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![]() Cashmerez 'Cash' Magravi wrote:
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![]() @Chiyo You've definitely got the right idea with things. I've run an Archaeologist before and Archaeologist’s Luck combined with the fate's favored trait and the lingering performance feat makes for a very powerful self buff that will last all day. Even at 1/2 progression. Marha wrote: Like on mine going perhaps rogue for the benefits, or maybe even alchemist for the boost on int. Alchemist would get you a lot of nice toys. I think the biggest downside is decision paralysis of which toys you'll pick. --- I'll probably pick sorcerer for mine. It fits mechanically and thematically without having to change to much up. The fire and celestial bloodlines feel a bit redundant given how much of that I get from the Oracle side. I'm leaning towards arcane to pick up a familiar. ![]()
![]() I suppose the library works better for Marha's goal of learning about Thassilonian. Honestly though, all the options work great so whichever you have a preference for. Given the general fantasy ecology and a near apocalypse every 4 months or so, Glorian has to be just lousy with orphans. But then again, said fantasy ecology and the abundance of cultists means a lot of those orphans are getting got. ![]()
![]() Ntisi is currently 19 and would have been 17 when they came to town, at least the most recent stretch. We could definitely have the Kwazeels have briefly stopped in Sandpoint one or more times beforehand as well. Ntisi essentially works for her parents as an assistant. She would be the one to pick up any supplies from the magic shop or texts from the libraries. She also does religious volunteer work, which I suppose would be with Father Tobyn? So yeah our characters definitely run in the same circles no matter how we spin in. ![]()
![]() Marha Suntouch wrote: I have updated the crunchy bits appropriately I think. Can someone check over them and ensure they look right for everything we are getting? I got the skilled, and the feat, and the human plus two because as a wizard that is helpful. Let me know if anyone sees anything I missed, and I'll fix it. I copied most on what I could tell from the others sheets. Mostly things look good. I think you are missing a trait or two and some feats. You get a free "Improved" feat that has Power Attack or Combat Expertise as a prereq. You also get 3 bonus feats from: Agile Maneuvers, Blind-Fight, Combat Reflexes, Catch Off-Guard, Combat Casting, Defensive Combat Training, Endurance, Eschew Materials, Fleet, Great Fotitude, Improved Counterspell, Improved Initiative, Improved Unarmed Strike, Intimidating Prowess, Iron Will, Light Armor Proficiency, Lightning Reflexes, Martial Weapon Proficiency, Point-Blank Shot, Run, Shield Proficiency, Simple Weapon Proficiency, Skill Focus, Spell Focus, Spell Penetration, Throw Anything, Tougness, Weapon Finesse. It seems we're going to have a semi-gestalt with things as well. Probably best to wait for the creation rules to be finalized and compiled before you worry about the details. --- I feel like Marha and Ntisi would be friends. The kind that hang out and study a lot but maybe don't talk a lot. Ntisi would be happy to help Marha with her translations. Ntisi's parents are Thasalonian scholars after all. It would be worth it for Marha to make that initial contact. If you'd like to blend backstories a bit, the characters parents could have exchanged letters. Maybe that was one of the reasons the Kwazeels came to Sandpoint, only to learn that Marha's parents had died years earlier. That also removes the need for Marha or Ntisi to make the initial contact. ![]()
![]() Cash wrote: Did you accept the invatation from the dead Mwangi girl to have dinner with her and her parents? I think in the first year of being in Sandpoint Ntisi would politely decline, and in the second year she would accept as she gets more comfortable with the community. How do the spirits work for Cash? Narratively speaking that is. Is it like both Cash and the spirit are in there? Does the spirit talk to or influence Cash? Or is it more like Altered Carbon, with just a full on different person being in Cash's body? ![]()
![]() I would also vote against Wounds and Vigor. I've found it to be more trouble than its worth. I'd also prefer not to use encumbrance. The system is fine for the games that were built with it, but converting everything would be ongoing work for little to no benefit. Chiyo wrote: It doesn't sound like a good deal to me Yeah precise strike is your bread and butter. You don't want to trade that away lightly. ![]()
![]() I'm interested but hesitant to blend the campaigns due to the slow nature of PbP games. I'm in a Reign of Winter game that has been running for 7 years and we're maybe halfway through book 5. @GM You had mentioned referring to Ntisi's curse as molten and I'm cool with that. I'm usually fairly loose when it comes to names and flavor. I also plan to treat her archetype abilities and herbalism as Magaambyan techniques rather than Tian Xi. If you'd prefer to refer to that as Magaambyan Medicalist or something I'm cool with that as well. --- Character build updates are mostly complete. Added to my Character sheet. I'll update the profile after double checking things. Picking +1 skill for standard FCB
For my race trait, the Magaambyan Arcana let's you add a druid spell to an arcane spell list. Would you be alright if I picked that to add Goodberry to the Oracle spell list? --- Chiyo wrote: Another thing I'd like to ask for opinions or advice about is Chiyo's class choice. I've never played a swashbuckler, or seen one played in a game I've been in. Anyone have experience with them to tell me how it worked out? If you aren't familiar with martials then Swashbuckler is a good choice. It's very package complete. Even if you pick bad feats on purpose you'll still pull off the Errol Flynn routine. I was never a fan of the magic and animal companion aspects of Ranger so I consider Slayer to be the Goldilocks of the hybrids. It has just the right mix of things. Archetypes and slayer talents really give it a lot of customization as well. It makes for a really good switch hitter. The Warrior Poet Samurai archetype drops armor and mount stuff in exchange for Cha to AC and a bunch of dex fighter stuff. It can combine sprint attack and feint, so it actually pairs with a Rogue variant multiclass really well. Definitely more complicated than Swashbuckler or Slayer though. ![]()
![]() I'm still doing some refining and cleanup, but Ntisi is largely ready to go. Backstory, Questions, RP, and Stats are in the profile. I had a lot of fun coming up with the girl with the skeleton arms. Really leaning into the curse. A Pei Zin Practitioner Oracle with the Life Mystery, she will be able to cover the party's support needs and then some. However, her -5 melee attack and (current) lack of armor means she is no front line combatant. A sub focus on summoning will help make up for that. She also gets some good blasty spells from her curse, so she won't be completely incapable in combat. I've played through the first book of Jade Reagent, so I'm somewhat familiar with the town of Sandpoint. I actually know very little about the Rise of the Runelords AP, besides the titular Runelords rising and all. |