Cythnigot

Numerian's page

Organized Play Member. 489 posts (490 including aliases). No reviews. 1 list. 1 wishlist. 1 alias.



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Finished the game, I used mods/guides to skip the boring parts that take too much time, like pointless puzzles and the crusade. Also Enduring spells or using buffbot mods helps a lot.

Now looking at all the endings, the trickster one would be a lot more interesting for Golarion if it were canon, not what it's now in 2e.

Of the companions Aivu, Woljiff and Regill were interesting.

Comparing to the adventure path I liked the first four acts more, but the game at the end seems not fully developed.

The NPCs, Nocticula seemed cooler, they switched Minagho and Jerribeth, I prefer the adventure path's version of Areelu, Galfrey also got worse, and Iomedae should be cut from both.


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so far no game breaking bugs, but I noticed some abilities don't stack when they should and during combat metamagic feats sometimes don't work

the loremaster prestige class is also weird, it doesn't advance spellcasting every level, you can't choose other spells, but it lets you choose any advanced rogue talent

the insane difficulty is truly nuts


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Honest trailers ft Deadpool


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it will probably work for you, some games can be played with well below minimum requirements


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Cause we have stats for god-like beings like the Elohim or Anunnaki, I'd like to see other similar mythic creatures. For example Asgardians, not the most powerful, but ordinary citizens. Also the Vanir. From other mythologies, Amesha Spenta (Persian), Tuatha de Danann (Celtic), Celestial Bureaucrat (Chinese), and so on.


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fyi Veelas are all female, if it's a male it should be called vilenjak (or vilenyak)


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Kickstarter for the sequel, looks great

LINK


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1. Planar AP, or I'd be happy with just one module (devils don't count)
2. Kaer Maga
3. Absalom


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the most interesting story from FR would be the fall of Myth Drannor


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hope it's Kaer Maga


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I liked the AI in this film more than in Ex Machina, Automata, Chappie, Her, tough not Transcendence


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I still like the indoctrination theory ending


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what's soccer?


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films that I haven't seen, or seen too long ago to remember them, or drunk

Alien
The Seventh Seal
Solaris
Memento
Interstellar
Fantastic Planet
Seconds
Sexmission
Howl's Moving Castle
Iron Giant


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Nohwear wrote:
Anyone know if The Broken Empire trilogy is a good fit?

partially, it's set in fantasy medieval Europe, with knights, not barbarians

there is high-tech and magic later, different than in Numeria, but I don't want to spoil

some other similar books, tough none fit exactly:

Dying Earth by Vance
Lamentation by Scholes
Book of the New Sun by Wolfe
Second Apocalypse by Bakker
Viriconium by Harrison
Bloodstone by Wagner
Runestaff by Moorcock
Morgaine by Cherryh
Ash by Gentle
Star Man's Son by Norton
Neverness by Zindell
Helliconia by Aldiss
Wolf in Shadow by Gemmell
Unwrapped Sky by Davidson
Deathgate by Weis and Hickman
Shannara by Brooks, possibly


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1. The Great Beyond/Planescape AP
2. Absalom
3. Nex and Geb
4. The First World


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Torch reminds me of the gate town to Gehenna


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I wonder about the proteans, were Keket and Naunet a part of Osirion mythology


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Deltron 3030
György Ligeti - Lux Aeterna, Lontano
Conan, Torment soundtrack
Pink Floyd - Astronomy Domine
Yes - Starship Trooper
King Geedorah - Fazers
Sigur Ros - Brennisteinn
Prodigy - Mindfields
Amon Tobin - Sordid
Art Of Noise - A Time For Fear
Organized Konfusion - Releasing Hypnotical Gases

etc.


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Typical Hollywood children's movie, decapitations are all right, elf-dwarf love minimal


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Demons, devils, dragons, undead, animal people, magical dogs, cats, and horses

monsters with bad art


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haters


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Aroden - How to Disappear Completely (And Never Be Found Again) by Radiohead


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I'd rather have one unique class like the artificer/inventor than these 10 ''new'' ones.


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MMCJawa wrote:

Monsters/creatures of Jewish folklore that I don't THINK exist yet in Pathfinder would include:

Mazikeen
Se'rim
Rahab
Broxa
Leviathan
Ziz/Bar Juchne
Re'em

There are some other critters as well that bleed into Christian Apocrypha or the beliefs of neighboring/occupying/earlier cultures. We are getting the Elohim for instance in the next Bestiary, and Nephilim were in Bestiary 3. Anakim and Grigori could be future additions. There are of course a variety of demons that could be pulled from the above beliefs, either as unique entities or types of demon/devil/Qlippoth (hello Asmodeus!).

This is a pretty interesting blog I just found that might have some further ideas:

Go to Beyond the Golem.

Yes, most are very interesting. Also:

Eisheth - angels of sacred prostitution.
Ibbur - opposite of dybbuk, the most positive form of possession.
Ishim - rank of angels is the closest level to human beings.
Lailah - angel of night.
Malakh - messenger angel.
Ophanim - celestial wheels.
Rephaim - race of netherworld giants.
Shamir - mythical worm that disintegrates stone, gift of Asmodeus.
Lamed Vuv - holy men, their purity is what allows the world to survive. They appear when tragedy and hardship threaten mankind, and then disappear before they can be thanked.


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Proteans Introduced please?


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Aklo is probably their first verbal language, Undercommon is for dealing with lesser races.

In other campaigns, Anunnaki, I don't think it means something reptilian, just a Mesopotamian word for ''gods'' or outsiders, could be used for that type of creatures in Ninshabur, or Unther (Forgotten Realms), or Sulm (Greyhawk).


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W E Ray wrote:

I think that for a huge number of gamers -- perhaps most gamers (or at least Grognards), they are Yuan Ti. They've always been Yuan Ti; they'll always be Yuan Ti.

Yuan-ti call themselves "vrael olo" (which means "favored ones").


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Ok, hope to see some other forms in the future. My favorite nycaloth image was from MM3.

I did use other pictures for axiomites before, like these: link link 2

tough not perfect color

Jeff Erwin wrote:


Perhaps they're machine elves?

Cool idea, I've heard of these before, a little too modern, but if the mothman is ok ...


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Elohim, that's really interesting. I'm happy that einherjars are back, and formians. My guess on the cover, fomorian, Cthulhu, nosferatu, lenanshee.


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Why not Shyka the Many? Each reality-plane had its own eldest beings, after the proteans destroyed the ''barriers'' between them it's become confusing.


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Unseelah


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one of the locations in the game will be the Bloom

Quote:
The Bloom is also a predator that feeds on intelligence or intelligent life. At the same time, it’s unpredictable. It’s an enormous, city-sized thing. People build their homes in there. The reason why is because this thing extends its tendrils through multiple planes. You can cross one of its tendrils and find yourself in a place of pure light, where all matter is transmuted to consciousness. You can find something there and bring it back, and suddenly it becomes a physical thing in your hand. But the problem is, you don’t know at what point the Bloom is going to turn on you and devour you. So the people who live there are all just a little bit crazy. They’re extraordinarily paranoid. They’re also extraordinarily superstitious, because they all have their own little rituals… It’s like a tiger defense rock. Do you see any tigers? No? Well, it must be working.

amazing, seems like Lovecraftian Sigil


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In the Irrisen book there are locations with Slavic names, Kizobran (Umbrella), Zlatomesto (Goldplace), Riba (Fish), Riekamesto (Riverplace), Ledenica (Freezer?), Zelen (Green) ... Pretty good job on these ones, I don't think the players would laugh at them. Tough it's a bit weird that some nearby locations have English names.


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Inner Sea Bestiary seems great, a lot of mythological creatures that I've wanted, memitim, viduus, shoki, fext, vetala. Termagant, does it look like a dragon (like in Jack Vance's story) or something else?


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Great suggestions in this thread, I wanted to make another list but most are already here. Short list this time

Spoiler:

Aatxer—A terrifying red bull in the Basque folklore, also appears in The Last Unicorn novel.

Abaia—A gigantic eel of Melanesian mythology, causes terrible rainstorms and floods to destroy them. Mentioned in The Book of the New Sun. Already posted.

Aitvaras.

Al - This hairy, half-human, half-beast creature of Persian folklore has fiery red eyes, tusks similar to those of a boar, iron teeth, brass claws, and copious, shaggy, snake-like hair. It becomes invisible when it dons a pointy hat covered with small bells. The Al actively hunts women—especially when they are incapacitated in childbirth, as newborn infants and women's liver are its favorite delicacy.

Campe.

Haetae—A leonine creature of stone. It feeds on fire and therefore guards against it and all other forms of disruptive or violent change. It can challenge time itself, bite the sun or moon, and create an eclipse.

Ichneumon (or Egyptian Rat)— natural enemy of the asp, the Basilisk, and the Cocodryllus. It is said to cover itself with protective mud, then slip down the Cocodryllus’s throat and devour its insides. Already posted.

Ilomba— A supernatural vampiric watersnake in African folklore of Zambia and Zaire, its head bears the visage of the sorcerer who created it. Its victims can be revived as zombie slaves to its master, but if it is killed, or if it dies from lack of prey, its creator also dies.

Iya.

Kamaitachi (“Sickle Weasel”)—Vicious, weasel-like creatures of Japanese folklore, they move too quickly to be seen. They always hunt in packs of three: the first one knocks the prey down, the second slashes its throat, and the third heals the wound so they can repeat the process until the victim is dead. Already posted.

Leyak.

Ugjuknarpak—A monstrous predatory mouse in the legends of the Inuits. It hides under an overturned kayak, from which it snatches human victims with its extremely long, prehensile tail. It has superior hearing and great speed, and its hide is impervious to all weapons. No one dares approach its island lair.

Wakandagi —A serpentine Water-Monster in the legends of the Mohawk. Said to inhabit the Missouri River, it hurls exploding spheres of water at intruders upon its territory. Usually seen only through a mist, its head bears antlers like a stag’s, and its hoofed front legs are also deer-like. Already posted.

Yeck—A small, shapeshifting spirit in the folklore of India. A Yeck usually appears as small furry creature wearing a white cap. It is strong enough to lift mountains and it enjoys leading humans astray. But anyone who can steal its cap gains the power of invisibility.


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Lasers aren't much different than spell rays and missiles, but gatling guns can't be camouflaged.

Sincubus wrote:

Where did you find all these creatures? Or are most gods? As I looked up a few I:

A: Couldn't find any information on many.
B: Many had so many different versions and variations I lost interest.
C: Many are actually Gods and not monsters at all.

Could you give descriptions on some? Because Google obviously doesn't work on most.

They aren't gods, these creatures are no different than erinyes, nymphs, medusas, devas, norns and so on. Most can be found on the wiki.

arak - I can't remember the source, they were a group of shadow fey in Ravenloft.
fear Gorta, sluagh

horae: could be outsiders with chronomantic powers
keres: fits for a daemon or psychopomps

bauk, bies: rage demon, fext, gamayun, indrik, mora, psotnik, vedmak

churel, daitya, danava,graha, kalakeya, kimpursha, pisacha, vidyadhara, yaksha

adumbrali: orbs of darkness, who lure victims into their dimension. Spoken of in the Song of Yste.
byakhee, lloigor
nug-soth - alien magician from Shadow Out of Time
star vampire

alux, chac: they were in Maztica, chaneque, huaca, nagual, quinametzin, supay, xilob: from Dragon 317

agas: a female demon, one of the Druj, which embodies the evil that can be performed by the eye, namely illness. Agas is Persian for "evil eye".
alal: azata?; bushyasta, karkadann, jahi

asag, igigi
imhullu: the terrible wind, was one of the weapons used by the god Marduk to vanquish Tiamat.
sukallin: proto-angels; utukku

blemmyes, caladrius, Culsu: underworld demon who was associated with gateways. dossenus; forculus: spirits that guard doorways, thresholds. gello; genius loci: ELH version is too powerful to use; mens; silvan; syrbotae: african giants

arbeh: locusts, for the Worldwound?
chayot: or cherubs from the Book of Ezekiel
eisheth, estries, erelim, gibborim, ibbur
ishim: a type of angel, they were in one Green Ronin book; iyrin, mastema, mazikeen, ophanim, rephaim,
tanin'iver

hafaza: a type of angel
qarin genie;
sakina


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Mythological wishlist:

celtic - arak, fae swarm, fear-gorta, firbolg, fomorian, sidhe, sluagh

norse (ulfen) - disir, einheriar, mimir, tomte, vardogr

greek (Iblydos) - antaeus, argos, hora, hypnos, ker, muse, talos, telchine, typhon

slavic - bauk, bies, fext, gamayun, indrik, mora, psotnik, rarog, raskovnik leshy, vedmak

indian (Vudra) - apsara, churel, daitya, danava, graha, kalakeya, kimpursha, mara demon, pishacha, vidyadhara, yaksha

cthulhu – adumbrali, byakhee, dhole, fyling polyps, lloigor, nug-soth, star vampire

meso-am - alux, chac, chaneque, chonchon, huaca, nagual, quinametzin, supay, xilob

persian - agas, alal, bushyasta, karkadann, jahi

sum-bab - asag, igigi, imhullu, sukallin, utukku, zu

roman - blemmyes, caladrius, culsu, dossenus, forculus, gello, genius loci, mens, silvan, syrbotae

jew - arbeh, chayot, eisheth, estries, erelim, gibborim, ibbur, ishim, iyrin, mastema, mazikeen, ophanim, rephaim, seraph, shamir, tanin'iver

arab - hafaza, qarin genie, sakina


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Besides the fey: treant, leshy and other intelligent plants, fomorian, voadkyn, firbolg, athach, ogre, merrow, banshee, hags, stygira, strigloi, ettercap, imps, goblinoids, barghest, kobold, kech, linnorm, vodyanoi, will'o'wisp, fogwarden, sandman, nature elemental, mortai, animate dream, sunfly, genius loci, wyrds, wicker man, winter wolf, yeth hound, cooshee, dweomercat, unicorn, azatas, sylph, boggart ...


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Cheliax - I've seen Latin and Italian names
Kelesh - Persian, possibly Arabic
Taldor - Latin, Italian, and Spanish
Mwangi - African, I don't know specifically
Ulfen - Norse, Germanic
Varisian - mixed Gypsy-Romania-Balkan Slavic
Ustalav - Romanian names, but there were other
Brevoy - Slavic names, Russian specifically
Vudra - India
Dwarves - sort of Germanic


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Vexous wrote:
Kind of funny, the Githyanki and Githzerai being "Product Identity". They originally came out in the Fiend Folio, which was a compilation of player submitted monsters. Somebody gave those concepts up to TSR to be used by everyone. Guess he was a tad naive....

Originally written up in White Dwarf magazine by Charles Stross


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Constructs Revisited


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Numeria or a planar AP

if that's too weird Absalom


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I think only Maelstrom is truly infinite, all other planes started at some point in time, meaning the number of beings inhabiting them is finite.


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1. Starfall
Quantium
Alkenstar
Isarn
Nerosyan
Yled in Geb

or Azir in Rahadoum


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Druma, they also have the Mercenary League, not similar to the famous Swiss mercenaries, but still


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Cheapy wrote:
Numerian wrote:
Also the technologist and mechamancy sourcebooks by EN publishing is the most useful for additional Numerian artifacts.
The what where now?

For some of the Technic League items and abilities I used these books

link link link


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HarbinNick wrote:
the whole cz being /ch/ always freaks out the intro to slavic language people...

Not in my slavic language

chrząszcz = hšašć

Sczarni = S-zar-knee


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yes, he was also behind revised Dark Sun and Council of Wyrms.