OilyTrout's page

Organized Play Member. 6 posts. No reviews. No lists. No wishlists. 1 Organized Play character.



1 person marked this as a favorite.

Some thought on magical tattooes.

PF 1st edition has only 4 lvl 1 magical tattoos:

https://aonprd.com/MagicTattooDisplay.aspx?FinalName=Runeward%20Tattoo
The +1 save works, the number of activation per day and the price probably have to be sized down a bit.

https://aonprd.com/MagicTattooDisplay.aspx?FinalName=Hypnotic%20Tattoo
Activation: The bearer uses a bard composition cantrip with an emanation area
When the bearer uses a composition, she can choose a creature within the emanation that she can see and that can see her hypnotic tattoo. That creature takes a –1 penalty on Perception checks until the beginning of the bearer's next turn. This is a mind-affecting effect.
Price: something sensible in PF2 economy.

https://aonprd.com/MagicTattooDisplay.aspx?FinalName=Spell%20Tattoo
The spell tattoo could just work as written: it is better than a scroll because you save an action to use it. The item level could be the scroll item level+1.
Price could be the price for a normal consumable at the given level, maybe with a couple extra gold because of the action economy.

I would allow talisman formulas to be converted into tattoo formulas. The tattooes will disappear after use the same way spell tattoes and talismans are destroyed after use.
https://aonprd.com/MagicTattooDisplay.aspx?FinalName=Serpentine%20Tattoo
At a glance, no pf2 maneuvers match with the pf1 effect.
But a "Bronze Bull Tattoo" could work either as a temporary item, or as permanet one with one activation per day.

Still on the subject of tattooes, armor runes on the skin might be a thing as well, but there's the problem of the dex bonus cap to AC to +5. not that big of a fix, but no armor runes are lvl 2 or less so it doesn't help the main issue :/