White Estrid

Oksana Zhukov's page

116 posts. Alias of Daniel Stewart.


Classes/Levels

Human White Witch 5| HP: 14/27 | AC: 13 (12 Tch, 10 Fl) | CMD: 14 | F: +1 R: +3 W: +5 | Init: +2 | Perc: +7 |Resist Cold 5

About Oksana Zhukov

Oksana
Female human (Jadwiga) witch (winter witch) 5 (Pathfinder Campaign Setting: Inner Sea Magic, Pathfinder RPG Advanced Player's Guide 65)
NG Medium humanoid (human)
Init +2; Senses Perception +7
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Defense
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AC 13, touch 12, flat-footed 11 (+1 armor, +2 Dex)
hp 27 (5d6+5)
Fort +1, Ref +3, Will +5
Resist cold 5
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Offense
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Speed 30 ft.
Melee +1 frost dagger +3 (1d4+1/19-20 plus 1d6 cold)
Special Attacks hexes (frostfoot, frozen caress, slumber[APG])
Witch Spell-Like Abilities (CL 5th; concentration +10)
. . Constant—endure elements (cold only)
Witch (Winter Witch) Spells Prepared (CL 5th; concentration +10)
. . 3rd—ice spears (DC 19), sleet storm
. . 2nd—cure moderate wounds, flurry of snowballs (DC 18), summon monster II
. . 1st—cure light wounds, icicle dagger[UM], mage armor, snowball[UW] (2)
. . 0 (at will)—detect magic, light, ray of frost, stabilize
. . Patron Winter
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Statistics
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Str 10, Dex 14, Con 11, Int 20, Wis 12, Cha 14
Base Atk +2; CMB +2; CMD 14
Feats Alertness, Extra Hex[APG], Improved Familiar, Rime Spell[UM], Witch Knife[UM]
Traits jadwiga scion, winter warrior (irrisen)
Skills Diplomacy +3, Handle Animal +5, Heal +9, Intimidate +8, Knowledge (arcana) +13, Knowledge (nature) +13, Knowledge (nobility) +6 (+7 when related to the Irrisen aristrocracy), Linguistics +7, Perception +7, Profession (herbalist) +8, Ride +4, Sense Motive +5, Spellcraft +13, Stealth +4, Survival +2, Use Magic Device +8
Languages Common, Dwarven, Erutaki, Giant, Hallit, Jistka, Skald, Varisian
SQ witch's familiar (small ice elemental named Arcane Familiar)
Combat Gear lesser rime metamagic rod[UE]; Other Gear +1 frost dagger, bracers of armor +1, headband of vast intelligence +2, backpack, bedroll, belt pouch, flint and steel, mess kit[UE], soap, spell component pouch, trail rations (5), waterskin, 2,488 gp, 2 sp
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Special Abilities
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Deliver Touch Spells Through Familiar (Su) Your familiar can deliver touch spells for you.
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Familiar Bonus: You gain the Alertness feat while your familiar is within arm's reach.
Frostfoot (Su) This ability works like the spider climb spell, but the surfaces the witch climbs must be icy. The witch can move across icy surfaces without penalty and does not need to make Acrobatics checks to run or charge on ice. She can move across regu
Frozen Caress (Su) Whenever the winter witch casts a touch spell, she can infuse the magic with cold as a swift action. This grants the spell the cold descriptor, and adds 1d4 points of cold damage to the spell’s effect. If the touch spell allows a saving throw, a su
Rime Spell Spell with the cold descriptor also entangles creatures if the spell damages them
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Slumber (5 rounds, DC 17) (Su) Foe in 30 ft falls asleep for duration, or until damaged or roused by ally (Will neg).
Speak with Familiar (Ex) You can communicate verbally with your familiar.
Witch Knife Use dagger as focus for witch patron spells
Witch's Familiar (Ex) Gain the services of a special familiar that stores spells.

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Снеговик CR –
Small ice elemental (Pathfinder RPG Bestiary 2 114)
N Small outsider (air, cold, elemental, extraplanar, water)
Init -1; Senses darkvision 60 ft., snow vision; Perception +7
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Defense
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AC 19, touch 10, flat-footed 19 (-1 Dex, +9 natural, +1 size)
hp 13 (2d10+2)
Fort +4, Ref +2, Will +4
Defensive Abilities improved evasion; Immune elemental traits, cold
Weaknesses vulnerability to fire
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Offense
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Speed 20 ft., burrow 20 ft., swim 60 ft.; icewalking
Melee slam +4 (1d4+1 plus 1d3 cold)
Special Attacks deliver touch spells, numbing cold
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Statistics
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Str 13, Dex 8, Con 13, Int 8, Wis 11, Cha 11
Base Atk +2; CMB +2; CMD 11 (can't be tripped)
Feats Power Attack
Skills Acrobatics -1 (-5 to jump), Bluff +5, Diplomacy +1, Handle Animal +3, Heal +5, Intimidate +2, Knowledge (nature) +4, Knowledge (planes) +4, Linguistics +1, Perception +7, Ride +1, Sense Motive +5, Spellcraft +4, Stealth +8, Survival +1, Swim +9, Use Magic Device +3
Languages Aquan; speak with master
SQ empathic link, ice glide
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Special Abilities
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Burrow (20 feet) You have a Burrow speed.
Darkvision (60 feet) You can see in the dark (black and white only).
Deliver Touch Spells (Su) Deliever master's touch spells.
Elemental Traits Elementals have many immunities.
Empathic Link (Su) You have an empathic link with your master.
Energy Damage: Slam (1d3 cold) (Ex) The creature's attack or attacks deal the specified amount of energy damage in addition to their normal damage.
Ice Glide (Su) Burrow through any ice or snow as a fish through water.
Icewalking (Ex) Climb and move on icy surfaces without penalty & no Acrobatics checks to run or charge on ice.
Immunity to Bleed You are immune to bleed.
Immunity to Cold You are immune to cold damage.
Immunity to Critical Hits You are immune to Critical Hits
Immunity to Flanking You are immune to flanking.
Immunity to Paralysis You are immune to paralysis.
Immunity to Poison You are immune to poison.
Immunity to Precision Damage You are immune to Precision Damage
Immunity to Sleep You are immune to sleep effects.
Immunity to Stunning You are immune to being stunned.
Improved Evasion (Ex) No damage on successful reflex save; half on failed save.
Numbing Cold (DC 13) (Su) When an ice elemental deals cold damage to a creature, that creature must succeed on a Fortitude save or be staggered for 1 round. The save DC is listed in the elemental's stat block and is Constitution-based.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Share Spells Spells with a target of "You" can be delivered by a familiar with a range of touch.
Snow Vision (Ex) Vision is not hindered by snowy conditions.
Speak with Master (Ex) You can communicate verbally with your master.
Swim (60 feet) You have a Swim speed.
Vulnerability to Fire You are vulnerable (+50% damage) to Fire damage.