| Race |
Male Human (Shoanti) Barbarian (Invulnerable Rager) 3 / HP 35|35 /AC 15 / T 11 / FF 14 / F +5 / R +3 / W +3 / INIT +1 / PERC +7 / CMB +8 / CMD 19 |
| Classes/Levels |
(MW) Greataxe +9 (1d12+7/x3) Special: DR (1) Lethal (2) Non-Lethal |
About Odisious
Player: Kimazo
Character Name: Odysseous
Chronicles Completed: 7
Fame: 9 PP: 5
[b]XP: 7
GP: 2,291
Society ID: 34412-1
Faction: Liberties Edge
Odysseous Mamoth Heart Of The Frost Spirit Tribe
Male human (Shoanti) barbarian (invulnerable rager) 3 (Pathfinder RPG Advanced Player's Guide 79)
CN Medium humanoid (human)
Init +1; Senses Perception +7
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Defense
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AC 15, touch 11, flat-footed 14 (+4 armor, +1 Dex)
hp 35 (3d12+9)
Fort +5 (+5 circumstance bonus vs. cold weather), Ref +3, Will +3
DR 1/—, 2/lethal; Resist extreme endurance
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Offense
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Speed 40 ft.
Melee club +8 (1d6+5) or
. . dagger +8 (1d4+5/19-20) or
. . mwk greataxe +9 (1d12+7/×3)
Ranged shortbow +4 (1d6/×3)
Special Attacks rage (10 rounds/day), rage power (reckless abandon[APG])
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Statistics
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Str 20, Dex 12, Con 14, Int 8, Wis 12, Cha 7
Base Atk +3; CMB +8; CMD 19
Feats Diehard, Endurance, Power Attack
Traits auspicious tattoo (shoanti), deft dodger
Skills Acrobatics +5 (+9 to jump), Climb +8, Perception +7, Survival +7 (+9 to avoid becoming lost), Swim +8; Racial Modifiers +1 Survival
Languages Common, Shoanti
SQ fast movement, heart of the wilderness[APG]
Combat Gear potion of cure light wounds (2), oil (3); Other Gear mwk chain shirt, arrows (20), club, dagger, mwk greataxe, shortbow, backpack, bedroll, belt pouch, blanket[APG], chalk, charcoal, cold weather outfit, compass[APG], flint and steel, grappling hook, pot, sack, sack, silk rope (150 ft.), soap, torch (10), trail rations (10), waterskin (5), 2,290 gp, 9 sp, 8 cp
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Special Abilities
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Damage Reduction (1/-) You have Damage Reduction against all attacks.
Damage Reduction (2/lethal) You have Damage Reduction against non-lethal damage
Diehard You are stable and can choose how to act when at negative Hp.
Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Extreme Endurance (Fire) (Ex) At 3rd level, the invulnerable rager is inured to either hot or cold climate effects (choose one) as if using endure elements. In addition, the barbarian gains 1 point of fire or cold resistance for every three levels beyond 3rd. This ability
Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
Heart of the Wilderness +1 Negative Hp required for death increases by listed amount, +5 on CON checks to stabilize.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Rage (10 rounds/day) (Ex) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.
Reckless Abandon (+/-1) (Ex) Trade AC penalty for to hit bonus while raging.