
OldLace |

Since my own group has run into some awful-people-who-can't-keep-a-date problems, I have taken it upon myself to convert my younger siblings into Tabletop nerds.
(Honestly, I wish I had gotten into it as a kid. Talk about math comprehension skills.)
Anyways, the group is locked at a little girl gnome druid with a deinonychus pal, and a ridiculously badass human ranger with bow specialization and a wolf friend. The players are twelve, the ranger's backstory is needlessly tragic, and I am pretty proud of these dorks for sitting down and learning something about the Pathfinder universe.
We're planning on at least one more player, who I predict will use magic. Additional question, do you think we can manage with three players? I was considering pulling in my older sister's combat druid to level things out.
Er, back on topic-- what Module do you kind folk recommend I start out with? Nothing needlessly complicated, but something interesting enough to keep these kids on topic and paying attention. Something with enough combat for the girls, and enough flavor for the boy. Something that won't murder these kids for having zero teamwork and less than zero experience. Something... Awesome.