Rogue

Norwood's page

32 posts. Alias of Daniel Montez.


Full Name

Norwood

Race

Half-Elf

Classes/Levels

Rouge 3 [b]Init +4; Senses low-light vision; Per +9, AC 17, TA 14, FF 13, CMB +4; CMD 19 elven curve blade +6 (1d10+3/18-20), F +3, R +7, W +2 [\b]

Gender

Male

Size

Medium

Age

24

Special Abilities

+2 vs. Enchantments, Immune to sleep, Evasion, Trap Sense, Sneak Attack 2d6, and Low Light

Alignment

N

Deity

Moccavallo, God of Disguise and Treachery

Location

Port Clan

Languages

Common, Elven, and Yithian

Occupation

Treasure Hunter

Strength 14
Dexterity 18
Constitution 14
Intelligence 12
Wisdom 12
Charisma 11

About Norwood

Norwood
Male half-elf rogue 3
N Medium humanoid (elf, human)
Init +4; Senses low-light vision; Perception +9
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Defense
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AC 17, touch 14, flat-footed 13 (+3 armor, +3 Dex, +1 dodge)
hp 24 (3d8+6)
Fort +3, Ref +7, Will +2; +2 vs. enchantments
Defensive Abilities evasion, trap sense +1; Immune sleep
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee elven curve blade +6 (1d10+3/18-20) or
. . light mace +6 (1d6+2)
Ranged composite shortbow +6 (1d6+2/×3)
Special Attacks sneak attack +2d6
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Statistics
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Str 14, Dex 18, Con 14, Int 12, Wis 12, Cha 11
Base Atk +2; CMB +4; CMD 19
Feats Dodge, Weapon Finesse
Traits child of the streets, vagabond child (urban)
Skills Acrobatics +6 (+2 to jump), Appraise +6, Bluff +6, Climb +3, Disable Device +11, Escape Artist +7, Knowledge (dungeoneering) +7, Knowledge (local) +6, Perception +9, Sense Motive +5, Sleight of Hand +6, Stealth +7, Swim +3, Use Magic Device +5; Racial Modifiers +2 Perception
Languages Common, Elven, Yithian
SQ elf blood, rogue talent (trap spotter), trapfinding +1
Combat Gear potion of cure light wounds (3), caltrops (2); Other Gear studded leather, composite shortbow (+2 Str), elven curve blade, light mace, bedroll, belt pouch, chalk (10), folding pole[UE], hemp rope (50 ft.), masterwork backpack[APG], masterwork thieves' tools, trail rations (5), 45 gp
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Tracked Resources
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Potion of cure light wounds - 0/3
Trail rations - 0/5
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Special Abilities
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Elf Blood Half-elves count as both elves and humans for any effect related to race.
Elven Immunities - Sleep You are immune to magic sleep effects.
Evasion (Ex) If you succeed at a Reflex save for half damage, you take none instead.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Sneak Attack +2d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Trap Sense +1 (Ex) +1 bonus on reflex saves and AC against traps.
Trap Spotter (Ex) Whenever you come within 10' of a trap, the GM secretly rolls for you to find it.
Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.

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