| Nyarlathotep93 |
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Good afternoon, everyone. My name is Nyarlathotep (no it's not), and I am very, very scared.
You see, I've chosen to run -- after much thought -- Rise of the Runelords. I started a thread asking for advice on which AP to run in General. Maybe you saw it.
So now, I'm here. And I'm terrified. I've only played in Pathfinder as a character, and I'm one of those sorts who learns rules as they're needed. High crunch systems generally aren't my first love, but I've been asked by some friends to give Pathfinder a go, and they wanted me to run one of the APs. So here we are. At the precipice.
Folks make characters this coming Sunday, while I will have roughly two more weeks to prepare. I've combed this forum for goodies to help enhance the experience, and I've probably missed as many as I've found. I will say that this is an incredible, creative community!
I've armed myself with various references, tables, cheat sheets and what not to try to make the actual running of the game smoother. I've bought condition cards, rules flash cards, etc. I've loaded up apps on my phone and tablet, and I'll probably use the Android version of Combat Manager to run fights on my Nexus 10.
Any sage advice? Things to keep in mind? Tricky bits? Often-overlooked NPCs? Fun Easter eggs that players shouldn't miss? Anything? Anything at all?
I'm sure a few sessions in things will get better. But for now, I'm going to be a bit nervous. As far as things related to the AP itself I have various resources cribbed from here, including carnival games, NPC guides, a few maps (though I can't find the one for the opening fight -- the site seems down). I have the official ROTRL Pawns and a large number of other ones to pick from for NPCs, etc. I'm going to spend my time reading and rereading the first AP section, practicing my annoying goblin voices, and generally trying to remind myself this is supposed to be fun.
In all seriousness, any advice would be most appreciated.
Brian
Not the crawling chaos.