Female Seer Elf Bard 1
Perception +6 (Expert); Low Light Vision
Languages Common, Elven, Draconic, Mwangi
Skills Acrobatics +0, Arcana +5 (Trained), Athletics +0, Crafting +5 (Trained), Deception +0, Diplomacy +7 (Trained), Intimidation +0, Lore: Theater +5 (Trained), Lore: Bardic Lore +5 (Trained), Lore: Nantambu Lore +5 (Trained), Medicine +4 (Trained), Nature +4 (Trained), Occultism +5 (Trained), Performance +7 (Trained), Religion +4 (Trained), Society +5 (Trained), Stealth +0, Survival +4 (Trained), Thievery +0
Str 0, Dex 0, Con 2, Int 2, Wis 1, Cha 4
Items studded leather armor, dagger, rapier, sling, 20 sling bullets, adventurer's pack, flute
Wealth 7 gp, 4 sp, 8 cp
AC 12, Fort +5 (Trained), Ref +3 (Trained), Will +6 (Expert)
HP 20
Speed 30 feet
Melee Rapier +3 1d6 P, Dagger +3 1d4 P/S
Ranged Sling +3 1d6 B 50 ft
Background: Sponsored by Teacher Ot Choose two ability boosts. One must be to Wisdom or Charisma (Wisdom chosen), and one is a free ability boost (Constitution chosen). You’re trained in your choice of the Survival or Performance skill (Survival chosen). You gain a skill feat: Survey Wildlife if you chose Survival or Impressive Performance if you chose Performance. You’re also trained in Nantambu Lore. Your recommended primary branch is the Emerald Boughs.
Class feats
Level 1: Bardic Lore.
General feats
Skill increases
Skill feats
Survey Wildlife
Ancestry feats
Level 1: Elven Lore: You've studied traditional elven arts, learning about arcane magic and the world around you. You gain the trained proficiency rank in Arcana and Nature. If you would automatically become trained in one of those skills (from your background or class, for example), you instead become trained in a skill of your choice.
Cantrips
Daze, Detect Magic, Guidance, Forbidding Ward, Prestidigitation, Shield
Spells
Rank 1: Soothe, Dizzying Colors, Sure Strike
Class Features
Muse: Enigma (Feat: Bardic Lore; Spell: sure strike)
Composition Spells: counter performance, courageous anthem
Branches
Emerald Boughs, Uzunjati