
Full Name |
Norwood |
Race |
Half-Elf |
Classes/Levels |
Rouge 3 [b]Init +4; Senses low-light vision; Per +9, AC 17, TA 14, FF 13, CMB +4; CMD 19 elven curve blade +6 (1d10+3/18-20), F +3, R +7, W +2 [\b] |
Gender |
Male |
Size |
Medium |
Age |
24 |
Special Abilities |
+2 vs. Enchantments, Immune to sleep, Evasion, Trap Sense, Sneak Attack 2d6, and Low Light |
Alignment |
N |
Deity |
Moccavallo, God of Disguise and Treachery |
Location |
Port Clan |
Languages |
Common, Elven, and Yithian |
Occupation |
Treasure Hunter |
Strength |
14 |
Dexterity |
18 |
Constitution |
14 |
Intelligence |
12 |
Wisdom |
12 |
Charisma |
11 |
About Norwood
Norwood
Male half-elf rogue 3
N Medium humanoid (elf, human)
Init +4; Senses low-light vision; Perception +9
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Defense
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AC 17, touch 14, flat-footed 13 (+3 armor, +3 Dex, +1 dodge)
hp 24 (3d8+6)
Fort +3, Ref +7, Will +2; +2 vs. enchantments
Defensive Abilities evasion, trap sense +1; Immune sleep
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee elven curve blade +6 (1d10+3/18-20) or
. . light mace +6 (1d6+2)
Ranged composite shortbow +6 (1d6+2/×3)
Special Attacks sneak attack +2d6
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Statistics
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Str 14, Dex 18, Con 14, Int 12, Wis 12, Cha 11
Base Atk +2; CMB +4; CMD 19
Feats Dodge, Weapon Finesse
Traits child of the streets, vagabond child (urban)
Skills Acrobatics +6 (+2 to jump), Appraise +6, Bluff +6, Climb +3, Disable Device +11, Escape Artist +7, Knowledge (dungeoneering) +7, Knowledge (local) +6, Perception +9, Sense Motive +5, Sleight of Hand +6, Stealth +7, Swim +3, Use Magic Device +5; Racial Modifiers +2 Perception
Languages Common, Elven, Yithian
SQ elf blood, rogue talent (trap spotter), trapfinding +1
Combat Gear potion of cure light wounds (3), caltrops (2); Other Gear studded leather, composite shortbow (+2 Str), elven curve blade, light mace, bedroll, belt pouch, chalk (10), folding pole[UE], hemp rope (50 ft.), masterwork backpack[APG], masterwork thieves' tools, trail rations (5), 45 gp
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Tracked Resources
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Potion of cure light wounds - 0/3
Trail rations - 0/5
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Special Abilities
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Elf Blood Half-elves count as both elves and humans for any effect related to race.
Elven Immunities - Sleep You are immune to magic sleep effects.
Evasion (Ex) If you succeed at a Reflex save for half damage, you take none instead.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Sneak Attack +2d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Trap Sense +1 (Ex) +1 bonus on reflex saves and AC against traps.
Trap Spotter (Ex) Whenever you come within 10' of a trap, the GM secretly rolls for you to find it.
Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.
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