| Norade |
Why does every wizard on Golarion cast the exact same fireball, minus a very few meta magic effects? Do they all just copy ancient notes without innovation? Does magic just dictate that you can only evoke exactly x fire at between y and z distances and it takes tremendous effort to change that?
It seems lame that magic is so rigid and inflexible when that's just not what one sees in fiction. Would it be that hard to balance a Wizard who's made their fireball do less damage but over a larger area? Or the wizard that wants to fire a single big magic missile instead of a massive spam of them? Or for a sorcerer to put just a little more oomph into a big spell, by using an extra action or lower-level spell slot, when the chips are down?