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1) No more Grand Master Torch.
2) Wards.
3) A Wanted Poster.
4) No more technology.
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Golarion is a fantasy world in which there are nations where slavery is legal. It would be assumed that these nations have slave markets. If a PFS character, say a native of Cheliax, would want to buy a slave, and bring said slave with them on adventures, how would I mark said expenditure on said player's chronicle? On the reverse side, if an Andoran character with the caravan vanity wishes to purchase slaves in Cheliax with the purpose of repatriation to a hopefully better existence, the same problem arises. This is strictly for role-playing flavor. ![]()
During the "Rise of the Runelord" series for PFS, there are several brands and an ioun stone that the PCs can acquire that give in game benefits, all for the cost of performing an evil act and taking on a taint of evil. Several PCs have taken these items, paid a paltry 2 prestige points for an atonement for performing a "blatantly EVIL act", and are enjoying extra feats or benefits to their saves with no other in game penalty. I feel that the PCs shoulf suffer from willfully performing their evil acts. PCs should just feel "off" and suffer a -5 penalty to Charisma based checks, or be denied temple services until the big 8 prestige atonement is paid. PCs should take damage from positive energy. There are no role-playing penalties for performing these evil acts. PCs deserve more than just an "evil aura". ![]()
I have both run and played this adventure, and I have a question about 1 of the items in the chronicle. The Ocher Rhomboid Ioun Stone. It is an evil cursed item that gives you a free feat. Activating this item is an evil act that shifts your alignment 1 step toward evil, unless you receive an atonement spell. The item is cursed and cannot be removed without a remove curse spell. Some players are interpreting this as free feat, atonement,spell for 2 Prestige, and all is forgiven. Stick the thing in your wayfinder and forget about it. I feel that the use of this item is evil. Your character suffers from doing a blatantly evil act. Free feat, alignment shift. Atonement should remove the feat. This item need a little clarification. ![]()
![]() Recently, I was sent on a mission for the Pathfinder Society to secure a certain tapestry against the Aspis Consortium. Colson sent us out on a mission- a mission to essentially kill a man that had discovered one of Colson's infidelities. The man gave us no choice BUT to slay him, but all the same, our appointed leader should NOT be having affairs with married women. This is not the type of mission that I signed up for. Colson should resign, admit that he shouldn't be pursuing married women, and apologize to members of his faction for ordering a cold blooded murder to cover up his indiscretions. We are SUPPOSED to be the GOOD GUYS. HEROES. LIBERATORS. Not assassins. ![]()
There is a particularly nasty sap mastery combo, especially when used in conjunction with a cruel weapon. If the damage is all non-leathal, how much natural armor would a creature need to avoid taking any kind of damage? Also, would wearing a helmet negate sap damage? That useful helmet would negate sap damage in previous incarnations of this game. ![]()
It is getting to the point where entire parites are equiping themselves with sipping jackets and potions of invisibility. The party moves, attacks, casts spells, and then takes a sip of their potion after every action. Rediculous levels of BS. How do we stop this abuse? Permanent Glitterdust?
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