Oloch

Oloch of Belkzen's page

271 posts. Alias of Agent Eclipse.


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Grand Lodge

Deck Handler

Will fish for Spell.

Grand Lodge

Deck Handler

Off-Turn: Put Cure into Recovery to Heal: 1d4 + 1 ⇒ (1) + 1 = 2 cards. Divine Fortune & Flaming Mace.
Divine 8: 1d8 + 1 + 2 ⇒ (1) + 1 + 2 = 4
Cure Discarded.

Display Gray Maiden Plate.

Start of Turn: Reset Hand.

Oloch wrote:

Hand: Blessing of Kols, The Empty Throne, Blessing of Abadar, Mokmurian's Club, Abadar's Law,

Displayed: Gray Maiden Plate,
Deck: 9 Discard: 4 Buried: 1
Hero Points: 4

Move to Warrens and Explore Card 1: Shortspear +3.

Recharge Abadar's Law.
Melee 13: 1d10 + 3 + 2 + 1d10 ⇒ (7) + 3 + 2 + (9) = 21 Acquired.

Discard The Empty Throne to Explore Card 2: War Razor +1
Melee 9: 1d10 + 3 + 2 ⇒ (6) + 3 + 2 = 11 Acquired.

Discard Blessing of Kols to Explore Card 3: Undead Poisoner.
Location: 1d3 ⇒ 3 Random Monster 1 to Mill.
BYA: Constitution 9: 1d10 ⇒ 10 No Effect.
Reveal Mokmurian's Club. Discard War Razor +1.
Combat 13: 1d10 + 3 + 2 + 1d10 + 2 + 1d10 ⇒ (10) + 3 + 2 + (3) + 2 + (4) = 24 Defeated.
Recharge random card from discard, Prayer.

Attempting to Close.
Discard Blessing of Abadar.
Dexterity 6: 1d6 + 1d6 ⇒ (1) + (5) = 6 Warrens Closed.

End Turn. Reset Hand.

Oloch wrote:

Hand: Divine Fortune (D), Blessing of Gorum, Shock Greatsword +2, Mokmurian's Club, Shortspear +3,

Displayed: Gray Maiden Plate,
Deck: 8 Discard: 7 Buried: 1
Hero Points: 4
NOTES:
Available Support: Blessings are available for use.
Power: Discard a card and I can fight your monster (Same Location).
Power: I can discard a Blessing or Spell to add 1d4/Magic to Combat (Same Location).
Divine Fortune: Display: Local Checks get +1d6
Longbow: Recharge to add 1d6 to combat (Another Location).

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Helm of the Valkyrie, Blessing of Sarenrae, Shock Glaive, Divine Fortune (WP), Sacred Candle, Flaming Mace
Recharged: Abadar's Law, Prayer,
Discard Pile: Cure, The Empty Throne, Blessing of The Gods, Blessing of Iomedae, Blessing of Kols, War Razor +1, Blessing of Abadar,
Buried Pile: Commune,

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Melee +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d10 ☐ +1 ☐ +2 ☐ +3
Intelligence d4 ☐ +1
Wisdom d8 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Divine +2
Charisma d4 ☐ +1

Favored Card: Weapon
Hand Size: 4 ☑ 5 ☐ 6
Proficiencies:
Heavy Armor, Weapons, Divine
POWERS:
When another character at your location would fail to defeat a monster, that character may discard a card to evade the monster, then you encounter it.
When you attempt a check, you may display any number of blessings and spells; for each card displayed, add 1 ([ ] 2) to your check. Before you reset your hand, recharge the displayed cards. ([X] you may reset your hand at the start of your turn.)
[X] You may recharge a blessing or a spell ([ ] or reveal an armor) to add 1d4 ([ ] +1) and the Magic trait to a check by a character at your location to defeat a monster.
[ ] After you banish, bury, discard, or recharge an armor for its power, a character at your location may shuffle a random card from his discard pile into his deck ([ ] and another such character may do so).
[X] When you would discard a weapon for its power, you may reveal a card that has the Divine trait to recharge the weapon instead of discarding it. ([ ] Then you may shuffle your deck.)

Grand Lodge

Deck Handler

Ugh, didn't notice it was my turn. Saw starting locations and didn't realize Harsk has gone.

Explore Shrine to Lamashtu Card 1: Blessing of The Gods.
Discard Flaming Mace and Divine Fortune to damage.

Bury Commune to draw Random Blessing 1: Blessing of Iomedae.

Discard Blessing of The Gods to Explore Card 2: Pit Trap.
Discard Blessing of Iomedae to Bless.
Wisdom 7: 1d8 + 1 + 1d8 ⇒ (5) + 1 + (8) = 14 Defeated.

Discard Prayer to Examine then Encounter Card 3: The Black Monk.
Auto-fail Constitution check.
Recharge Shock Greatsword +2/
Combat 24: 1d10 + 3 + 2 + 2d6 + 2 + 1d10 ⇒ (8) + 3 + 2 + (2, 6) + 2 + (8) = 31
Shrine is closed.

"

Oloch wrote:

Hand: Blessing of Kols, The Empty Throne, Cure, Mokmurian's Club, Blessing of Sarenrae, Gray Maiden Plate,

Displayed:
Deck: 8 Discard: 5 Buried: 1
Hero Points: 4
NOTES:
Available Support: Blessings are available for use.
Power: Discard a card and I can fight your monster (Same Location).
Power: I can discard a Blessing or Spell to add 1d4/Magic to Combat (Same Location).
Divine Fortune: Display: Local Checks get +1d6
Longbow: Recharge to add 1d6 to combat (Another Location).

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of Gorum, Abadar's Law, Helm of the Valkyrie, Blessing of Abadar, Shock Glaive, Sacred Candle, Divine Fortune (WP)
Recharged: Shock Greatsword +2,
Discard Pile: Divine Fortune (D), Flaming Mace, Blessing of The Gods, Blessing of Iomedae, Prayer,
Buried Pile: Commune,

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Melee +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d10 ☐ +1 ☐ +2 ☐ +3
Intelligence d4 ☐ +1
Wisdom d8 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Divine +2
Charisma d4 ☐ +1

Favored Card: Weapon
Hand Size: 4 ☑ 5 ☐ 6
Proficiencies:
Heavy Armor, Weapons, Divine
POWERS:
When another character at your location would fail to defeat a monster, that character may discard a card to evade the monster, then you encounter it.
When you attempt a check, you may display any number of blessings and spells; for each card displayed, add 1 ([ ] 2) to your check. Before you reset your hand, recharge the displayed cards. ([X] you may reset your hand at the start of your turn.)
[X] You may recharge a blessing or a spell ([ ] or reveal an armor) to add 1d4 ([ ] +1) and the Magic trait to a check by a character at your location to defeat a monster.
[ ] After you banish, bury, discard, or recharge an armor for its power, a character at your location may shuffle a random card from his discard pile into his deck ([ ] and another such character may do so).
[X] When you would discard a weapon for its power, you may reveal a card that has the Divine trait to recharge the weapon instead of discarding it. ([ ] Then you may shuffle your deck.)

"

Grand Lodge

Deck Handler

Stating Location: Shrine to Lamashtu.

Oloch wrote:

Hand: Shock Greatsword +2, Prayer, Divine Fortune (D), Commune, Flaming Mace,

Displayed:
Deck: 13 Discard: 0 Buried: 0
Hero Points: 4
NOTES:
Available Support: Blessings are available for use.
Power: Discard a card and I can fight your monster (Same Location).
Power: I can discard a Blessing or Spell to add 1d4/Magic to Combat (Same Location).
Divine Fortune: Display: Local Checks get +1d6
Longbow: Recharge to add 1d6 to combat (Another Location).

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Divine Fortune (WP), The Empty Throne, Blessing of Gorum, Shock Glaive, Sacred Candle, Gray Maiden Plate, Helm of the Valkyrie, Blessing of Kols, Blessing of Abadar, Abadar's Law, Mokmurian's Club, Cure, Blessing of Sarenrae
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Melee +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d10 ☐ +1 ☐ +2 ☐ +3
Intelligence d4 ☐ +1
Wisdom d8 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Divine +2
Charisma d4 ☐ +1

Favored Card: Weapon
Hand Size: 4 ☑ 5 ☐ 6
Proficiencies:
Heavy Armor, Weapons, Divine
POWERS:
When another character at your location would fail to defeat a monster, that character may discard a card to evade the monster, then you encounter it.
When you attempt a check, you may display any number of blessings and spells; for each card displayed, add 1 ([ ] 2) to your check. Before you reset your hand, recharge the displayed cards. ([X] you may reset your hand at the start of your turn.)
[X] You may recharge a blessing or a spell ([ ] or reveal an armor) to add 1d4 ([ ] +1) and the Magic trait to a check by a character at your location to defeat a monster.
[ ] After you banish, bury, discard, or recharge an armor for its power, a character at your location may shuffle a random card from his discard pile into his deck ([ ] and another such character may do so).
[X] When you would discard a weapon for its power, you may reveal a card that has the Divine trait to recharge the weapon instead of discarding it. ([ ] Then you may shuffle your deck.)

Grand Lodge

Deck Handler

No upgrades for Oloch, Hero Point to Strength

Grand Lodge

Deck Handler

Woops sorry, let's look at blessing.

Grand Lodge

Deck Handler

Move to and Explore Deeper Dungeons Card 1: Goblin Warrior.
Reveal Flaming Mace.
Combat 10: 1d10 + 2 + 2 + 1d8 + 1d4 ⇒ (3) + 2 + 2 + (8) + (4) = 19 Defeated.

Discard Twitch Tonic to Explore Card 2: Shining Child.[/dice]
[ooc]Reveal Flaming Mace (removing Fire trait and 1d4). Discard Blessing of Sarenrae to Bless. Recharging Blessing of Abadar to add 1d4. Requesting Hark send an attack.

Combat 21: 1d10 + 2 + 2 + 1d8 + 1d10 + 1d4 + 1d4 ⇒ (6) + 2 + 2 + (8) + (6) + (2) + (4) = 30 Defeated.

End Turn. Reset Hand.

"

Oloch wrote:

Hand: Cure, Sacred Candle, Flaming Mace, Prayer, Commune,

Displayed:
Deck: 12 Discard: 2 Buried: 0
Hero Points: 4
NOTES:
Available Support: Blessings are available for use.
Power: Discard a card and I can fight your monster (Same Location).
Power: I can discard a Blessing or Spell to add 1d4/Magic to Combat (Same Location).
Divine Fortune: Display: Local Checks get +1d6
Longbow: Recharge to add 1d6 to combat (Another Location).

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Divine Fortune (WP), Abadar's Law, Gray Maiden Plate, Mokmurian's Club, Helm of the Valkyrie, Shock Greatsword +2, Shock Glaive, Divine Fortune (D), The Empty Throne, Blessing of Kols, Blessing of Gorum
Recharged: Blessing of Abadar,
Discard Pile: Twitch Tonic, Blessing of Sarenrae,
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Melee +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d10 ☐ +1 ☐ +2 ☐ +3
Intelligence d4 ☐ +1
Wisdom d8 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Divine +2
Charisma d4 ☐ +1

Favored Card: Weapon
Hand Size: 4 ☑ 5 ☐ 6
Proficiencies:
Heavy Armor, Weapons, Divine
POWERS:
When another character at your location would fail to defeat a monster, that character may discard a card to evade the monster, then you encounter it.
When you attempt a check, you may display any number of blessings and spells; for each card displayed, add 1 ([ ] 2) to your check. Before you reset your hand, recharge the displayed cards. ([X] you may reset your hand at the start of your turn.)
[X] You may recharge a blessing or a spell ([ ] or reveal an armor) to add 1d4 ([ ] +1) and the Magic trait to a check by a character at your location to defeat a monster.
[ ] After you banish, bury, discard, or recharge an armor for its power, a character at your location may shuffle a random card from his discard pile into his deck ([ ] and another such character may do so).
[X] When you would discard a weapon for its power, you may reveal a card that has the Divine trait to recharge the weapon instead of discarding it. ([ ] Then you may shuffle your deck.)

Grand Lodge

Deck Handler

Yeah, super sorry. I will get it done tonight. These health issues have been a pain since I got back. New medication has me sleeping most of the day.

Grand Lodge

Deck Handler

"Bravery is in your eyes now, little wizard Ezren." Oloch cheers as he heads towards the Giant's Lair with the wizard.

Oloch wrote:

Hand: Cure, Sacred Candle, Flaming Mace, Blessing of Abadar, Blessing of Sarenrae,

Displayed:
Deck: 13 Discard: 0 Buried: 0
Hero Points: 4
NOTES:
Available Support: Blessings are available for use.
Power: Discard a card and I can fight your monster (Same Location).
Power: I can discard a Blessing or Spell to add 1d4/Magic to Combat (Same Location).
Divine Fortune: Display: Local Checks get +1d6
Longbow: Recharge to add 1d6 to combat (Another Location).

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Abadar's Law, Divine Fortune (D), Blessing of Kols, Shock Glaive, Helm of the Valkyrie, Mokmurian's Club, Prayer, Blessing of Gorum, The Empty Throne, Divine Fortune (WP), Shock Greatsword +2, Gray Maiden Plate, Commune
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Melee +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d10 ☐ +1 ☐ +2 ☐ +3
Intelligence d4 ☐ +1
Wisdom d8 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Divine +2
Charisma d4 ☐ +1

Favored Card: Weapon
Hand Size: 4 ☑ 5 ☐ 6
Proficiencies:
Heavy Armor, Weapons, Divine
POWERS:
When another character at your location would fail to defeat a monster, that character may discard a card to evade the monster, then you encounter it.
When you attempt a check, you may display any number of blessings and spells; for each card displayed, add 1 ([ ] 2) to your check. Before you reset your hand, recharge the displayed cards. ([X] you may reset your hand at the start of your turn.)
[X] You may recharge a blessing or a spell ([ ] or reveal an armor) to add 1d4 ([ ] +1) and the Magic trait to a check by a character at your location to defeat a monster.
[ ] After you banish, bury, discard, or recharge an armor for its power, a character at your location may shuffle a random card from his discard pile into his deck ([ ] and another such character may do so).
[X] When you would discard a weapon for its power, you may reveal a card that has the Divine trait to recharge the weapon instead of discarding it. ([ ] Then you may shuffle your deck.)

Grand Lodge

Deck Handler

Hero Point -> Power (Hand Size 5). Total HP 4.[/

Preference 1 (Weapon 4: Shock Greatsword +2: 1d1000 ⇒ 453
Preference 2 (Spell 4: Renewal or Major Cure): 1d1000 ⇒ 193

Also I will start taking Mokmurian's Club if no one else wants it.

Grand Lodge

Deck Handler

Move to Thassilonian Dungeon and Explore Card 1: Mokmurian.

Constitution 8 (BYA): 1d10 ⇒ 5
Bury: 1d6 ⇒ 1 Bury Abadar's Law and Reset Hand, drawing Dwarven Longhammer +1

Reveal Shock Glaive. Celeste discards Blessing of Pharasma to bless.
Combat 20: 1d10 + 2 + 2 + 1d10 + 1d4 + 1d10 ⇒ (1) + 2 + 2 + (5) + (2) + (8) = 20

Reveal Shock Glaive. Ezren discards Blessing of Pharasma to bless. Display my 2 Blessings to add +2.
Combat 20: 1d10 + 2 + 2 + 1d10 + 1d4 + 1d10 + 2 ⇒ (8) + 2 + 2 + (10) + (2) + (5) + 2 = 31

"Raaaaagh!" Oloch rushes in after Harsk scouts out the stone giant, he rushes forward with his Shock Glaive already sparking. Mokmurian readies himself and nearly bests the charge of the Oloch but through divine intervention he unbalances the large foe before ending the battle with a decisive thrust upwards into the giant's chest. With a burst of electricity and a final sigh, Oloch stands above the fallen foe.

Grand Lodge

Deck Handler

Move to Apothecary and Explore Card 1: Blessing of The Gods.
Auto-Acquire.

Discard Blessing of The Gods to Explore Card 2: Restoration.
Discard Abadar's Law to Bless.
Divine 12: 1d8 + 1 + 2 + 1d8 ⇒ (4) + 1 + 2 + (8) = 15 Acquired.

Bury Token of Remembrance to Draw Cure from Discard.
Send Cure to Recovery to Heal: 1d4 + 1 ⇒ (2) + 1 = 3 cards.

Send Restoration to Recovery to Draw 2 cards: Commune and Abadar's Law.

Bury Commune to Draw Random Blessing 1: Blessing of Calistria.

End Turn.
Divine 8: 1d8 + 1 + 2 ⇒ (2) + 1 + 2 = 5 Cure and Restoration discarded.
Recharge Helm of The Valkyrie to Move to Giant's Lair.
Reset Hand.

Oloch wrote:

Hand: Shock Glaive, Blessing of Calistria, Blessing of Kols, Abadar's Law,

Displayed: Gray Maiden Plate,
Deck: 13 Discard: 2 Buried: 2
Hero Points: 4
NOTES:
Available Support: Blessings are available for use.
Power: Discard a card and I can fight your monster (Same Location).
Power: I can discard a Blessing or Spell to add 1d4/Magic to Combat (Same Location).
Divine Fortune: Display: Local Checks get +1d6
Longbow: Recharge to add 1d6 to combat (Another Location).

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Dwarven Longhammer +1, Impaler of Thorns, Sacred Candle, Blessing of Abadar, Acidic Greatsword +1, Blessing of Gorum, Blessing of Sarenrae, Divine Fortune (D), Blessing of The Gods, Divine Fortune (WP), The Empty Throne, Prayer
Recharged: Helm of the Valkyrie,
Discard Pile: Cure, Restoration,
Buried Pile: Token of Remembrance, Commune,

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Melee +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d10 ☐ +1 ☐ +2 ☐ +3
Intelligence d4 ☐ +1
Wisdom d8 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Divine +2
Charisma d4 ☐ +1

Favored Card: Weapon
Hand Size: 4 ☐ 5 ☐ 6
Proficiencies:
Heavy Armor, Weapons, Divine
POWERS:
When another character at your location would fail to defeat a monster, that character may discard a card to evade the monster, then you encounter it.
When you attempt a check, you may display any number of blessings and spells; for each card displayed, add 1 ([ ] 2) to your check. Before you reset your hand, recharge the displayed cards. ([X] you may reset your hand at the start of your turn.)
[X] You may recharge a blessing or a spell ([ ] or reveal an armor) to add 1d4 ([ ] +1) and the Magic trait to a check by a character at your location to defeat a monster.
[ ] After you banish, bury, discard, or recharge an armor for its power, a character at your location may shuffle a random card from his discard pile into his deck ([ ] and another such character may do so).
[X] When you would discard a weapon for its power, you may reveal a card that has the Divine trait to recharge the weapon instead of discarding it. ([ ] Then you may shuffle your deck.)

Grand Lodge

Deck Handler

Resuming: Combat Zombie Minion.
Reveal Shock Glaive.
Combat 11: 1d10 + 2 + 2 + 1d10 + 1d4 ⇒ (8) + 2 + 2 + (5) + (2) = 19 Defeated. Zombie Horde Defeated.

Send Cure to Recovery to Heal: 1d4 + 1 ⇒ (2) + 1 = 3 cards.

End Turn. Recover Cards. Reset Hand.

Divine 8: 1d10 + 1 + 2 ⇒ (4) + 1 + 2 = 7 Cure discarded.

"

Oloch wrote:

Hand: Shock Glaive, Abadar's Law, Helm of the Valkyrie, Token of Remembrance,

Displayed: Gray Maiden Plate,
Deck: 13 Discard: 1 Buried: 0
Hero Points: 4
NOTES:
Available Support: Blessings are available for use.
Power: Discard a card and I can fight your monster (Same Location).
Power: I can discard a Blessing or Spell to add 1d4/Magic to Combat (Same Location).
Divine Fortune: Display: Local Checks get +1d6
Longbow: Recharge to add 1d6 to combat (Another Location).

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of Kols, Acidic Greatsword +1, Divine Fortune (D), Divine Fortune (WP), Commune, Impaler of Thorns, Prayer, The Empty Throne, Dwarven Longhammer +1, Sacred Candle, Blessing of Abadar, Blessing of Gorum, Blessing of Sarenrae
Recharged:
Discard Pile: Cure,
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Melee +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d10 ☐ +1 ☐ +2 ☐ +3
Intelligence d4 ☐ +1
Wisdom d8 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Divine +2
Charisma d4 ☐ +1

Favored Card: Weapon
Hand Size: 4 ☐ 5 ☐ 6
Proficiencies:
Heavy Armor, Weapons, Divine
POWERS:
When another character at your location would fail to defeat a monster, that character may discard a card to evade the monster, then you encounter it.
When you attempt a check, you may display any number of blessings and spells; for each card displayed, add 1 ([ ] 2) to your check. Before you reset your hand, recharge the displayed cards. ([X] you may reset your hand at the start of your turn.)
[X] You may recharge a blessing or a spell ([ ] or reveal an armor) to add 1d4 ([ ] +1) and the Magic trait to a check by a character at your location to defeat a monster.
[ ] After you banish, bury, discard, or recharge an armor for its power, a character at your location may shuffle a random card from his discard pile into his deck ([ ] and another such character may do so).
[X] When you would discard a weapon for its power, you may reveal a card that has the Divine trait to recharge the weapon instead of discarding it. ([ ] Then you may shuffle your deck.)

I can use my token to get cure back if someone needs it.

Grand Lodge

Deck Handler

Explore Giant's Lair Card 1: Plague Zombie.
Reveal Shock Glaive.
Combat 11: 1d10 + 2 + 2 + 1d10 + 1d4 ⇒ (1) + 2 + 2 + (4) + (2) = 11 Defeated.

Discard The Empty Throne to Explore Card 2: Zombie Horde.
Mavaro and Oloch encounter a Zombie Minion.

Pausing to get the correct minion card and allow Mavaro to fight.

Grand Lodge

Deck Handler

Display Gray Maiden Plate.

Explore Giant Lair Card 1: Token of Remembrance.
Divine5+2: 1d8 + 1 + 2 ⇒ (6) + 1 + 2 = 9 Acquired.

Discard Blessing of Gorum to Explore Card 2: Blessing of The Gods.

Discard Blessing of The Gods to Explore Card 3: Bugbear.
Reveal Shock Glaive.
Combat 10: 1d10 + 2 + 2 + 1d10 + 1d4 ⇒ (9) + 2 + 2 + (10) + (3) = 26 Defeated.

Oloch wrote:

Hand: Shock Glaive, The Empty Throne, Cure, Token of Remembrance,

Displayed: Gray Maiden Plate,
Deck: 13 Discard: 1 Buried: 0
Hero Points: 4
NOTES:
Available Support: Blessings are available for use.
Power: Discard a card and I can fight your monster (Same Location).
Power: I can discard a Blessing or Spell to add 1d4/Magic to Combat (Same Location).
Divine Fortune: Display: Local Checks get +1d6
Longbow: Recharge to add 1d6 to combat (Another Location).

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Divine Fortune (WP), Sacred Candle, Acidic Greatsword +1, Abadar's Law, Commune, Blessing of Kols, Divine Fortune (D), Impaler of Thorns, Helm of the Valkyrie, Prayer, Blessing of Sarenrae, Dwarven Longhammer +1, Blessing of Abadar
Recharged:
Discard Pile: Blessing of Gorum,
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Melee +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d10 ☐ +1 ☐ +2 ☐ +3
Intelligence d4 ☐ +1
Wisdom d8 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Divine +2
Charisma d4 ☐ +1

Favored Card: Weapon
Hand Size: 4 ☐ 5 ☐ 6
Proficiencies:
Heavy Armor, Weapons, Divine
POWERS:
When another character at your location would fail to defeat a monster, that character may discard a card to evade the monster, then you encounter it.
When you attempt a check, you may display any number of blessings and spells; for each card displayed, add 1 ([ ] 2) to your check. Before you reset your hand, recharge the displayed cards. ([X] you may reset your hand at the start of your turn.)
[X] You may recharge a blessing or a spell ([ ] or reveal an armor) to add 1d4 ([ ] +1) and the Magic trait to a check by a character at your location to defeat a monster.
[ ] After you banish, bury, discard, or recharge an armor for its power, a character at your location may shuffle a random card from his discard pile into his deck ([ ] and another such character may do so).
[X] When you would discard a weapon for its power, you may reveal a card that has the Divine trait to recharge the weapon instead of discarding it. ([ ] Then you may shuffle your deck.)

Grand Lodge

Deck Handler

Starting Location: Giant Lair.

"If it wants to fight, then let us give it a fight. I will go straight for the big guy." Oloch taunts pointing his greatsword towards the lair of the giant.

Oloch wrote:

Hand: Shock Glaive, Gray Maiden Plate, Cure, Blessing of Gorum,

Displayed:
Deck: 14 Discard: 0 Buried: 0
Hero Points: 4
NOTES:
Available Support: Blessings are available for use.
Power: Discard a card and I can fight your monster (Same Location).
Power: I can discard a Blessing or Spell to add 1d4/Magic to Combat (Same Location).
Divine Fortune: Display: Local Checks get +1d6
Longbow: Recharge to add 1d6 to combat (Another Location).

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Dwarven Longhammer +1, Commune, Blessing of Sarenrae, The Empty Throne, Prayer, Blessing of Abadar, Impaler of Thorns, Sacred Candle, Acidic Greatsword +1, Blessing of Kols, Helm of the Valkyrie, Abadar's Law, Divine Fortune (D), Divine Fortune (WP)
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Melee +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d10 ☐ +1 ☐ +2 ☐ +3
Intelligence d4 ☐ +1
Wisdom d8 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Divine +2
Charisma d4 ☐ +1

Favored Card: Weapon
Hand Size: 4 ☐ 5 ☐ 6
Proficiencies:
Heavy Armor, Weapons, Divine
POWERS:
When another character at your location would fail to defeat a monster, that character may discard a card to evade the monster, then you encounter it.
When you attempt a check, you may display any number of blessings and spells; for each card displayed, add 1 ([ ] 2) to your check. Before you reset your hand, recharge the displayed cards. ([X] you may reset your hand at the start of your turn.)
[X] You may recharge a blessing or a spell ([ ] or reveal an armor) to add 1d4 ([ ] +1) and the Magic trait to a check by a character at your location to defeat a monster.
[ ] After you banish, bury, discard, or recharge an armor for its power, a character at your location may shuffle a random card from his discard pile into his deck ([ ] and another such character may do so).
[X] When you would discard a weapon for its power, you may reveal a card that has the Divine trait to recharge the weapon instead of discarding it. ([ ] Then you may shuffle your deck.)

Grand Lodge

Deck Handler

Hero Point: 5.
No Upgrades.
Tier Up.

Grand Lodge

Deck Handler

Explore Nettlemaze Card 1: Mercenary.
Reveal Shock Glaive.[/ooc[
Combat 10+3: 1d10 + 2 + 2 + 1d10 + 1d4 ⇒ (9) + 2 + 2 + (10) + (3) = 26 [ooc]Defeated.

End Turn. Discard Longbow. Reset Hand.

"

Oloch wrote:

Hand: Shock Glaive, Token of Remembrance, Divine Fortune (D), Divine Fortune (WP),

Displayed:
Deck: 14 Discard: 2 Buried: 0
Hero Points: 4
NOTES:
Available Support: Blessings are available for use.
Power: Discard a card and I can fight your monster (Same Location).
Power: I can discard a Blessing or Spell to add 1d4/Magic to Combat (Same Location).
Divine Fortune: Display: Local Checks get +1d6
Longbow: Recharge to add 1d6 to combat (Another Location).

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Helm of the Valkyrie, Blessing of Gorum, Abadar's Law, Blessing of Kols, Dwarven Longhammer +1, Prayer, Impaler of Thorns, Sacred Candle, Blessing of Sarenrae, The Empty Throne, Commune, Blessing of Abadar, Gray Maiden Plate, Acidic Greatsword +1
Recharged:
Discard Pile: Cure, Longbow,
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Melee +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d10 ☐ +1 ☐ +2 ☐ +3
Intelligence d4 ☐ +1
Wisdom d8 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Divine +2
Charisma d4 ☐ +1

Favored Card: Weapon
Hand Size: 4 ☐ 5 ☐ 6
Proficiencies:
Heavy Armor, Weapons, Divine
POWERS:
When another character at your location would fail to defeat a monster, that character may discard a card to evade the monster, then you encounter it.
When you attempt a check, you may display any number of blessings and spells; for each card displayed, add 1 ([ ] 2) to your check. Before you reset your hand, recharge the displayed cards. ([X] you may reset your hand at the start of your turn.)
[X] You may recharge a blessing or a spell ([ ] or reveal an armor) to add 1d4 ([ ] +1) and the Magic trait to a check by a character at your location to defeat a monster.
[ ] After you banish, bury, discard, or recharge an armor for its power, a character at your location may shuffle a random card from his discard pile into his deck ([ ] and another such character may do so).
[X] When you would discard a weapon for its power, you may reveal a card that has the Divine trait to recharge the weapon instead of discarding it. ([ ] Then you may shuffle your deck.)

2 Divine Fortunes to Support.

Grand Lodge

Deck Handler

Sorry for delay. Life is still working it's way to being normal again.

Explore Nettlemaze Card 1: Token of Remembranece.
Divine 5: 1d8 + 1 + 2 ⇒ (3) + 1 + 2 = 6 Acquired.

Discard Blessing of Kols to Explore Card 2: Goblin Warrior.
Reveal Shock Glaive.
Combat 9: 1d10 + 2 + 2 + 1d10 + 1d4 ⇒ (8) + 2 + 2 + (7) + (2) = 21 Defeated.

Send Cure to recovery to Heal: 1d4 + 1 ⇒ (4) + 1 = 5 cards.

End Turn.
Recovery (Divine 8): 1d8 + 1 + 2 ⇒ (1) + 1 + 2 = 4 Discarded.
Reset Hand.

Oloch wrote:

Hand: Shock Glaive, Token of Remembrance, Divine Fortune (D), Longbow,

Displayed:
Deck: 15 Discard: 1 Buried: 0
Hero Points: 4
NOTES:
Available Support: Blessings are available for use.
Power: Discard a card and I can fight your monster (Same Location).
Power: I can discard a Blessing or Spell to add 1d4/Magic to Combat (Same Location).
Divine Fortune: Display: Local Checks get +1d6
Longbow: Recharge to add 1d6 to combat (Another Location).

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Abadar's Law, Blessing of Sarenrae, Helm of the Valkyrie, Blessing of Gorum, Impaler of Thorns, The Empty Throne, Sacred Candle, Blessing of Abadar, Dwarven Longhammer +1, Divine Fortune (WP), Blessing of Kols, Commune, Acidic Greatsword +1, Gray Maiden Plate, Prayer
Recharged:
Discard Pile: Cure,
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Melee +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d10 ☐ +1 ☐ +2 ☐ +3
Intelligence d4 ☐ +1
Wisdom d8 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Divine +2
Charisma d4 ☐ +1

Favored Card: Weapon
Hand Size: 4 ☐ 5 ☐ 6
Proficiencies:
Heavy Armor, Weapons, Divine
POWERS:
When another character at your location would fail to defeat a monster, that character may discard a card to evade the monster, then you encounter it.
When you attempt a check, you may display any number of blessings and spells; for each card displayed, add 1 ([ ] 2) to your check. Before you reset your hand, recharge the displayed cards. ([X] you may reset your hand at the start of your turn.)
[X] You may recharge a blessing or a spell ([ ] or reveal an armor) to add 1d4 ([ ] +1) and the Magic trait to a check by a character at your location to defeat a monster.
[ ] After you banish, bury, discard, or recharge an armor for its power, a character at your location may shuffle a random card from his discard pile into his deck ([ ] and another such character may do so).
[X] When you would discard a weapon for its power, you may reveal a card that has the Divine trait to recharge the weapon instead of discarding it. ([ ] Then you may shuffle your deck.)

Cleared Card 1 & 2.
Longbow available for aiding combats elsewhere.
Can use Token of Remembrance to get Cure back to heal.

Grand Lodge

Deck Handler

Wisdom 7: 1d8 + 1 ⇒ (6) + 1 = 7

Grand Lodge

Deck Handler

Yeah, just a lot of pressure and mental stress from the move and getting back on my feet in the US. Definitely feeling better.

Grand Lodge

Deck Handler

My deepest apologies about my absence. Shortly after the move I was hospitalized and just got released 2 days ago.

Grand Lodge

1 person marked this as a favorite.
Deck Handler

Tomorrow is my last day in the country then I will be headed back to the United States (oh boy! wish me luck lol). I will be slow to post till I get settled in a few days.

Grand Lodge

Deck Handler

Start Turn:

Explore Nettlemaze Card: 1d6 + 2 ⇒ (2) + 2 = 4: Longbow.
Dexterity 5: 1d6 ⇒ 6 Acquired!

Discard Prayer to Explore Card: 1d6 + 2 ⇒ (4) + 2 = 6: Bugbear.
Reveal Impaler of Thorns.
Combat 10: 1d10 + 2 + 2 + 1d8 + 2 ⇒ (2) + 2 + 2 + (3) + 2 = 11 Defeated.

Discard Blessing of Abadar to Explore Card: 1d6 + 2 ⇒ (3) + 2 = 5: Warlord.
Recharge Impaler of Thorns.
Combat 10 (9+3-2): 1d10 + 2 + 2 + 1d8 + 2 - 2 ⇒ (3) + 2 + 2 + (3) + 2 - 2 = 10 Defeated.

End Turn. Reset Hand.

Oloch wrote:

Hand: Shock Glaive, Blessing of Kols, Cure, Longbow,

Displayed:
Deck: 13 Discard: 2 Buried: 0
Hero Points: 4
NOTES:
Available Support: Blessings are available for use.
Power: Discard a card and I can fight your monster (Same Location).
Power: I can discard a Blessing or Spell to add 1d4/Magic to Combat (Same Location).
Divine Fortune: Display: Local Checks get +1d6
Longbow: Recharge to add 1d6 to combat (Another Location).

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Abadar's Law, Acidic Greatsword +1, Dwarven Longhammer +1, Sacred Candle, Divine Fortune (WP), Commune, Divine Fortune (D), Blessing of Gorum, Helm of the Valkyrie, Gray Maiden Plate, The Empty Throne, Blessing of Sarenrae
Recharged: Impaler of Thorns,
Discard Pile: Prayer, Blessing of Abadar,
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Melee +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d10 ☐ +1 ☐ +2 ☐ +3
Intelligence d4 ☐ +1
Wisdom d8 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Divine +2
Charisma d4 ☐ +1

Favored Card: Weapon
Hand Size: 4 ☐ 5 ☐ 6
Proficiencies:
Heavy Armor, Weapons, Divine
POWERS:
When another character at your location would fail to defeat a monster, that character may discard a card to evade the monster, then you encounter it.
When you attempt a check, you may display any number of blessings and spells; for each card displayed, add 1 ([ ] 2) to your check. Before you reset your hand, recharge the displayed cards. ([X] you may reset your hand at the start of your turn.)
[X] You may recharge a blessing or a spell ([ ] or reveal an armor) to add 1d4 ([ ] +1) and the Magic trait to a check by a character at your location to defeat a monster.
[ ] After you banish, bury, discard, or recharge an armor for its power, a character at your location may shuffle a random card from his discard pile into his deck ([ ] and another such character may do so).
[X] When you would discard a weapon for its power, you may reveal a card that has the Divine trait to recharge the weapon instead of discarding it. ([ ] Then you may shuffle your deck.)

Nettlemaze Card 4, 5, & 6.

Grand Lodge

Deck Handler

Starting Location: Nettlemaze.

Oloch wrote:

Hand: Impaler of Thorns, Prayer, Blessing of Abadar, Cure,

Displayed:
Deck: 14 Discard: 0 Buried: 0
Hero Points: 4
NOTES:
Available Support: Blessings are available for use.
Power: Discard a card and I can fight your monster (Same Location).
Power: I can discard a Blessing or Spell to add 1d4/Magic to Combat (Same Location).
Divine Fortune: Display: Local Checks get +1d6

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Dwarven Longhammer +1, Blessing of Kols, Divine Fortune (WP), Blessing of Gorum, The Empty Throne, Divine Fortune (D), Gray Maiden Plate, Abadar's Law, Commune, Helm of the Valkyrie, Sacred Candle, Shock Glaive, Acidic Greatsword +1, Blessing of Sarenrae
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☑ +2 ☐ +3 ☐ +4
Melee +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d10 ☐ +1 ☐ +2 ☐ +3
Intelligence d4 ☐ +1
Wisdom d8 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Divine +2
Charisma d4 ☐ +1

Favored Card: Weapon
Hand Size: 4 ☐ 5 ☐ 6
Proficiencies:
Heavy Armor, Weapons, Divine
POWERS:
When another character at your location would fail to defeat a monster, that character may discard a card to evade the monster, then you encounter it.
When you attempt a check, you may display any number of blessings and spells; for each card displayed, add 1 ([ ] 2) to your check. Before you reset your hand, recharge the displayed cards. ([X] you may reset your hand at the start of your turn.)
[X] You may recharge a blessing or a spell ([ ] or reveal an armor) to add 1d4 ([ ] +1) and the Magic trait to a check by a character at your location to defeat a monster.
[ ] After you banish, bury, discard, or recharge an armor for its power, a character at your location may shuffle a random card from his discard pile into his deck ([ ] and another such character may do so).
[X] When you would discard a weapon for its power, you may reveal a card that has the Divine trait to recharge the weapon instead of discarding it. ([ ] Then you may shuffle your deck.)

Grand Lodge

Deck Handler

Hero Point to STR +2.
No Reward.

Grand Lodge

Deck Handler

Off-Turn: Move Cure to Recovery to Heal: 1d4 + 1 ⇒ (1) + 1 = 2 cards. Prayer and Blessing of Abadar.
Divine 8 (Cure Recovery): 1d8 + 1 + 2 ⇒ (2) + 1 + 2 = 5 Discarded.

Start of Turn: Reset Hand.

Oloch wrote:

Hand: Incendiary Cloud (P), Magic Shield (P), Shock Glaive, Prayer (P),

Displayed:
Deck: 9 Discard: 8 Buried: 0
Hero Points: 4
NOTES:
Available Support: Blessings are available for use.
Power: Discard a card and I can fight your monster (Same Location).
Power: I can discard a Blessing or Spell to add 1d4/Magic to Combat (Same Location).
Divine Fortune: Display: Local Checks get +1d6

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Dazzle (P), Blessing of Thoth (P), Blessing of Abadar, The Missing Eye (P), Throwing Axe (P)
Recharged: Cure, Helm of the Valkyrie, Abadar's Law (P), Acidic Greatsword +1,
Discard Pile: Blessing of Sarenrae (P), Javelin of Lightning (P), Magic Studded Leather Armor (P), Clairvoyance (P), Blessing of Sarenrae, Blessing of Gorum (P), Longbow, Cure (P),
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Melee +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d10 ☐ +1 ☐ +2 ☐ +3
Intelligence d4 ☐ +1
Wisdom d8 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Divine +2
Charisma d4 ☐ +1

Favored Card: Weapon
Hand Size: 4 ☐ 5 ☐ 6
Proficiencies:
Heavy Armor, Weapons, Divine
POWERS:
When another character at your location would fail to defeat a monster, that character may discard a card to evade the monster, then you encounter it.
When you attempt a check, you may display any number of blessings and spells; for each card displayed, add 1 ([ ] 2) to your check. Before you reset your hand, recharge the displayed cards. ([X] you may reset your hand at the start of your turn.)
[X] You may recharge a blessing or a spell ([ ] or reveal an armor) to add 1d4 ([ ] +1) and the Magic trait to a check by a character at your location to defeat a monster.
[ ] After you banish, bury, discard, or recharge an armor for its power, a character at your location may shuffle a random card from his discard pile into his deck ([ ] and another such character may do so).
[X] When you would discard a weapon for its power, you may reveal a card that has the Divine trait to recharge the weapon instead of discarding it. ([ ] Then you may shuffle your deck.)

Move to Fort Rannick and Explore Card 1: Door Spike.
Discard Harsk's Blessing of Erastil to Bless, Display Prayer and Incendiary Cloud to add +2.
Wisdom 12: 1d8 + 1 + 1d8 + 2 ⇒ (5) + 1 + (5) + 2 = 13 Defeated.

Closing.
Discard Celeste's Blessing of Gozreh to double Bless.
Strength 8: 1d10 + 1 + 2d10 ⇒ (6) + 1 + (5, 7) = 19 Closed.

Grand Lodge

Deck Handler

Off-Turn: Discard Prayer.

On-Turn: Reset Hand Drawing Incendiary Cloud.

Explore Garrison Card 1: Longbow.
Dexterity 5: 1d6 ⇒ 6 Acquired.

Discard Blessing of Abadar to Explore Card 2: Proxy Weapon 5 -> Shock Glaive.
Discard Blessing of Gorum to Bless.
Melee 14: 1d10 + 1 + 2 + 1d10 ⇒ (9) + 1 + 2 + (3) = 15 Acquired.

End Turn, Discard Longbow, Reset Hand.

Oloch wrote:

Hand: Incendiary Cloud (P), Magic Shield (P), Shock Glaive, Cure (P),

Displayed:
Deck: 8 Discard: 9 Buried: 0
Hero Points: 4
NOTES:
Available Support: Blessings are available for use.
Power: Discard a card and I can fight your monster (Same Location).
Power: I can discard a Blessing or Spell to add 1d4/Magic to Combat (Same Location).
Divine Fortune: Display: Local Checks get +1d6

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Dazzle (P), Blessing of Thoth (P), The Missing Eye (P), Throwing Axe (P)
Recharged: Cure, Helm of the Valkyrie, Abadar's Law (P), Acidic Greatsword +1,
Discard Pile: Blessing of Sarenrae (P), Javelin of Lightning (P), Magic Studded Leather Armor (P), Clairvoyance (P), Blessing of Sarenrae, Prayer (P), Blessing of Abadar, Blessing of Gorum (P), Longbow,
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Melee +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d10 ☐ +1 ☐ +2 ☐ +3
Intelligence d4 ☐ +1
Wisdom d8 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Divine +2
Charisma d4 ☐ +1

Favored Card: Weapon
Hand Size: 4 ☐ 5 ☐ 6
Proficiencies:
Heavy Armor, Weapons, Divine
POWERS:
When another character at your location would fail to defeat a monster, that character may discard a card to evade the monster, then you encounter it.
When you attempt a check, you may display any number of blessings and spells; for each card displayed, add 1 ([ ] 2) to your check. Before you reset your hand, recharge the displayed cards. ([X] you may reset your hand at the start of your turn.)
[X] You may recharge a blessing or a spell ([ ] or reveal an armor) to add 1d4 ([ ] +1) and the Magic trait to a check by a character at your location to defeat a monster.
[ ] After you banish, bury, discard, or recharge an armor for its power, a character at your location may shuffle a random card from his discard pile into his deck ([ ] and another such character may do so).
[X] When you would discard a weapon for its power, you may reveal a card that has the Divine trait to recharge the weapon instead of discarding it. ([ ] Then you may shuffle your deck.)

Grand Lodge

Deck Handler

Explore Garrison Card 1: Myriana.

Reveal Acidic Greatsword +1.
Combat 14: 1d10 + 1 + 2 + 2d6 + 1 ⇒ (6) + 1 + 2 + (6, 4) + 1 = 20 Defeated.

Send Clairvoyance to Recovery to Examine and Rearrange Top 3 cards.
Grizzled Mercenary, Hook Mountain Hag, Ghoul -> Hook Mountain Hag, Ghoul, Grizzled Mercenary.

Discard Blessing of Sarenrae to Explore Card 2: Hook Mountain Hag.
Reveal Acidic Greatsword +1.
Combat 14: 1d10 + 1 + 2 + 2d6 + 1 ⇒ (10) + 1 + 2 + (1, 6) + 1 = 21 Defeated.

Attempting to Close, summoning Bandit henchmen.
BYA: Recharge Abadar's Law.
Recharge Acidic Greatsword +1.
Combat 14: 1d10 + 1 + 2 + 2d6 + 1 + 1d10 ⇒ (9) + 1 + 2 + (1, 1) + 1 + (7) = 22 Defeated.

Garrison is closed.

"

Oloch wrote:

Hand: Prayer (P), Magic Shield (P), Blessing of Abadar, Blessing of Gorum (P),

Displayed:
Deck: 10 Discard: 5 Buried: 0
Hero Points: 4
NOTES:
Available Support: Blessings are available for use.
Power: Discard a card and I can fight your monster (Same Location).
Power: I can discard a Blessing or Spell to add 1d4/Magic to Combat (Same Location).
Divine Fortune: Display: Local Checks get +1d6

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Throwing Axe (P), Incendiary Cloud (P), The Missing Eye (P), Cure (P), Dazzle (P), Blessing of Thoth (P)
Recharged: Cure, Helm of the Valkyrie, Abadar's Law (P), Acidic Greatsword +1,
Discard Pile: Blessing of Sarenrae (P), Javelin of Lightning (P), Magic Studded Leather Armor (P), Clairvoyance (P), Blessing of Sarenrae,
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Melee +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d10 ☐ +1 ☐ +2 ☐ +3
Intelligence d4 ☐ +1
Wisdom d8 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Divine +2
Charisma d4 ☐ +1

Favored Card: Weapon
Hand Size: 4 ☐ 5 ☐ 6
Proficiencies:
Heavy Armor, Weapons, Divine
POWERS:
When another character at your location would fail to defeat a monster, that character may discard a card to evade the monster, then you encounter it.
When you attempt a check, you may display any number of blessings and spells; for each card displayed, add 1 ([ ] 2) to your check. Before you reset your hand, recharge the displayed cards. ([X] you may reset your hand at the start of your turn.)
[X] You may recharge a blessing or a spell ([ ] or reveal an armor) to add 1d4 ([ ] +1) and the Magic trait to a check by a character at your location to defeat a monster.
[ ] After you banish, bury, discard, or recharge an armor for its power, a character at your location may shuffle a random card from his discard pile into his deck ([ ] and another such character may do so).
[X] When you would discard a weapon for its power, you may reveal a card that has the Divine trait to recharge the weapon instead of discarding it. ([ ] Then you may shuffle your deck.)

"

Grand Lodge

Deck Handler

Updated sheet and hand to reflect the proxies. Blessing of Gorum -> Blessing of Sarenrae and Gray Maiden Plate -> Magic Studded Leather Armor, which can't be displayed.

Oloch wrote:

Hand: Magic Studded Leather Armor (P), Helm of the Valkyrie, Blessing of Sarenrae (P), Cure,

Off-Turn: Oloch casts cure to Heal: 1d4 + 1 ⇒ (3) + 1 = 4 cards.

Recovery Divine 8: Divine: 1d8 + 1 + 2 ⇒ (5) + 1 + 2 = 8.

---

As Ezren quickly explores the Shimmerglens, Oloch growls. The only remaining place in the marsh was the wooded enclave ahead...and the only place the Hag could hide.

"Good work. Now it is my turn...I will return with the witch's head." he says before charging forward.

Start of Turn: Reset hand drawing Javelin of Lightning.

Oloch wrote:

Hand: Magic Studded Leather Armor (P), Helm of the Valkyrie, Blessing of Sarenrae (P), Javelin of Lightning (P),

Explore Shimmerglens Card 5: Hook Mountain Hag.

Discard Blessing of Sarenrae. Requesting Harsk assistance to add 1d4.
Combat 15: 1d10 + 1 + 2 + 1d10 + 1d4 ⇒ (6) + 1 + 2 + (10) + (4) = 23 Defeated.

Divine 8 (Closing): 1d8 + 1 + 2 ⇒ (8) + 1 + 2 = 11 Closed.

End Turn. Recharge Helm of the Valkyrie to move to Garrison. Reset Hand, discarding Javelin of Lightning and Magic Studded Leather Armor.
Not sure if location effect would matter since it is closed or if it matters because of the item moving me, but here it is. Divine 7 (Shimmerglens): 1d8 + 1 + 2 ⇒ (2) + 1 + 2 = 5

With no appropriate weapons at his disposal, Oloch charges fist first after calling out for Harsk.

"HARSK, MORE ARROWS." he says as he crushes the hag. His victory cry ignited the wings from his helm and carrying him to the garrison.

"Old man, catch up to me later." he says as he tosses away the javelin and leather armor.

Oloch wrote:

Hand: Abadar's Law (P), Clairvoyance (P), Blessing of Sarenrae, Acidic Greatsword +1,

Displayed:
Deck: 12 Discard: 3 Buried: 0
Hero Points: 4
NOTES:
Available Support: Blessings are available for use.
Power: Discard a card and I can fight your monster (Same Location).
Power: I can discard a Blessing or Spell to add 1d4/Magic to Combat (Same Location).
Divine Fortune: Display: Local Checks get +1d6

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Cure (P), Magic Shield (P), Prayer (P), Blessing of Gorum (P), Blessing of Thoth (P), Throwing Axe (P), Blessing of Abadar, Incendiary Cloud (P), The Missing Eye (P), Dazzle (P)
Recharged: Cure, Helm of the Valkyrie,
Discard Pile: Blessing of Sarenrae (P), Javelin of Lightning (P), Magic Studded Leather Armor (P),
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☑ +1 [ooc]☐ +2 ☐ +3 ☐ +4
Melee +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d10 ☐ +1 ☐ +2 ☐ +3
Intelligence d4 ☐ +1
Wisdom d8 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Divine +2
Charisma d4 ☐ +1

Favored Card: Weapon
Hand Size: 4 ☐ 5 ☐ 6
Proficiencies:
Heavy Armor, Weapons, Divine
POWERS:
When another character at your location would fail to defeat a monster, that character may discard a card to evade the monster, then you encounter it.
When you attempt a check, you may display any number of blessings and spells; for each card displayed, add 1 ([ ] 2) to your check. Before you reset your hand, recharge the displayed cards. ([X] you may reset your hand at the start of your turn.)
[X] You may recharge a blessing or a spell ([ ] or reveal an armor) to add 1d4 ([ ] +1) and the Magic trait to a check by a character at your location to defeat a monster.
[ ] After you banish, bury, discard, or recharge an armor for its power, a character at your location may shuffle a random card from his discard pile into his deck ([ ] and another such character may do so).
[X] When you would discard a weapon for its power, you may reveal a card that has the Divine trait to recharge the weapon instead of discarding it. ([ ] Then you may shuffle your deck.)

Grand Lodge

Deck Handler

Explore Shimmerglens Card 1: Ogrekin.
Encounter Effect: 1d4 ⇒ 1
Reveal Acidic Greatsword +1, Requesting Hark's power for 1d4.
Combat 15: 1d10 + 1 + 2 + 2d6 + 1 + 1d4 ⇒ (2) + 1 + 2 + (4, 3) + 1 + (4) = 17 Defeated

Discard Blessing of Sarenrae to Explore Card 2: Locked Stone Door.
Recharge Acidic Greatsword +1 and Discard Blessing of Abadar.
Combat 25: 1d10 + 1 + 2 + 2d6 + 1 + 1d10 + 2d10 ⇒ (3) + 1 + 2 + (6, 1) + 1 + (7) + (2, 7) = 30 Defeated.
Examine Card 3: Yap the Pixie. Leave on top.

Oloch turns to Ezren, "Thank you. This spell let's me smash more puny hags before having to stop." , after thanking him he quickly got to work attempting to do just that. However, instead of hags he faced an Ogrekin and a large door. A crossbow bolt from afar helped him take down the lumbering foe before he called on divine might which allowed his acidic blade to carve a hole in the door for them.

"Hmm, fey. Too small and fast to smash...maybe you want to talk to?" he says looking back over his shoulder.

End Turn. Reset Hand.

Oloch wrote:

Hand: Gray Maiden Plate, Helm of the Valkyrie, Blessing of Gorum, Cure 2,

Displayed:
Deck: 13 Discard: 2 Buried: 0
Hero Points: 4
NOTES:
Available Support: Blessings are available for use.
Power: Discard a card and I can fight your monster (Same Location).
Power: I can discard a Blessing or Spell to add 1d4/Magic to Combat (Same Location).
Divine Fortune: Display: Local Checks get +1d6

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of Kols, Sacred Candle, The Empty Throne, Shock Glaive, Impaler of Thorns, Divine Fortune (WP), Dwarven Longhammer +1, Commune, Cure, Abadar's Law, Divine Fortune (D), Prayer
Recharged: Acidic Greatsword +1,
Discard Pile: Blessing of Sarenrae, Blessing of Abadar,
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Melee +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d10 ☐ +1 ☐ +2 ☐ +3
Intelligence d4 ☐ +1
Wisdom d8 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Divine +2
Charisma d4 ☐ +1

Favored Card: Weapon
Hand Size: 4 ☐ 5 ☐ 6
Proficiencies:
Heavy Armor, Weapons, Divine
POWERS:
When another character at your location would fail to defeat a monster, that character may discard a card to evade the monster, then you encounter it.
When you attempt a check, you may display any number of blessings and spells; for each card displayed, add 1 ([ ] 2) to your check. Before you reset your hand, recharge the displayed cards. ([X] you may reset your hand at the start of your turn.)
[X] You may recharge a blessing or a spell ([ ] or reveal an armor) to add 1d4 ([ ] +1) and the Magic trait to a check by a character at your location to defeat a monster.
[ ] After you banish, bury, discard, or recharge an armor for its power, a character at your location may shuffle a random card from his discard pile into his deck ([ ] and another such character may do so).
[X] When you would discard a weapon for its power, you may reveal a card that has the Divine trait to recharge the weapon instead of discarding it. ([ ] Then you may shuffle your deck.)

Display Gray Maiden Plate.

Grand Lodge

Deck Handler

Made a copy of my deck handler.

"Your spellbook? Where is my spear?! Let us help each other." Oloch says joining Ezren at the Shimmerglens.

Oloch wrote:

Hand: Blessing of Sarenrae, Helm of the Valkyrie, Blessing of Abadar, Acidic Greatsword +1,

Displayed:
Deck: 14 Discard: 0 Buried: 0
Hero Points: 4
NOTES:
Available Support: Blessings are available for use.
Power: Discard a card and I can fight your monster (Same Location).
Power: I can discard a Blessing or Spell to add 1d4/Magic to Combat (Same Location).
Divine Fortune: Display: Local Checks get +1d6

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of Kols, Shock Glaive, Commune, Impaler of Thorns, The Empty Throne, Dwarven Longhammer +1, Cure, Abadar's Law, Sacred Candle, Divine Fortune, Blessing of Gorum, Divine Fortune, Prayer, Gray Maiden Plate
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Melee +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d10 ☐ +1 ☐ +2 ☐ +3
Intelligence d4 ☐ +1
Wisdom d8 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Divine +2
Charisma d4 ☐ +1

Favored Card: Weapon
Hand Size: 4 ☐ 5 ☐ 6
Proficiencies:
Heavy Armor, Weapons, Divine
POWERS:
When another character at your location would fail to defeat a monster, that character may discard a card to evade the monster, then you encounter it.
When you attempt a check, you may display any number of blessings and spells; for each card displayed, add 1 ([ ] 2) to your check. Before you reset your hand, recharge the displayed cards. ([X] you may reset your hand at the start of your turn.)
[X] You may recharge a blessing or a spell ([ ] or reveal an armor) to add 1d4 ([ ] +1) and the Magic trait to a check by a character at your location to defeat a monster.
[ ] After you banish, bury, discard, or recharge an armor for its power, a character at your location may shuffle a random card from his discard pile into his deck ([ ] and another such character may do so).
[X] When you would discard a weapon for its power, you may reveal a card that has the Divine trait to recharge the weapon instead of discarding it. ([ ] Then you may shuffle your deck.)

Grand Lodge

Deck Handler

Blessing for Oloch.

Spending Hero Point -> Skill Feat (Strength)
Total: 4 HP

Preference 1: Weapon 3 (Wounding Spear-axe: 1d1000 ⇒ 720
Preference 2: Spell 3 (Divine Fortune Classic: 1d1000 ⇒ 273

So can I technically get Divine Fortune Post-Core from Divine and Divine Fortune Classic from Warpriest?

Grand Lodge

Deck Handler

RETCON FOLLOWS:

Move Down to Catacombs of Wrath.
Explore Card 1: Plague Zombie.
Reveal Dwarven Longhammer +1.
Combat 11: 1d10 + 1 + 2 + 1d10 + 1 ⇒ (2) + 1 + 2 + (4) + 1 = 10 Reveal Prayer and recharge Dwarven Longhammer +1 to re-roll.
Combat 11: 1d10 + 1 + 2 + 1d10 + 1 ⇒ (10) + 1 + 2 + (5) + 1 = 19 Defeated.

Discard Prayer to Examine Card 2: Ogre, then do not explore.

End Turn. Reset Hand.

Oloch wrote:

Hand: The Empty Throne, Acidic Greatsword +1, Helm of the Valkyrie, Blessing of Gorum,

Displayed: Gray Maiden Plate,
Deck: 7 Discard: 6 Buried: 2
Hero Points: 4
NOTES:
Available Support: Blessings are available for use.
Power: Discard a card and I can fight your monster (Same Location).
Power: I can discard a Blessing or Spell to add 1d4/Magic to Combat (Same Location).
Divine Fortune: Display: Local Checks get +1d6

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Impaler of Thorns, Blessing of Kols, Blessing of Abadar
Recharged: Cure, Sacred Candle, Shock Glaive, Dwarven Longhammer +1,
Discard Pile: Divine Fortune, Blessing of Sarenrae, Augury, Blessing of Irori, Abadar's Law, Prayer,
Buried Pile: Commune, Longsword +2,

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Melee +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d10 ☐ +1 ☐ +2 ☐ +3
Intelligence d4 ☐ +1
Wisdom d8 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Divine +2
Charisma d4 ☐ +1

Favored Card: Weapon
Hand Size: 4 ☐ 5 ☐ 6
Proficiencies:
Heavy Armor, Weapons, Divine
POWERS:
When another character at your location would fail to defeat a monster, that character may discard a card to evade the monster, then you encounter it.
When you attempt a check, you may display any number of blessings and spells; for each card displayed, add 1 ([ ] 2) to your check. Before you reset your hand, recharge the displayed cards. ([X] you may reset your hand at the start of your turn.)
[X] You may recharge a blessing or a spell ([ ] or reveal an armor) to add 1d4 ([ ] +1) and the Magic trait to a check by a character at your location to defeat a monster.
[ ] After you banish, bury, discard, or recharge an armor for its power, a character at your location may shuffle a random card from his discard pile into his deck ([ ] and another such character may do so).
[X] When you would discard a weapon for its power, you may reveal a card that has the Divine trait to recharge the weapon instead of discarding it. ([ ] Then you may shuffle your deck.)

Grand Lodge

Deck Handler

Off-Turn: Move up to Throne Room.
Start of Turn: Explore Throne Room Card 1: Tickwood Boar
Wisdom 7 (BYA: 1d8 + 1 ⇒ (3) + 1 = 4 Difficulty +2.
Reveal Dwarven Longhammer +1.
Combat 8+2: 1d10 + 1 + 2 + 1d10 + 1 ⇒ (9) + 1 + 2 + (8) + 1 = 21 Defeated.

Discard The Empty Throne to Explore Card 2: Faceless Stalker
BYA ignored due to The Empty Throne.
Reveal Dwarven Longhammer +1.
Combat 12: 1d10 + 1 + 2 + 1d10 + 1 ⇒ (2) + 1 + 2 + (1) + 1 = 7 Reveal Prayer and recharge Dwarven Longhammer +1 to re-roll.
Combat 12: 1d10 + 1 + 2 + 1d10 + 1 ⇒ (9) + 1 + 2 + (5) + 1 = 18 Defeated.

Discard Prayer to Examine Card 3: Xanesha, then do not explore.

End Turn. Reset Hand.

Oloch wrote:

Hand: Prayer, Blessing of Gorum, Helm of the Valkyrie, Blessing of Abadar,

Displayed: Gray Maiden Plate,
Deck: 7 Discard: 6 Buried: 2
Hero Points: 4
NOTES:
Available Support: Blessings are available for use.
Power: Discard a card and I can fight your monster (Same Location).
Power: I can discard a Blessing or Spell to add 1d4/Magic to Combat (Same Location).
Divine Fortune: Display: Local Checks get +1d6

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Acidic Greatsword +1, Blessing of Kols, Impaler of Thorns
Recharged: Cure, Sacred Candle, Shock Glaive, Dwarven Longhammer +1,
Discard Pile: Divine Fortune, Blessing of Sarenrae, Augury, Blessing of Irori, Abadar's Law, The Empty Throne,
Buried Pile: Commune, Longsword +2,

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Melee +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d10 ☐ +1 ☐ +2 ☐ +3
Intelligence d4 ☐ +1
Wisdom d8 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Divine +2
Charisma d4 ☐ +1

Favored Card: Weapon
Hand Size: 4 ☐ 5 ☐ 6
Proficiencies:
Heavy Armor, Weapons, Divine
POWERS:
When another character at your location would fail to defeat a monster, that character may discard a card to evade the monster, then you encounter it.
When you attempt a check, you may display any number of blessings and spells; for each card displayed, add 1 ([ ] 2) to your check. Before you reset your hand, recharge the displayed cards. ([X] you may reset your hand at the start of your turn.)
[X] You may recharge a blessing or a spell ([ ] or reveal an armor) to add 1d4 ([ ] +1) and the Magic trait to a check by a character at your location to defeat a monster.
[ ] After you banish, bury, discard, or recharge an armor for its power, a character at your location may shuffle a random card from his discard pile into his deck ([ ] and another such character may do so).
[X] When you would discard a weapon for its power, you may reveal a card that has the Divine trait to recharge the weapon instead of discarding it. ([ ] Then you may shuffle your deck.)

Grand Lodge

Deck Handler

Wisdom 6 (BYA): 1d8 + 1 ⇒ (3) + 1 = 4
Reveal Dwarven Longhammer +1.
Combat 10 (9+1): 1d10 + 1 + 2 + 1d10 + 1 ⇒ (4) + 1 + 2 + (8) + 1 = 16

Oloch wards off the encroaching Sinspawn to guard his location.

Grand Lodge

Deck Handler

Explore Catacombs of Wrath Card 1: Skullripper.
Reveal Shock Glaive.
Combat 14: 1d10 + 1 + 2 + 1d10 + 1d4 ⇒ (4) + 1 + 2 + (4) + (1) = 12 Discard to Re-Roll; Reveal Abadar's Law to Recharge instead.
Combat 14: 1d10 + 1 + 2 + 1d10 + 1d4 ⇒ (10) + 1 + 2 + (5) + (3) = 21

Discard Abadar's Law to Explore Card 2: Rat Swarm.
Reveal Dwarven Longhammer +1.
Combat 8 (12): 1d10 + 1 + 2 + 1d10 + 1 ⇒ (3) + 1 + 2 + (9) + 1 = 16

End Turn. Reset Hand.

Oloch wrote:

Hand: Prayer, Dwarven Longhammer +1, Helm of the Valkyrie, The Empty Throne,

Displayed: Gray Maiden Plate,
Deck: 8 Discard: 5 Buried: 2
Hero Points: 4
NOTES:
Available Support: Blessings are available for use.
Power: Discard a card and I can fight your monster (Same Location).
Power: I can discard a Blessing or Spell to add 1d4/Magic to Combat (Same Location).
Divine Fortune: Display: Local Checks get +1d6

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Impaler of Thorns, Acidic Greatsword +1, Blessing of Kols, Blessing of Gorum, Blessing of Abadar
Recharged: Cure, Sacred Candle, Shock Glaive,
Discard Pile: Divine Fortune, Blessing of Sarenrae, Augury, Blessing of Irori, Abadar's Law,
Buried Pile: Commune, Longsword +2,

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Melee +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d10 ☐ +1 ☐ +2 ☐ +3
Intelligence d4 ☐ +1
Wisdom d8 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Divine +2
Charisma d4 ☐ +1

Favored Card: Weapon
Hand Size: 4 ☐ 5 ☐ 6
Proficiencies:
Heavy Armor, Weapons, Divine
POWERS:
When another character at your location would fail to defeat a monster, that character may discard a card to evade the monster, then you encounter it.
When you attempt a check, you may display any number of blessings and spells; for each card displayed, add 1 ([ ] 2) to your check. Before you reset your hand, recharge the displayed cards. ([X] you may reset your hand at the start of your turn.)
[X] You may recharge a blessing or a spell ([ ] or reveal an armor) to add 1d4 ([ ] +1) and the Magic trait to a check by a character at your location to defeat a monster.
[ ] After you banish, bury, discard, or recharge an armor for its power, a character at your location may shuffle a random card from his discard pile into his deck ([ ] and another such character may do so).
[X] When you would discard a weapon for its power, you may reveal a card that has the Divine trait to recharge the weapon instead of discarding it. ([ ] Then you may shuffle your deck.) When you would discard a weapon for its power, you may reveal a card that has the Divine trait to recharge the weapon instead of discarding it. ([ ] Then you may shuffle your deck.)

Grand Lodge

1 person marked this as a favorite.
Deck Handler

Off-Turn: Bury Commune to draw random Blessing 1: Blessing of Irori.

Start Turn: Recover Divine Fortune with Divine 13: 1d8 + 1 + 2 ⇒ (7) + 1 + 2 = 10. Discarded.

Explore Academy Card 1: Augury.
Divine 6: 1d8 + 1 + 2 ⇒ (6) + 1 + 2 = 9 Acquired.

Discard Blessing of Sarenrae to Explore Card 2: Clockwork Demon.
BYA (Divine 11): 1d8 + 1 + 2 ⇒ (7) + 1 + 2 = 10 Can't play Attack Spells.
Auto-Fail 2nd BYA: Draw Sacred Candle, Recharge Sacred Candle, Discard Augury, Bury Longsword +2.
Combat 16: 1d10 + 1 + 2 + 1d10 + 1d4 ⇒ (9) + 1 + 2 + (3) + (4) = 19 Defeated.

Discard Blessing of Irori.
Closing (Intelligence 6): 1d4 + 2d4 ⇒ (1) + (3, 4) = 8 Closed.

Oloch finds himself back at the Academy, "RRrraaagh, what is going on!" he roars while stomping through the halls.

He senses divine power in one of the scrolls on display and picks it up for later but quickly runs into one of lumbering automatons. His smile reappears, tusks and all.

"Oh this makes it worth it. STOP MESSING WITH MY HEAD!" he says just as the temporal magic starts to affect him again...some of his equipment turns to dust as others seem to disappear altogether. Still, he has a weapon and the power of the divine.

He rushes forward and leaps into the air with surprising ease for someone in plate armor, he twirls the glaive in his hand before thrusting it into the clockwork heart of his enemy. A wave of electricity bursts forth and races across the metallic shell of the Clockwork Demon before it falls into pieces.

He kicks a few of the parts around before sitting down to rest.

It isn't long before the Headmaster approaches him to ask what he is doing, luckily the divine was watching. As a blue hand appeared across his forehead he was able to articulately explain the situation. With the Headmaster's help he was able to seal off the academy for the time being.

End Turn. Reset Hand.

Oloch wrote:

Hand: Shock Glaive, Dwarven Longhammer +1, Helm of the Valkyrie, Abadar's Law,

Displayed: Gray Maiden Plate,
Deck: 9 Discard: 4 Buried: 2
Hero Points: 4
NOTES:
Available Support: Blessings are available for use.
Power: Discard a card and I can fight your monster (Same Location).
Power: I can discard a Blessing or Spell to add 1d4/Magic to Combat (Same Location).
Divine Fortune: Display: Local Checks get +1d6

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of Kols, Acidic Greatsword +1, Blessing of Abadar, Prayer, The Empty Throne, Impaler of Thorns, Blessing of Gorum
Recharged: Cure, Sacred Candle,
Discard Pile: Divine Fortune, Blessing of Sarenrae, Augury, Blessing of Irori,
Buried Pile: Commune, Longsword +2,

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Melee +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d10 ☐ +1 ☐ +2 ☐ +3
Intelligence d4 ☐ +1
Wisdom d8 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Divine +2
Charisma d4 ☐ +1

Favored Card: Weapon
Hand Size: 4 ☐ 5 ☐ 6
Proficiencies:
Heavy Armor, Weapons, Divine
POWERS:
When another character at your location would fail to defeat a monster, that character may discard a card to evade the monster, then you encounter it.
When you attempt a check, you may display any number of blessings and spells; for each card displayed, add 1 ([ ] 2) to your check. Before you reset your hand, recharge the displayed cards. ([X] you may reset your hand at the start of your turn.)
[X] You may recharge a blessing or a spell ([ ] or reveal an armor) to add 1d4 ([ ] +1) and the Magic trait to a check by a character at your location to defeat a monster.
[ ] After you banish, bury, discard, or recharge an armor for its power, a character at your location may shuffle a random card from his discard pile into his deck ([ ] and another such character may do so).
[X] When you would discard a weapon for its power, you may reveal a card that has the Divine trait to recharge the weapon instead of discarding it. ([ ] Then you may shuffle your deck.) When you would discard a weapon for its power, you may reveal a card that has the Divine trait to recharge the weapon instead of discarding it. ([ ] Then you may shuffle your deck.)

Grand Lodge

Deck Handler

Off-Turn: Display Gray Maiden Plate.
Start of Turn: Reset Hand. Draw Prayer.
Display Divine Fortune.

Move to and Explore Glassworks Card 1: Giant Hermit Crab.
Display Shock Glaive.
Combat 9: 1d10 + 1 + 2 + 1d10 + 1d4 + 1d6 ⇒ (1) + 1 + 2 + (6) + (4) + (4) = 18 Monster Effect: Re-roll.
Combat 9: 1d10 + 1 + 2 + 1d10 + 1d4 + 1d6 ⇒ (2) + 1 + 2 + (1) + (2) + (6) = 14 Defeated.

Discard Prayer to Examine then Explore Card 2: Longsword +2.
Requesting a Blessing of Erastil from Harsk since it is Weapon 3.
Melee 10: 1d10 + 1 + 2 + 1d6 + 1d10 ⇒ (3) + 1 + 2 + (1) + (6) = 13 Acquired.

Discard Cure to Heal: 1d4 + 1 ⇒ (4) + 1 = 5.

End Turn. Reset Hand.

Recovery (Cure-Divine 8): 1d8 + 1 + 2 + 1d6 ⇒ (7) + 1 + 2 + (6) = 16

Oloch wrote:

Hand: Shock Glaive, Commune, Longsword +2, Blessing of Sarenrae,

Displayed: Gray Maiden Plate, Divine Fortune,
Deck: 12 Discard: 0 Buried: 0
Hero Points: 4
NOTES:
Available Support: Blessings are available for use.
Power: Discard a card and I can fight your monster (Same Location).
Power: I can discard a Blessing or Spell to add 1d4/Magic to Combat (Same Location).
Divine Fortune: Display: Local Checks get +1d6

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of Kols, Blessing of Gorum, Blessing of Abadar, Impaler of Thorns, Acidic Greatsword +1, Dwarven Longhammer +1, Helm of the Valkyrie, Abadar's Law, The Empty Throne, Sacred Candle, Prayer
Recharged: Cure,
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Melee +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d10 ☐ +1 ☐ +2 ☐ +3
Intelligence d4 ☐ +1
Wisdom d8 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Divine +2
Charisma d4 ☐ +1

Favored Card: Weapon
Hand Size: 4 ☐ 5 ☐ 6
Proficiencies:
Heavy Armor, Weapons, Divine
POWERS:
When another character at your location would fail to defeat a monster, that character may discard a card to evade the monster, then you encounter it.
When you attempt a check, you may display any number of blessings and spells; for each card displayed, add 1 ([ ] 2) to your check. Before you reset your hand, recharge the displayed cards. ([X] you may reset your hand at the start of your turn.)
[X] You may recharge a blessing or a spell ([ ] or reveal an armor) to add 1d4 ([ ] +1) and the Magic trait to a check by a character at your location to defeat a monster.
[ ] After you banish, bury, discard, or recharge an armor for its power, a character at your location may shuffle a random card from his discard pile into his deck ([ ] and another such character may do so).
[X] When you would discard a weapon for its power, you may reveal a card that has the Divine trait to recharge the weapon instead of discarding it. ([ ] Then you may shuffle your deck.) When you would discard a weapon for its power, you may reveal a card that has the Divine trait to recharge the weapon instead of discarding it. ([ ] Then you may shuffle your deck.)

Grand Lodge

Deck Handler

Whoops sorry, starting at Glassworks to keep us separate.

Explore Card 1: Sneak.

BYA: Wisdom 8: 1d8 + 1 ⇒ (8) + 1 = 9
Reveal Blessing of Sarenrae and Recharge Acidic Greatsword.
Combat 9+3: 1d10 + 1 + 2 + 2d6 + 1 + 1d1 ⇒ (6) + 1 + 2 + (6, 1) + 1 + (1) = 18 Defeated.

Discard Blessing of Sarenrae to Explore Card 2: Merchant.
Banished.

Discard Blessing of Abadar to Explore Card 3: Ghoul.
Combat 11: 1d10 + 1 + 2 + 1d10 + 1d4 ⇒ (8) + 1 + 2 + (7) + (4) = 22 Defeated.

"

Oloch wrote:

Hand: Shock Glaive, Divine Fortune, Gray Maiden Plate, Cure,

Displayed:
Deck: 11 Discard: 2 Buried: 0
Hero Points: 4
NOTES:
Available Support: Blessings are available for use.
Power: Discard a card and I can fight your monster (Same Location).
Power: I can discard a Blessing or Spell to add 1d4/Magic to Combat (Same Location).
Divine Fortune: Display: Local Checks get +1d6

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of Gorum, Blessing of Kols, Sacred Candle, Prayer, Dwarven Longhammer +1, Abadar's Law, Commune, Helm of the Valkyrie, Impaler of Thorns, The Empty Throne
Recharged: Acidic Greatsword +1,
Discard Pile: Blessing of Sarenrae, Blessing of Abadar,
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Melee +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d10 ☐ +1 ☐ +2 ☐ +3
Intelligence d4 ☐ +1
Wisdom d8 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Divine +2
Charisma d4 ☐ +1

Favored Card: Weapon
Hand Size: 4 ☐ 5 ☐ 6
Proficiencies:
Heavy Armor, Weapons, Divine
POWERS:
When another character at your location would fail to defeat a monster, that character may discard a card to evade the monster, then you encounter it.
When you attempt a check, you may display any number of blessings and spells; for each card displayed, add 1 ([ ] 2) to your check. Before you reset your hand, recharge the displayed cards. ([X] you may reset your hand at the start of your turn.)
[X] You may recharge a blessing or a spell ([ ] or reveal an armor) to add 1d4 ([ ] +1) and the Magic trait to a check by a character at your location to defeat a monster.
[ ] After you banish, bury, discard, or recharge an armor for its power, a character at your location may shuffle a random card from his discard pile into his deck ([ ] and another such character may do so).
[X] When you would discard a weapon for its power, you may reveal a card that has the Divine trait to recharge the weapon instead of discarding it. ([ ] Then you may shuffle your deck.) When you would discard a weapon for its power, you may reveal a card that has the Divine trait to recharge the weapon instead of discarding it. ([ ] Then you may shuffle your deck.)

"

Grand Lodge

Deck Handler

Hero Point Spent: Feat

Feat:
[X] When you would discard a weapon for its power, you may reveal a card that has the Divine trait to recharge the weapon instead of discarding it. ([ ] Then you may shuffle your deck.) When you would discard a weapon for its power, you may reveal a card that has the Divine trait to recharge the weapon instead of discarding it. ([ ] Then you may shuffle your deck.)

Role Acquired: Gorum's Champion.
Upgrade: Spell 3: Sagacity -> Divine Fortune.

"

Oloch wrote:

Hand: Shock Glaive, Blessing of Sarenrae, Acidic Greatsword +1, Blessing of Abadar,

Displayed:
Deck: 13 Discard: 0 Buried: 0
Hero Points: 4
NOTES:
Available Support: Blessings are available for use.
Power: Discard a card and I can fight your monster (Same Location).
Power: I can discard a Blessing or Spell to add 1d4/Magic to Combat (Same Location).
Divine Fortune: Display: Local Checks get +1d6

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Prayer, Blessing of Kols, The Empty Throne, Divine Fortune, Gray Maiden Plate, Dwarven Longhammer +1, Helm of the Valkyrie, Blessing of Gorum, Sacred Candle, Abadar's Law, Impaler of Thorns, Commune, Cure
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Melee +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d10 ☐ +1 ☐ +2 ☐ +3
Intelligence d4 ☐ +1
Wisdom d8 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Divine +2
Charisma d4 ☐ +1

Favored Card: Weapon
Hand Size: 4
Proficiencies:
Heavy Armor, Weapons, Divine
POWERS:
When another character at your location would fail to defeat a monster, that character may discard a card to evade the monster, then you encounter it.
When you attempt a check, you may display any number of blessings and spells; for each card displayed, add 1 ([ ] 2) to your check. Before you reset your hand, recharge the displayed cards. ([X] you may reset your hand at the start of your turn.)
[X] You may recharge a blessing or a spell ([ ] or reveal an armor) to add 1d4 ([ ] +1) and the Magic trait to a check by a character at your location to defeat a monster.
[ ] After you banish, bury, discard, or recharge an armor for its power, a character at your location may shuffle a random card from his discard pile into his deck ([ ] and another such character may do so).
[X] When you would discard a weapon for its power, you may reveal a card that has the Divine trait to recharge the weapon instead of discarding it. ([ ] Then you may shuffle your deck.) When you would discard a weapon for its power, you may reveal a card that has the Divine trait to recharge the weapon instead of discarding it. ([ ] Then you may shuffle your deck.)

Grand Lodge

Deck Handler

Having switched out Ultimate Combat, I no longer need the Item 3.

Grand Lodge

Deck Handler

Oloch will add another Spell to the pile, if there are multiple who want a Spell 3. If not, he will add another Item. If not, a Weapon.

Preference 1 (Spell 3: Divine Fortune): 1d1000 ⇒ 859
Preference 2 (Item 3: Grappler's Mask): 1d1000 ⇒ 954
Preference 3 (Weapon 3: Breakaway Spear): 1d1000 ⇒ 681

Grand Lodge

Deck Handler

Start of Turn: Reset Hand.

Oloch wrote:

Hand: Blessing of Gozreh, Dwarven Longhammer +1, Sagacity, Blessing of Cayden Cailean,

Displayed:
Deck: 6 Discard: 7 Buried: 1
Hero Points: 4
NOTES:
Available Support: Blessings are available for use.
Power: Discard a card and I can fight your monster (Same Location).
Power: I can discard a Blessing or Spell to add 1d4/Magic to Combat (Same Location).
Sagacity : +3 to Wisdom checks for a turn. (One Character/Anywhere)
Stone Skin: Reduce damage by 4. (One Character/Anywhere)

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of Abadar, Blessing of Tsukiyo, Gem of Physical Prowess, Acidic Greatsword +1
Recharged: Cure, Stone Skin,
Discard Pile: Shock Glaive +1, Blessing of Gorum, Scythe +1, Spiked Plate, Impaler of Thorns, Blessing of Sarenrae, Blessing of Kols,
Buried Pile: Four-Mirror Armor,

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Melee +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d10 ☐ +1 ☐ +2 ☐ +3
Intelligence d4 ☐ +1
Wisdom d8 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Divine +2
Charisma d4 ☐ +1

Favored Card: Weapon
Hand Size: 4
Proficiencies:
Heavy Armor, Weapons, Divine
POWERS:
When another character at your location would fail to defeat a monster, that character may discard a card to evade the monster, then you encounter it.
When you attempt a check, you may display any number of blessings and spells; for each card displayed, add 1 ([ ] 2) to your check. Before you reset your hand, recharge the displayed cards. ([X] you may reset your hand at the start of your turn.)
[X] You may recharge a blessing or a spell to add 1d4 ([ ] +1) and the Magic trait to a check by a character at your location to defeat a monster.

Scenario: Strength 5: 1d10 + 1 ⇒ (8) + 1 = 9
Move to and Explore Deeper Dungeons Card 1: Heavy Pick +1.
Melee 11: 1d10 + 1 + 2 ⇒ (9) + 1 + 2 = 12 Acquired.

Discard Blessing of Cayden Cailean to Explore Card 2: Pit Trap.
Display Sagacity.
Wisdom 7: 1d8 + 1 + 3 ⇒ (6) + 1 + 3 = 10 Defeated.

Free Explore Card 3: Yeth Hound.
BYA: Wisdom 6: 1d8 + 1 + 3 ⇒ (6) + 1 + 3 = 10
Discard Heavy Pick +1.
Combat 10: 1d10 + 1 + 2 + 2d6 + 1 ⇒ (3) + 1 + 2 + (1, 2) + 1 = 10

Discard Blessing of Gozreh to Explore Card 4: Skinsaw Cultist.
Reveal Dwarven Longhammer +1.
Combat 12: 1d10 + 1 + 2 + 1d10 + 1 ⇒ (9) + 1 + 2 + (4) + 1 = 17 Defeated.
AYA Damage: 1d4 + 1 ⇒ (3) + 1 = 4 Discard Dwarven Longhammer.

Closing.
Requesting Harsk recharge Blessing of the Green Faith.
Constitution 8: 1d10 + 1d10 ⇒ (6) + (3) = 9 Closed.

End Turn. Reset Hand.
Recovery: Divine 8: 1d8 + 1 + 2 ⇒ (7) + 1 + 2 = 10

Oloch wrote:

Hand: Acidic Greatsword +1, Blessing of Abadar, Gem of Physical Prowess, Blessing of Tsukiyo,

Displayed:
Deck: 3 Discard: 11 Buried: 1
Hero Points: 4
NOTES:
Available Support: Blessings are available for use.
Power: Discard a card and I can fight your monster (Same Location).
Power: I can discard a Blessing or Spell to add 1d4/Magic to Combat (Same Location).
Sagacity : +3 to Wisdom checks for a turn. (One Character/Anywhere)
Stone Skin: Reduce damage by 4. (One Character/Anywhere)

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): 0
Recharged: Cure, Stone Skin, Sagacity,
Discard Pile: Shock Glaive +1, Blessing of Gorum, Scythe +1, Spiked Plate, Impaler of Thorns, Blessing of Sarenrae, Blessing of Kols, Blessing of Cayden Cailean, Heavy Pick +1, Blessing of Gozreh, Dwarven Longhammer +1,
Buried Pile: Four-Mirror Armor,

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Melee +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d10 ☐ +1 ☐ +2 ☐ +3
Intelligence d4 ☐ +1
Wisdom d8 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Divine +2
Charisma d4 ☐ +1

Favored Card: Weapon
Hand Size: 4
Proficiencies:
Heavy Armor, Weapons, Divine
POWERS:
When another character at your location would fail to defeat a monster, that character may discard a card to evade the monster, then you encounter it.
When you attempt a check, you may display any number of blessings and spells; for each card displayed, add 1 ([ ] 2) to your check. Before you reset your hand, recharge the displayed cards. ([X] you may reset your hand at the start of your turn.)
[X] You may recharge a blessing or a spell to add 1d4 ([ ] +1) and the Magic trait to a check by a character at your location to defeat a monster.

Grand Lodge

Deck Handler

Start of Turn: Reset Hand.

Oloch wrote:

Hand: Blessing of Gozreh, Dwarven Longhammer +1, Sagacity, Blessing of Kols,

Displayed: Four-Mirror Armor,
Deck: 7 Discard: 6 Buried: 0
Hero Points: 4
NOTES:
Available Support: Blessings are available for use.
Power: Discard a card and I can fight your monster (Same Location).
Power: I can discard a Blessing or Spell to add 1d4/Magic to Combat (Same Location).
Sagacity : +3 to Wisdom checks for a turn. (One Character/Anywhere)
Stone Skin: Reduce damage by 4. (One Character/Anywhere)

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Acidic Greatsword +1, Blessing of Tsukiyo, Blessing of Cayden Cailean, Blessing of Abadar, Gem of Physical Prowess
Recharged: Cure, Stone Skin,
Discard Pile: Shock Glaive +1, Blessing of Gorum, Scythe +1, Spiked Plate, Impaler of Thorns, Blessing of Sarenrae,
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Melee +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d10 ☐ +1 ☐ +2 ☐ +3
Intelligence d4 ☐ +1
Wisdom d8 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Divine +2
Charisma d4 ☐ +1

Favored Card: Weapon
Hand Size: 4
Proficiencies:
Heavy Armor, Weapons, Divine
POWERS:
When another character at your location would fail to defeat a monster, that character may discard a card to evade the monster, then you encounter it.
When you attempt a check, you may display any number of blessings and spells; for each card displayed, add 1 ([ ] 2) to your check. Before you reset your hand, recharge the displayed cards. ([X] you may reset your hand at the start of your turn.)
[X] You may recharge a blessing or a spell to add 1d4 ([ ] +1) and the Magic trait to a check by a character at your location to defeat a monster.

Explore Catacombs of Wrath Card 1: Skinsaw Cultist.
Reveal Dwarven Longhammer +1.
Combat 11: 1d10 + 1 + 2 + 1d10 + 1 ⇒ (10) + 1 + 2 + (8) + 1 = 22 Defeated.
AYA: Take: 1d4 + 1 ⇒ (3) + 1 = 4 Fire Damage. Bury Four-Mirror Armor to reduce damage to 0.

Closing: Encounter Wrathful Sinspawn.
BYA Wisdom 6: 1d8 + 1 ⇒ (6) + 1 = 7
Reveal Dwarven Longhammer +1.
Combat 9: 1d10 + 1 + 2 + 1d10 + 1 ⇒ (9) + 1 + 2 + (8) + 1 = 21 Defeated.

End Turn. Reset Hand.

Oloch wrote:

Hand: Blessing of Gozreh, Dwarven Longhammer +1, Sagacity, Blessing of Kols,

Displayed:
Deck: 7 Discard: 6 Buried: 1
Hero Points: 4
NOTES:
Available Support: Blessings are available for use.
Power: Discard a card and I can fight your monster (Same Location).
Power: I can discard a Blessing or Spell to add 1d4/Magic to Combat (Same Location).
Sagacity : +3 to Wisdom checks for a turn. (One Character/Anywhere)
Stone Skin: Reduce damage by 4. (One Character/Anywhere)

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Acidic Greatsword +1, Blessing of Cayden Cailean, Blessing of Tsukiyo, Blessing of Abadar, Gem of Physical Prowess
Recharged: Cure, Stone Skin,
Discard Pile: Shock Glaive +1, Blessing of Gorum, Scythe +1, Spiked Plate, Impaler of Thorns, Blessing of Sarenrae,
Buried Pile: Four-Mirror Armor,

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Melee +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d10 ☐ +1 ☐ +2 ☐ +3
Intelligence d4 ☐ +1
Wisdom d8 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Divine +2
Charisma d4 ☐ +1

Favored Card: Weapon
Hand Size: 4
Proficiencies:
Heavy Armor, Weapons, Divine
POWERS:
When another character at your location would fail to defeat a monster, that character may discard a card to evade the monster, then you encounter it.
When you attempt a check, you may display any number of blessings and spells; for each card displayed, add 1 ([ ] 2) to your check. Before you reset your hand, recharge the displayed cards. ([X] you may reset your hand at the start of your turn.)
[X] You may recharge a blessing or a spell to add 1d4 ([ ] +1) and the Magic trait to a check by a character at your location to defeat a monster.

Catacombs of Wrath Closed.

Grand Lodge

Deck Handler

Oloch gets the sense that an ally is in need, he kneels down and let's out a prayer for them.

"Who is Ostog? he finds himself thinking, he shrugs it off.

Oloch wrote:

Hand: Blessing of Gozreh, Sagacity,

Displayed: Four-Mirror Armor,
Deck: 9 Discard: 6 Buried: 0
Hero Points: 4
NOTES:
Available Support: Blessings are available for use.
Power: Discard a card and I can fight your monster (Same Location).
Power: I can discard a Blessing or Spell to add 1d4/Magic to Combat (Same Location).
Sagacity : +3 to Wisdom checks for a turn. (One Character/Anywhere)
Stone Skin: Reduce damage by 4. (One Character/Anywhere)

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of Tsukiyo, Acidic Greatsword +1, Dwarven Longhammer +1, Blessing of Abadar, Blessing of Kols, Gem of Physical Prowess, Blessing of Cayden Cailean
Recharged: Cure, Stone Skin,
Discard Pile: Shock Glaive +1, Blessing of Gorum, Scythe +1, Spiked Plate, Impaler of Thorns, Blessing of Sarenrae,
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Melee +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d10 ☐ +1 ☐ +2 ☐ +3
Intelligence d4 ☐ +1
Wisdom d8 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Divine +2
Charisma d4 ☐ +1

Favored Card: Weapon
Hand Size: 4
Proficiencies:
Heavy Armor, Weapons, Divine
POWERS:
When another character at your location would fail to defeat a monster, that character may discard a card to evade the monster, then you encounter it.
When you attempt a check, you may display any number of blessings and spells; for each card displayed, add 1 ([ ] 2) to your check. Before you reset your hand, recharge the displayed cards. ([X] you may reset your hand at the start of your turn.)
[X] You may recharge a blessing or a spell to add 1d4 ([ ] +1) and the Magic trait to a check by a character at your location to defeat a monster.

Grand Lodge

Deck Handler

Off-Turn: Cast Cure to Heal: 1d4 + 1 ⇒ (1) + 1 = 2 cards. Blessing of Kols and Blessing of Abadar.
Display and Recharge Stone Skin to add +1 to check to Recover.
Divine 6: 1d8 + 1 + 2 + 1 ⇒ (2) + 1 + 2 + 1 = 6

Start Turn: Reset Hand.

Oloch wrote:

Hand: Shock Glaive +1, Spiked Plate, Blessing of Gorum, Impaler of Thorns,

Displayed:
Deck: 13 Discard: 1 Buried: 0
Hero Points: 4
NOTES:
Available Support: Blessings are available for use.
Power: Discard a card and I can fight your monster (Same Location).
Power: I can discard a Blessing or Spell to add 1d4/Magic to Combat (Same Location).
Sagacity : +3 to Wisdom checks for a turn. (One Character/Anywhere)
Stone Skin: Reduce damage by 4. (One Character/Anywhere)

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of Gozreh, Blessing of Tsukiyo, Blessing of Abadar, Sagacity, Gem of Physical Prowess, Four-Mirror Armor, Blessing of Sarenrae, Blessing of Kols, Acidic Greatsword +1, Blessing of Cayden Cailean, Dwarven Longhammer +1
Recharged: Cure, Stone Skin,
Discard Pile: Scythe +1,
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Melee +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d10 ☐ +1 ☐ +2 ☐ +3
Intelligence d4 ☐ +1
Wisdom d8 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Divine +2
Charisma d4 ☐ +1

Favored Card: Weapon
Hand Size: 4
Proficiencies:
Heavy Armor, Weapons, Divine
POWERS:
When another character at your location would fail to defeat a monster, that character may discard a card to evade the monster, then you encounter it.
When you attempt a check, you may display any number of blessings and spells; for each card displayed, add 1 ([ ] 2) to your check. Before you reset your hand, recharge the displayed cards. ([X] you may reset your hand at the start of your turn.)
[X] You may recharge a blessing or a spell to add 1d4 ([ ] +1) and the Magic trait to a check by a character at your location to defeat a monster.

Explore Catacombs of Wrath Card 1: Ogre.
Discard Shock Glaive +1 and Reveal Spiked Plate
Combat 14: 1d10 + 1 + 2 + 1d10 + 1 + 1d8 + 1 ⇒ (4) + 1 + 2 + (1) + 1 + (5) + 1 = 15 Defeated.

Discard Blessing of Gorum to Explore Card 2: Sneak.
Wisdom 8 (BYA): 1d8 + 1 ⇒ (5) + 1 = 6 Discard Spiked Plate.
Combat 9+3: 1d10 + 1 + 2 + 1d8 + 2 ⇒ (2) + 1 + 2 + (1) + 2 = 8 Discard Impaler of Thorns to Re-Roll.
Combat 9+3: 1d10 + 1 + 2 + 1d8 + 2 ⇒ (4) + 1 + 2 + (5) + 2 = 14 Defeated.

Oloch continues fighting off ogres and bandits, working his way through the catacombs. His weapons continue breaking under the strain, though, forcing him to take a rest.

End Turn. Reset Hand.

Oloch wrote:

Hand: Blessing of Gozreh, Blessing of Sarenrae, Sagacity, Four-Mirror Armor,

Displayed:
Deck: 9 Discard: 5 Buried: 0
Hero Points: 4
NOTES:
Available Support: Blessings are available for use.
Power: Discard a card and I can fight your monster (Same Location).
Power: I can discard a Blessing or Spell to add 1d4/Magic to Combat (Same Location).
Sagacity : +3 to Wisdom checks for a turn. (One Character/Anywhere)
Stone Skin: Reduce damage by 4. (One Character/Anywhere)

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of Abadar, Blessing of Cayden Cailean, Blessing of Kols, Blessing of Tsukiyo, Acidic Greatsword +1, Dwarven Longhammer +1, Gem of Physical Prowess
Recharged: Cure, Stone Skin,
Discard Pile: Shock Glaive +1, Blessing of Gorum, Scythe +1, Spiked Plate, Impaler of Thorns,
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Melee +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d10 ☐ +1 ☐ +2 ☐ +3
Intelligence d4 ☐ +1
Wisdom d8 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Divine +2
Charisma d4 ☐ +1

Favored Card: Weapon
Hand Size: 4
Proficiencies:
Heavy Armor, Weapons, Divine
POWERS:
When another character at your location would fail to defeat a monster, that character may discard a card to evade the monster, then you encounter it.
When you attempt a check, you may display any number of blessings and spells; for each card displayed, add 1 ([ ] 2) to your check. Before you reset your hand, recharge the displayed cards. ([X] you may reset your hand at the start of your turn.)
[X] You may recharge a blessing or a spell to add 1d4 ([ ] +1) and the Magic trait to a check by a character at your location to defeat a monster.

Off-Turn: Display Four-Mirror Armor.

Grand Lodge

Deck Handler

Explore Catacombs of Wrath Card 1: Scythe +1.
Melee 11: 1d10 + 1 + 2 ⇒ (10) + 1 + 2 = 13 Acquired/

Discard Blessing of Kols to Explore Card 2: Potion of Ruggedness.
Can't Pass.

Discard Blessing of Abadar to Explore Card 3: Traitor.
BYA: No Allies.
Reveal Scythe +1.
Combat 11: 1d10 + 1 + 2 + 2d4 + 1 ⇒ (9) + 1 + 2 + (2, 1) + 1 = 16 Defeated.

End Turn, Discard Scythe +1, Reset Hand.

Oloch wrote:

Hand: Shock Glaive +1, Spiked Plate, Stone Skin, Cure,

Displayed:
Deck: 11 Discard: 3 Buried: 0
Hero Points: 4
NOTES:
Available Support: Blessings are available for use.
Power: Discard a card and I can fight your monster (Same Location).
Power: I can discard a Blessing or Spell to add 1d4/Magic to Combat (Same Location).
Sagacity : +3 to Wisdom checks for a turn. (One Character/Anywhere)
Stone Skin: Reduce damage by 4. (One Character/Anywhere)

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of Cayden Cailean, Dwarven Longhammer +1, Gem of Physical Prowess, Blessing of Gorum, Sagacity, Acidic Greatsword +1, Impaler of Thorns, Blessing of Sarenrae, Blessing of Gozreh, Blessing of Tsukiyo, Four-Mirror Armor
Recharged:
Discard Pile: Blessing of Kols, Blessing of Abadar, Scythe +1,
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Melee +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d10 ☐ +1 ☐ +2 ☐ +3
Intelligence d4 ☐ +1
Wisdom d8 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Divine +2
Charisma d4 ☐ +1

Favored Card: Weapon
Hand Size: 4
Proficiencies:
Heavy Armor, Weapons, Divine
POWERS:
When another character at your location would fail to defeat a monster, that character may discard a card to evade the monster, then you encounter it.
When you attempt a check, you may display any number of blessings and spells; for each card displayed, add 1 ([ ] 2) to your check. Before you reset your hand, recharge the displayed cards. ([X] you may reset your hand at the start of your turn.)
[X] You may recharge a blessing or a spell to add 1d4 ([ ] +1) and the Magic trait to a check by a character at your location to defeat a monster.

Grand Lodge

Deck Handler

Start at Catacombs of Wrath.

"This has become a den of evil...time to clean it out for the glory of Gorum." Oloch says heading towards the catacombs.

Oloch wrote:

Hand: Shock Glaive +1, Blessing of Abadar, Stone Skin, Blessing of Kols,

Displayed:
Deck: 13 Discard: 0 Buried: 0
Hero Points: 4
NOTES:
Available Support: Blessings are available for use.
Power: Discard a card and I can fight your monster (Same Location).
Power: I can discard a Blessing or Spell to add 1d4/Magic to Combat (Same Location).
Sagacity : +3 to Wisdom checks for a turn. (One Character/Anywhere)
Stone Skin: Reduce damage by 4. (One Character/Anywhere)

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of Gozreh, Gem of Physical Prowess, Blessing of Sarenrae, Dwarven Longhammer +1, Cure, Blessing of Gorum, Blessing of Tsukiyo, Spiked Plate, Blessing of Cayden Cailean, Impaler of Thorns, Acidic Greatsword +1, Sagacity, Four-Mirror Armor
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Melee +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d10 ☐ +1 ☐ +2 ☐ +3
Intelligence d4 ☐ +1
Wisdom d8 ☑ +1 ☐ +2 ☐ +3 ☐ +4
Divine +2
Charisma d4 ☐ +1

Favored Card: Weapon
Hand Size: 4
Proficiencies:
Heavy Armor, Weapons, Divine
POWERS:
When another character at your location would fail to defeat a monster, that character may discard a card to evade the monster, then you encounter it.
When you attempt a check, you may display any number of blessings and spells; for each card displayed, add 1 ([ ] 2) to your check. Before you reset your hand, recharge the displayed cards. ([X] you may reset your hand at the start of your turn.)
[X] You may recharge a blessing or a spell to add 1d4 ([ ] +1) and the Magic trait to a check by a character at your location to defeat a monster.

Grand Lodge

Deck Handler

Upgrade Preference: None
Hero Point: Banked for 4
Bonus Upgrade: Blessing of Tsukiyo replacing Blessing of Gorum 2
Loot: Impaler of Thorns (if no one else is interested) trading out Tripartite Spear.

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