

NA

Location

Tallenfur Currently

Languages

Common, Undercommon, Sylvan, Giant

Occupation

Freelance Absconder

Strength 12
Dexterity 18
Constitution 12
Intelligence 14
Wisdom 13
Charisma 14

About Oloro Gloy

Oloro Gloy is generally seen as a a joker and kidder, making wise cracks whenever the mood hits him. He wanted desperately to become a bard, but was turned away by any tutor and school for lack of funds and major talent. His parents, who to this day still live peacefully, supported Oloro completely in whatever he wanted in life but were poor, barely able to afford a living. Oloro turned to stealing to help himself and his family as his jests didn't seem to bring enough income and he found he was relatively talented in the thieving profession.

He kept his thieving a secret from his parents and after a few years of the work, he got word of a blossoming town ripe with wealth called Tallenfur. Risking that he might find riches in this town, enough to take care of his parents without having to resort to thievery, Oloro decided to journey from the small town Adenfell to that of Tallenfur.

In but a few days Oloro has learned about the town and a few of it's major inhabitants (thus why he has Knowledge: Local) and is beginning to attempt to make contacts and feel out the town and its potential targets.

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Physical and Personality Description -
Oloro has dark brown shaggy hair, with equally dark brown eyes, is fair skinned and is 6ft tall even with an athletic if not slightly thin build. He wears dark black clothing, the same he uses in his thievery and prefers to keep his hood up most all of the time along with wearing his gloves nearly all the time as well.

Oloro is a joker and a charmer, switching between the two when it suits him, but he does know when to shut up. He tends to hate staying completely still, twirling and playing with his kukri or a coin or other inanimate objects at a dinner table and other places if he's bored. Oloro's skill comes fairly natural, with a few skills learned along the way. He an excellent listener, already picking up general facts about the locals only a few days into Tallenfur, a fairly skilled knife fighter and a fairly decent "absconder" as he prefers to call himself.

If Oloro can help it, in battle he'll often try to flank his enemies without presenting himself as a major target to other enemies. If the enemies can be talked down, he will do so. If the enemy seems to not be harm-able by means of melee attack or mundane ranged attacks, he'll attempt to find environmental hazards to help himself (and his team mates).