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About Oliver Corsican Oliver Corsican
Statistics:
Male Human Oracle
NG Medium Humanoid (Human) Init +4; Senses Perception +1, Darkvision 60 ft Curse: Lame Revelations: Channel, Life Link ------------------------------
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Melee
Ranged ------------------------------
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Toughness: You gain +3 hit points. For every Hit Die you possess beyond 3, you gain an additional +1 hit point. If you have more than 3 Hit Dice, you gain +1 hit points whenever you gain a Hit Die (such as when you gain a level). ============
Reactionary: +2 initiative. =============================
ACP -6 *ACP applies to these skills
Languages Common Special Abilities:
------------------------------ SPECIAL ABILITIES ------------------------------ ==========
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Spells
Like other spellcasters, an oracle can cast only a certain number of spells per day of each spell level. Her base daily spell allotment is given on Table: Oracle. In addition, she receives bonus spells per day if she has a high Charisma score (see Table: Ability Modifiers and Bonus Spells). Unlike other divine spellcasters, an oracle’s selection of spells is extremely limited. An oracle begins play knowing four 0-level spells and two 1st-level spells of her choice. At each new oracle level, she gains one or more new spells, as indicated on Table: Oracle Spells Known. Unlike spells per day, the number of spells an oracle knows is not affected by her Charisma score; the numbers on Table: Oracle Spells Known are fixed. In addition to the spells gained by oracles as they gain levels, each oracle also adds all of either the cure spells or the inflict spells to her list of spells known (cure spells include all spells with “cure” in the name, inflict spells include all spells with “inflict” in the name). These spells are added as soon as the oracle is capable of casting them. This choice is made when the oracle gains her first level and cannot be changed. Upon reaching 4th level, and at every even-numbered oracle level after that (6th, 8th, and so on), an oracle can choose to learn a new spell in place of one she already knows. In effect, the oracle loses the old spell in exchange for the new one. The new spell’s level must be the same as that of the spell being exchanged. An oracle may swap only a single spell at any given level, and must choose whether or not to swap the spell at the same time that she gains new spells known for the level. She cannot swap any cure or inflict spells, nor can she swap any spells gained from her mystery. Unlike a cleric, an oracle need not prepare her spells in advance. She can cast any spell she knows at any time, assuming she has not yet used up her spells per day for that spell level. Oracles do not need to provide a divine focus to cast spells that list divine focus (DF) as part of the components. Mystery - Life
At 2nd level, and every two levels thereafter, an oracle learns an additional spell derived from her mystery. These spells are in addition to the number of spells given on Table: Oracle Spells Known. They cannot be exchanged for different spells at higher levels.
Each oracle is cursed, but this curse comes with a benefit as well as a hindrance. This choice is made at 1st level, and once made, it cannot be changed. The oracle’s curse cannot be removed or dispelled without the aid of a deity. An oracle’s curse is based on her oracle level plus one for every two levels or Hit Dice other than oracle. Each oracle must choose one of the following curses. Orisons
Revelation
Unless otherwise noted, the DC to save against these revelations is equal to 10 + 1/2 the oracle’s level + the oracle’s Charisma modifier. Spells:
------------------------------ Spells ------------------------------ =============== Level 0 - 4 known =============== Light Ghost Sound Detect Magic Create Water ===============
When laying your hand upon a living creature, you channel positive energy that cures 1d8 points of damage +1 point per caster level (maximum +5). Since undead are powered by negative energy, this spell deals damage to them instead of curing their wounds. An undead creature can apply Spell Resistance, and can attempt a Will save to take half damage. Celestial Healing
You anoint a wounded creature with the blood of an outsider with the good subtype (such as an angel) or holy water, giving it fast healing 1. The target radiates the aura of a good creature for the duration of the spell and can sense the righteousness of the magic, though this has no long-term effect on the target’s alignment. If the target has its own evil aura, this is not suppressed by celestial healing, and can also be detected normally. Gear/Possessions:
------------------------------ GEAR/POSSESSIONS ------------------------------ Carrying Capacity Light 0-33 lb. Medium 34-67 lb. Heavy 68-100 lb. Current Load Carried 19 lb. Worn
Backpack (9 gp, 9lbs)
Money 14 GP 0 SP 0 CP
Background:
Oliver was raised there was merit in every life. His parents were kind folk, but he didn’t know them well as he was born into slavery and quickly sold off as a promising worker. For a slave, he was passed and traded on the whims of his owners. He worked as a soldier, a terrible chef, a field hand, a steward. When his talent for healing magic was discovered he was sold to a military force as a combat medic where he learned to fight and heal. One night his battalion was ambushed and he was brought to the brink of death amidst the corpses of his owners. that was when a force burst from inside him, sapping what life remind in his right leg and using that to heal his wounds and bring him back to consciousness. He awoke, his leg a withered remnant of what it once was, but he was alive. With no more masters to serve and power surging through him, he had never felt so alive. And now he would give this gift to others, and free them from the shackles of slavery. Appearance and Personality:
============ Appearance ============ Oliver has very tan skin, his hair is short and choppy. His limp is somewhat obvious when he struggles to keep a decent pace, though while standing it is hard to tell. His clothing is simple, but he looks haggard most days as a remnant of his days worked as a slave. ===========
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