The Raven Black wrote:
I agree, I don't think heal/harm belongs in the occult spell-list. But with how Mastery of Life and Death is written there just isnt a way for a necromancer to deal vitality damage outside of multi-classing. It is described as a class that manipulate Vitality and Void in equal measure but within the playtest its purely Void converted into Vitality.
The Raven Black wrote:
Im going to be honest, This Necromancer looks more about bone and flesh puppets than actual undead. I feel this is purposeful in order to make "Good" Necromancers viable.
Im going to be honest; I dont think an undead companion fits well into the PC Necromancer theme or gameplay. With the theme; undead companions are unholy creations when gained from any other source and thus with paizo having stayed clear of the usual unholy soultrapping and corpse morphing. Having instead gone for creating bone, flesh and spirit from smaller pieces. Mechanically; It doesnt play well with the minions they already aim to create each round. Sure there could be something like a focus spell that creates the equivalent of a Magnificent Mount
Old_Man_Robot wrote:
Mostly the inclusion of a spellbook or spell-repository feature has been made in order to balance classes with easy access to swapping out prepared spells after daily prep has already been made. Wizard has an entire thesis about this.
Technically druids and clerics can do this too but its mostly related to summon animal or in relation to the Healing Font being used for other restorative spells. Having access to the entire list and the ability to swap prepared spells out for any other spell is a bit much and I believe Necromancer will see feats like these too.
ElementalofCuteness wrote: Why not make the Necromancer like Psychic, Int or Cha with Sub-class choices or maybe it be a secondary sub-class like the sub-conscious mind and conscious mind of Psychic, maybe we make the Necromancer the first Caster to use Int, Wis or Cha based on their choice? With the ability to steal spells from other Traditions, now that be cool wouldn't it? There is absolutely space for such a class, Just not sure if Necromancer is the correct choice for it. Had it been the Arcanist class from first edition then yes,it was essentially a meld between Sorc and Wiz. then I could've probably seen it
I think Paizo overall just want to step away from the Necromancer traditionally being just a wizard with a fascination of the undead. Considering that casters of any tradition typically were called Necromancers just because they happened to specialize in that school. You can certainly have the arcane wizards of necromantic studies in Geb.
All of them technically could be called necromancers.
To me it seems the flavor is meant to be "Ethical Necromancy" since it lacks a rarity trait like that we saw with Exemplar. Using their magic to grow Thralls from fragments rather than using actual corpses. EDIT:
R3st8 wrote:
Oh no, I am very well aware you werent arguing about adding a feat that made the Necromancer undead. Bloodline mutation doesn't do it either despite adding the trait to you. Sorcerers with the Undead Bloodline are still treated as a living creature for every single effect outside Heal/Harm when affected by their focus spell. My point is that just slapping on the undead trait and some void resistance is kinda boring for a lvl 20 feat. However being able to temporarily extend the Mastery of Life and Death feature to a defensive feature in regards to if they are treated as living or undead is really on theme. Which can then later become a permanent thing if done trough a feat-chain. I feel like we want the same thing but I just really hate the idea using the design space for a feat to just slap a non-functioning trait on a character. As it stands right now... true undeath is and should be rare just as unholy character options overall are uncommon.
A dirge is typically a written text meant to comemorate the dead. Instead of adding more pages to a spellbook they add more verses to the text, Their spells are cast by chanting these verses which in Necromancer Spellcasting is described as lamentations, Requiems and other rites for the dead. They memorize these verses just as a wizard memorizes their prepared spells. |