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Hows it compare to Kindle/Nook etc......


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title says it all.


I am trying to start a module subscription and have been hitting the button for Ebon Destroyers but when I go to checkout it says "subscription beginning with Iron Medusa". What's the deal? Is it too late to start with Destroyers? If so then change the options listed, if not then help me change my shopping cart.

Thanks for your help
WMD


I frequently see messageboard posts either creative, intelligent or humorous,that I don't want to respond to with another actual post but would love to be able to "like" ala FaceBook. What do you think about this idea...


Old Nekron wrote:
Came up in the game last night, also what sensory ability does an earth elemental have while traveling through earth,rock,mud?

especially in terms of attacking, grappling, pushing/pulling the person out of stone.


Can a wall of iron be created over an opponents head and squish him?
In one of our last games my wizard did this to the rival evil magician who was levitating above the battlefield behind the front lines.
We winged it and had fun but are now wondering about how to legally work out the mechanics of it all in case it comes up again (or at us from the GM).....


starting at first level.......


seems like a bad link from the "crown of the kobold king" write up.


I have thought about how most exoskeleton base armor would be easily crushed by king kong, dinosaurs, really big dragons etc.
Basically giving a feat to some special creatures where only dex, non-force magical effects (crushes mage armor and shield just like regular material armor) and the like count for ac. and perhaps allow a feat with progressions that is like dwarf's ability to get bonuses when fighting big things.
Going to have players on a "monster island" type adventure for several levels......


lawful good, 5th level, kung-fu a$$ kicking member of a dwarven order dedicated to fighting aberrations, demons and other forces of twisted chaos......... thoughts for a few possible builds/feat choices? We are new to running monks and the player really wants a dwarf monk.


In a magical world where undead are relatively common..........how often do ghosts, ghouls, wights, vampires....etc spontaneously form from deaths not given some form of last rights or ritual "burial"?
Also vacant bodies available for possession by fey, incorporeal demons, abberations and such?

I'm thinking of running a campaign where how the dead are handled (or not) has consequences....
wondering about others thoughts on this?


I'm seeing this in the faction guide, it looks like they are points you somehow acquire and spend but I don't get it....


can a sorceror use higher level spell slots for lower level spells if he wants too?


16th level characters for our group...........
I haven't found in the book what the recommendations are....
we have widely varying levels of loot based on roleplaying....the Wizard has a couple of hundred thousand worth and our fighter about 50k and the monk about 30k........


Just woke and realized I'm late for brunch and forgot to get anything.....suggestions?


Considering capturing or very cleanly killing 4 young adult black dragons who have aroused my ire, nearby is a medium sized city that trades in exotic animals and their parts, as well as poisons and drugs
any ideas on gp value whether as specimens, bbq, magic item and spell componets, hopefully full acid bladders.....in a world like greyhawk or golarion that is fairly high magic?


Is there any kind of already existing spell that will enlarge a monster? Or ideas for a homebrew spell? I am thinking mimicking some of the old japanese shows where the hero or his monster companion enlarges to grapple with Godzilla or KingKong, or a huge ancient dragon or Tarasuque etc.... like an advanced enlarge person that would allow 2 or 3 size jumps depending on caster level or some such? Something that would stack with Form of the Dragon or Giant Size for an epic battle?
I tried to get ideas looking in the old Spell Compendium but those things are all over the place, either overpowered or underpowered, hard to get a sense of what would work in a balanced way....


Playing Age of Worms and we are converting characters to pathfinder.... so my guy is a level 3 barbarian, 2 sorceror and 10 DD, about to take a 3rd level in sorceror. What should his total # of regular feats, blood line feats, blood line spells and bloodline powers be.... I am finding the progression and overlap between the sorceror tree and the DD tree confusing. Thanks in advance for any help.


I'm looking at playing a Barb/Sorc/DD (for the flavor) and wondering why a sorcery based prestige class would have an Int boost instead of a Cha boost? Any thoughts?