Sheriff Belor Hemolock

Norhalo's page

309 posts. Alias of John Woodford.


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I'm going to bow out--work just ramped up, and I'm not sure I'll have the time to commit to another AP.


Campaign mode would be good.

Some fluff:
Norhalo is a human aerokineticist. He's a well-traveled Numerian, born in Iadenveigh and (at least initially) indoctrinated into the antitechnological culture of that place. He was sent away from Numeria when his elemental powers first manifested, to far-off Jalmeray. There he learned to master his abilities. Now he's returning to Numeria to protect his town. His route, however, has taken him through Torch, where the cessation of the titular flame and Khonnir Baine's discovery of a deactivated robot has caused him to pause on his way home to test his newly-mastered powers.

Norhalo is a quiet, moody sort. He's not sure of his reception back at home, since he's been gone for several years and has been living among the (strange to him) people of the Impossible Kingdom. His desire to help the people of Torch is unconsciously influenced by his reluctance to go back to Iadenveigh.


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Another question: how are you with the tiefling and aasimar varieties from Blood of Fiends and Blood of Angels?


Are you planning on running this is PFS campaign mode?


I've just gotten into another IG game, so will bow out. Best of luck to all!


Here's the revised crunch for 25 points, along with a short description.

Revised initial crunch:
Norhalo CG Human male S 11 D 18 C 16 I 12 W 12 C 10 aerokineticist
Traits:
Robot Hunter
Mathematical Prodigy, Knowledge (Engineering)
Criminal, Disable Device

Feats:
Technologist (L1), Point-Blank Shot (human bonus)

Skills:
Acrobatics, Fly, Disable Device, Knowledge (Engineering), Perception, UMD

Appearance:
Norhalo is dark-skinned and shaven-headed, of medium height (ca. 5'6"/165 cm) and slender build (ca. #140/65 kg). He typically dresses in plain clothing with lots of pockets to hold the various small tools and items he carries with him.


2d6 + 6 ⇒ (5, 1) + 6 = 12
2d6 + 6 ⇒ (3, 3) + 6 = 12
2d6 + 6 ⇒ (1, 5) + 6 = 12
2d6 + 6 ⇒ (4, 5) + 6 = 15
2d6 + 6 ⇒ (2, 2) + 6 = 10
2d6 + 6 ⇒ (3, 6) + 6 = 15

And how often do you get exactly twenty points out of this sort of rolling? I may go with point buy to get a bit better control of stats; in the meantime, though, I have some thoughts. I'll be reusing this character, but redoing him according to the info below.

Tentative crunch:
Norhalo CG Human male S 10 D 17 C 15 I 12 W 12 C 12 aerokineticist
Traits:
Robot Hunter
Mathematical Prodigy, Knowledge (Engineering)
Criminal, Disable Device

Feats:
Technologist, Point-Blank Shot

Skills:
Acrobatics, Fly, Disable Device, Knowledge (Engineering), Perception, UMD

Background:
Have to trim this down, as I went overboard on the first draft. Short version: Ustalavan orphan, raised by brigands in the Emerald Spire, fought constructs there, discovered his powers in a fight, then moved to Numeria to learn more about technology.


On second thought (and after a very long couple of days at work), I realized that I don't have the time to devote to another campaign at the moment. Good luck!


How about a life shaman? Also, is this set in Golarion?


Old Guy GM wrote:
Norhalo wrote:
How do you feel about Unchained classes?
Such as?

Rogue.


How do you feel about Unchained classes?


Thanks for keeping it going as long as you did after Austin left--it was fun.


Thanks for letting us know. Good luck w/real life!


With a small smile, Norhalo steps ten feet to his left and invokes arcane power. Actinic blue light flares down the tattoo on his arm and into his outstretched hands, bursting forth in a cone of fire that envelops all three of the goblin dogs and two of the three goblins.

Cast burning hands, save DC 16, damage: 4d4 ⇒ (3, 1, 4, 4) = 12


Norhalo stands next to Calathes and attempts to look inoffensive and polite, but manages to completely forget the whole "don't show your teeth when you smile" rule.

Aid Another check: 1d20 + 6 - 2 ⇒ (1) + 6 - 2 = 5


"There is one other thing, my friends. If there are goblins all around us, we must stay close to each other." The Varisian smiles and nods in Calathes' direction. "Leaving our healer to be ambushed is unwise."


Norhalo murmurs to the others, "Do not look now, my friends, but we are being watched. There is at least one other goblin in the thorns near us."


Perception check: 1d20 + 4 ⇒ (19) + 4 = 23


Round 2:

Norhalo moves up 30' to 10' behind Marko and casts mage armor on himself.


Norhalo casts mage armor on Calathes.


We'll sell everything you priced out already except the mithril dagger, for a total of 676 gp, 5 sp, split basically between Norhalo and Calathes, I think. What's available in town in the way of equipment and magic items?

Before setting out, Norhalo asks Marko, "My friend, I see you carry a longsword. In our explorations of the catacombs, we happened upon a similar weapon, one bearing a minor arcane enhancement (in addition to being of superior craftsmanship). Would you care to use it instead of yours?"


The Varisian looks interested but concerned. "Did you have any sense of what sort of being was speaking? Was the voice old? Angry? A man or a woman?"


Norhalo stands and bows to the Harrower. "At dawn, then."

After Marko leaves, Norhalo looks to Calathes. "What was that about voices, my friend?"


It was, generally. Saw a lot of friends, and the most interesting/peculiar party my wife and I went to was a group that's going to be performing a Klingon interpretation of A Christmas Carol. There is something truly surreal about seeing people in full Klingon makeup (prosthetic foreheads on their real heads included) singing karaoke. I didn't get to do any gaming, but my son played a few games of Munchkin Zombies and Zombie Fluxx.


Norhalo replies in Varisian. "That it does, my friend. Me, I'm a sorcerer and an amateur historian. Calathes, here, is a more professional historian, Pathfinder, scholar, priest of Nethys, and a wizard on top of all that." He switches back to Common. "The two kobolds are stealthy sorts who have lived with the townies for most of their lives, but they can tell you more if they care to."


I'm going to be at an SF con this weekend, and I don't feel like paying the hotel $10/day for internet access. So I'll only be able to read posts and make simple ones through my phone. I'll be back Sunday night, though.


"Before you go, forgive my presumption but is there anything you can do besides startlingly accurate Harrow readings? I ask as it is always a fine thing to know what one's allies are capable of."


Before Ameiko leaves, Norhalo replies, "A moment, if you would. What can you tell me about Aliver, the local apothecary?"


"More like someone from the past thought to be dead. Let us prepare to depart early tomorrow morning." Norhalo begins to leave, then stops, chagrined. "I almost forgot a number of important things. First, Shalelu, it is good to see you again. Second, I do not know if you have been told of the catacombs below the town. While we explored the most accessible areas, there may be other things lurking there still...we never did find the creature that cursed me, did we? The guards know of this place as well; there was an entrance near the garrison, and I overheard an older guard mention that they had blocked it up some time past."


"I believe the 'ghost' Shalelu spoke of to be this Nualia. We--that is, Calathes and I, together with a few other allies--learned that the remains of Father Tobyn, her adopted father, had been stolen from their resting place during the goblin raid on the town. Father Zantus told us of Tobyn's daughter, an aasimar, who was missing and presumed dead after the fire that destroyed the old cathedral. He did not tell us her name, though."


"Nualia...I do not recall ever hearing that name before. She is the person whom you thought to be dead?

"As for Tsuto: hunt him down, yes; kill him, no. Mistress Ameiko has requested that we return him alive."


Norhalo murmurs an aside to Calathes, "Bruthazmus, as I recall, is the bugbear ranger with whom Shalelu has had a long-running rivalry, and...ah, have you forgotten so quickly, my friend? It was you who told us of the goblins of Thistletop, but a few days past." Raising his voice, he continues, "I echo Calathes' question: Ghost? Who or what did you see?"


Perception check: 1d20 + 4 ⇒ (14) + 4 = 18

"Shalelu? What has happened to you?


Norhalo nods in agreement. "It would seem that we missed something on our initial explorations, though the only things I remember were the pools and the blocked staircases. Perhaps there was more to see in the room with the floating items?" The sorcerer will describe the catacombs as best he can remember them.


I am assuming that at some point someone will tell Norhalo what the reading was.

"Tsuto is her half-brother, and less than three days ago he murdered their father--encased him in molten glass--then had his goblins beat here nearly to death when she would not join him against the town. The first part of your reading follows that closely, though I confess to ignorance regarding the identity of the Midwife. Unless it refers to the Mother of Monsters, whose shrine is below the town. We are dealing with the goblin invasion, and have no idea why they roused themselves to attack the town...certainly a deplorable act whose truth is hidden. As for the rest, I cannot say, although the Harrow would seem to be telling us to return to the catacombs. What did you say about voices in the head?"


Norhalo replies in Common, "I do not know if Mistress Ameiko speaks Varisian, and if not it would seem...less than tactful to use a language not understood by the woman with a sword at your throat. This Harrow reading you performed--did it, by chance, involve her family in any way?"


Norhalo stops, taken somewhat aback by Ameiko's threat. "Mistress Ameiko? I have clearly missed something here...what has this gentleman said or done?" He turns to his countryman. "What did you say to her?"


Calathes Neverion wrote:

Calathes follows Ameiko to the back room...

"Norhalo, welcome back. Any luck with that 'little' task of yours?"

"Not as such, my friend. I thought to learn something of this Scarnetti, and all I found was that he has a poor reputation in this town. At least, the one I spoke with did not think well of the man. He also strongly indicated that we would be unlikely to be able to sell the ring for anything close to its nominal price. Mistress Ameiko may have an insight for us."

The Varisian looks out at the developing melee. "It would seem that one of our new kobold friends is in a bad situation. Perhaps we should intervene."


Norhalo smiles warmly at Ameiko and heads over to join her and the rest of the group. As he enters the back room, he asks, "Mistress Ameiko, what can you tell me about the apothecary--Aliver, I believe he is called?"


Back to the Rusty Dragon.


DM Black Fang:
Norhalo nods slowly. "Of course, of course. Well, sir, I thank you for your advice and for you time, and I shall not take up any more of the latter today. Perhaps we may do business again someday." Taking the ring, the Varisian will be on his way.


DM Black Fang:
"That is a fair point, to be sure. It is an odd item, and demand is likely to be low. However, the raw materials to craft such an item would by themselves cost around six thousand gold pieces...." His voice trails off as he mulls something over. "Master Aliver, what would you judge to be a reasonable price for the ring?"


DM Black Fang:
"If I knew I were selling it to an end user, I would ask full market value, but this is not, I would say, an easy item to move. The trouble of reselling it would be worth, I judge, about two thousand gold...so, ten thousand. After all, we bled for it when the thing came up from...but I digress."


DM Black Fang:
Norhalo smiles knowingly. "You might think that, but I could not possibly comment.

"Back to the matter at hand. Do you, perhaps, know of a more appropriate buyer for this item?"


DM Black Fang:
"I did not say. It was in ancient catacombs under the city here; my friends and I happened upon an entrance, and our curiosity got the better of us." He smiles slightly.


DM Black Fang:
Spellcraft check: 1d20 + 8 ⇒ (19) + 8 = 27


DM Black Fang:
I'm going to regret this....

Norhalo hands the herbalist the ring. If he tries anything, I'll see how well Dusk's deputization holds up with the rest of the guards.


DM Black Fang:
"I do not wish to give offense, but I must ask: are you able to determine the arcane properties of an object? The item I speak of is a ring, and its mystical properties are what gives it value. To the mundane eye, it appears as merely a trinket of little worth." The Varisian pauses for a moment as he realizes how that sounds. "Of course, I would not think to try to sell it to you without hard proof of its properties in hand!"


DM Black Fang:
Untrained Sense Motive check: 1d20 + 1 ⇒ (9) + 1 = 10

Norhalo shrugs. "As I said, I am new to Sandpoint; all I have heard is that he is the only one who might be able to afford the price of this item."


DM Black Fang:
Norhalo smiles. "Churches are fine places for guidance on many things, but as it happens I am looking for advice on a practical and mundane matter, one I would be reluctant to trust to the priests of Desna. Specifically, how one might best approach Titus Scarnetti, in the event that one had an item to sell that might be worth his while."

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