Water Mephit

Octaris, the Torrent Torilgrey's page

36 posts. Alias of Torilgrey.


Full Name

Octaris, The Torrent

Race

Water Mephit

Classes/Levels

Hydrokineticist 4, Hp 71/71 AC 21, t 18, ff 14, Fort 10, ref 15, Will 5. +10 initiative, +7 perception. DR 5/Magic

Gender

Male

Size

small

Age

?

Strength 13
Dexterity 22
Constitution 16
Intelligence 8
Wisdom 9
Charisma 16

About Octaris, the Torrent Torilgrey

Octaris, The Torrent
Male water mephit hydrokineticist 4 (Pathfinder RPG Bestiary 203, Pathfinder RPG Occult Adventures 10)
CN Small outsider (water)
Init +10; Senses darkvision 60 ft.; Perception +7
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Defense
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AC 21, touch 18, flat-footed 14 (+6 Dex, +1 dodge, +3 natural, +1 size)
hp 71 (7 HD; 4d8+3d10+25); fast healing 2 (underwater only)
Fort +10, Ref +15, Will +5
DR 5/magic
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Offense
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Speed 30 ft., fly 40 ft. (average), swim 30 ft.
Melee 2 claws +8 (1d3+1)
Special Attacks breath weapon (15 ft. cone, 1d8 acid, Reflex DC 15 for half, 1/4 rounds), kinetic blast
Spell-Like Abilities (CL 6th; concentration +9)
. . 1/hour—acid arrow
. . 1/day—stinking cloud (DC 16), summon (level 2, 1 water mephit 25%)
Kineticist Wild Talents Known
. . Defense—shroud of water
. . Infusions—extended range, pushing infusion
. . Blasts—water blast (2d6+5)
. . Utility—basic hydrokinesis, elemental whispers, veil of mists
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Statistics
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Str 13, Dex 22, Con 16, Int 8, Wis 9, Cha 16
Base Atk +6; CMB +6; CMD 23
Feats Alertness, Dodge, Improved Initiative, Point-Blank Shot, Precise Shot
Skills Bluff +13, Diplomacy +6, Disguise +11, Fly +14, Intimidate +6, Knowledge (planes) +3, Linguistics +0, Perception +7, Sense Motive +1, Stealth +16, Swim +16, Use Magic Device +15
Languages Aquan, Auran, Common
SQ burn (1 point/round, max 6), elemental overflow +1, gather power
Combat Gear scroll of dimension door, wand of elemental aura (4 charges), wand of feather fall (15 charges), wand of grease (5 charges), wand of mage armor (10 charges), wand of tongues (6 charges); Other Gear belt of incredible dexterity +2, circlet of persuasion, cloak of resistance +2
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Special Abilities
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Breath Weapon (15 ft. cone, 1d8 acid, Reflex DC 15 for half, 1/4 rounds) (Su) Breath weapon is a cone of acid.
Burn 1/round (4 nonlethal/burn, 6/day) Burn HP to gain greater effects on your wild talents.
Damage Reduction (5/magic) You have Damage Reduction against all except Magic attacks.
Darkvision (60 feet) You can see in the dark (black and white only).
Deliver Touch Spells Through Familiar (Su) Your familiar can deliver touch spells for you.
Elemental Overflow (Ex) Gain a bonus to hit and damage with your blast when you use burn.
Elemental Whispers (Su) Element universal; Type utility (Su); Level 1; Burn 0
You form a friendship with a fragment of your element. The element speaks back to you empathically, like a familiar. Pick a type of creature usually allowed as a famil
Empathic Link with Familiar (Su) You have an empathic link with your Arcane Familiar.
Extended Range Kinetic blast has range of 120ft.
Familiar Bonus: +3 to Swim Checks You gain the Alertness feat while your familiar is within arm's reach.
Fast Healing 2 (underwater only) (Ex) Heal damage every round unless you are killed, but only in certain situations.
Fly (40 feet, Average) You can fly!
Gather Power (Su) Move: reduce the burn cost of a blast by 1 or Full-round: reduce the burn cost of a blast by 2
Kinetic Blast (Sp) The kineticist can unleash her kinetic blast at a range of 30 feet at will.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Pushing Infusion (CMB +8) Your kinetic blasts makes Bull Rush CMB using Con.
Share Spells with Familiar Can cast spells with a target of "You" on the familiar with a range of touch.
Summon (level 2, 1 water mephit 25%, 1/day) (Sp) Summon creatures as though with summon monster spell but with limited chance of success.
Swim (30 feet) You have a Swim speed.
Veil of Mists (Sp) Grants disguise self
Water Blast (Sp) Level 2; Burn 0

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Arcane Familiar CR –
Blue-ringed octopus (Pathfinder RPG Ultimate Magic)
N Tiny magical beast (animal, aquatic)
Init +5; Senses low-light vision; Perception +1
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Defense
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AC 20, touch 17, flat-footed 15 (+5 Dex, +3 natural, +2 size)
hp 35 (1d8)
Fort +5, Ref +12, Will +5
Defensive Abilities improved evasion, ink cloud
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Offense
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Speed 20 ft., swim 30 ft.; jet 60 ft.
Melee bite +13 (1d2-1 plus poison), tentacle +11 (grab)
Space 2½ ft.; Reach 0 ft.
Special Attacks deliver touch spells, poison
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Statistics
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Str 8, Dex 21, Con 10, Int 7, Wis 13, Cha 3
Base Atk +6; CMB +9 (+13 grapple); CMD 18 (can't be tripped)
Feats Multiattack, Weapon Finesse
[b]Skills
Acrobatics +5 (+1 to jump), Bluff -3, Disguise +1, Escape Artist +15, Linguistics -1, Stealth +25, Swim +17, Use Magic Device +2; Racial Modifiers +10 Escape Artist, +8 Stealth
SQ empathic link
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Special Abilities
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Deliver Touch Spells (Su) Deliever master's touch spells.
Empathic Link (Su) You have an empathic link with your master.
Grab: Tentacle (Tiny) (Ex) You can start a grapple as a free action if you hit with the designated weapon.
Improved Evasion (Ex) No damage on successful reflex save; half on failed save.
Ink Cloud (5 ft. radius, 1/minute) (Ex) Emit an ink cloud, which provides total concealment.
Jet (60 ft.) Move in a straight line at 60, with no attacks of opportunity.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Poison: Bite - Injury (DC 12) (Ex) Bite—Injury; save Fort DC 12; freq 1/rd for 6 rds; effect 1 Str; cure 1 save.
Share Spells Spells with a target of "You" can be delivered by a familiar with a range of touch.
Swim (30 feet) You have a Swim speed.